This advice may seem too generic, but the best ways to beat us are getting batterskull in play (we have very few answers once this hits the table), playing around Daze/fetching basic lands when you can, and post board -1/-1 effects are rough for us. Lingering souls is already great against delver, and supreme verdict is really powerful too. You can board out Jace TMS and Council's Judgment for cheaper answers. Rest in Peace is also worth its salt in this matchup. Be prepared to deal with Sulfuric Vortex post board.
Hey guys I'm a little new to legacy and this forum. Hoping to get some help
I'm playing bob Huangs list minus a cabal and adding a dark blast for mirror in the board
I know merfolk is a hard match up even with 3 pyro blast post board how should I board and how can I beat a turn one challace. I have been thinking of adding abrupt decay in the board.
In addition I play in a small town we all know each other's decks field composed of 3-4 miracles 3-4 delver decks one omni show and merfolk that just kill all our blue decks, one mud pilot,then random jank decks. What should a board look like for this type of meta
Merfolk is pretty tough. They shouldn't be able to chalice you turn 1 though unless their build is really unconventional. I would just bring in some number of pyroblasts and ancient grudge. Try to focus on killing their lords. If you want to go really deep here you could play rending volley in your board. I might even go up to 4 pyroblasts in your board, your meta is pretty blue.
hey how do you guys and or girls think about having 1-2engineered plague in the board. i was thinking for a solution for merfolk but it should not be half bad for miracles naming monk?
I think engineered explosives is better on both counts.
From my phone. I do my best, dammit!
Played in local tournament, Logan Mize's 75 went 4-0, split top 8 beat...
Round 1 Esper Mentor 2:0//2-0
Game 1: Delver +DRS + wasteland is a win
Game 2: DRS + Gurmag + opponent bricking on lands after fetching a basic
Round 2 Infect 2:0//4-0
Game 1: 1 Bolt his Glistener Elf Waste his Inkmoth + Gurmag and DRS is a win
Game 2: Fetches a basic forest plays around wasteland again sees all blue cards bolt his Glistener Elf and kill him with Delver
Round 3 Mentor Miracles 2:1//6-1
Game 1: Quick Delver flip protect the queen till STP counter war loss followed by 2 DRS who get there
Game 2: Stops my threats casts 2 Mentors after we one for one each other he overwhelms me.
Game 3: Delver gets him low have 2 DRS in play. Get to turns he's at 6 on his last turn I have 2 DRS plus vortex he finds 2 STP get him down to 2, he concedes since he would be dead on upkeep
Round 4 Burn 2:0 8-1
Game 1: Delver + Daze + Force + Bolt (kills my delver play a DRS + Angler) = win
Game 2: DRS + Delver + opponent is flooded + he oversideboarded ( too many blasts + gravehate; thinks I'm on 4c Delver aka Goyf hate) = Win
Props
-DRS
-Bolt
-Force
-Sulfuric Vortex//My Miracle opponent being sensible and giving me the "turn 6 vortex" win.
Slops
-Playing no Pyromancers
-True-Name not doing anything in the fair matches
- Forgetting Delver trigger; though it didn't cost me a game
Top 4 split as we were tired I would have faced MUD, friend I bring with me, and Infect or Burn; the players I beat in the swiss. We were all tired and wanted to go home.
I really like this deck, it's my second tournament with it and I feel really comfortable piloting it. I felt I had game against every deck I faced and I wasn't worried about any match ups, except maybe lands. I may change the SB -1 Surgical +1 Grafdiggers Cage, but I am not sure more testing needed.
What is my best strategy against mud with this deck?
From my phone. I do my best, dammit!
It is a pretty polarizing matchup: either you get completely locked out by chalice and/or and crushed by lifelink from wurmcoil and/or get blightsteel'ed/ugined, or you manage to counter/destroy their early metalworkers and wasteland them enough to prevent them from playing anything 5+ mana.
In my experience they can't really play around daze unless they get a lucky cavern of souls opening, and you can mostly daze their early relevant cards.
Postboard Ancient Grudge is pretty nuts, and dismember does a bit of work. Sulfuric Vortex is decent but I could see not boarding it in, and also Pithing Needle can be a life saver against Kudoltha Forgemaster.
dose any one think there should be 3-4 digs in the deck?
You can do it, but I certainly don't think you can also play angler, and I really think angler is quite good in here.
Went 3-0 in my weekly tournament beating pox, infect, and uwr blade. Infect was the only close match, if he had 1 more pump spell or counterspell he would have won. Pox just isnt good vs Young Pyromancer, and the blade deck got mana screwed game 1 and sulfuric vortexed game 2.
I just lost to an omnitell deck after resolving a surgical for SnT.
What the hell, that deck is broken. I'm switching if DTT isn't banned. No skill, free win deck.
Roses are colorless.
Violets are colorless.
Everything is nothing.
Wish'd for Through the Breach. Bosei on board and I couldn't find a Wasteland. I didn't over extend into Pyroclasm, holding back a vclique and peezy (which was good, because he eventually pyroclasm'd). But uncounterable spells are uncounterable. He won the turn before he would have died. Epic finding of Emrakul, because he didn't have it the turn before when I Cliqued him.
Bosei is being run main, he brings in a 2nd one post board.
Let me know if you need anymore info. I think the big thing is that he was running through the breach in SB, which doesn't seem super common.
Has anyone being trying Stifle? Perhaps in the Daze slot?
Not in Grixis but I have been playing a deck with 4 Wasteland, 4 Stifle, 4 Deathrite, 4 Delver 4 Pyromancer and 4 Stone Rain and it worked quite fine.
Greedy mana base are so fun to disrupt and Shaman allows you to play Blood Moon also with 1 single Island on the board
There are currently 1 users browsing this thread. (0 members and 1 guests)