If someone uses Pyromancer Goggles to cast a fused Catch // Release how many times will it copy the spell?
When you cast a spell as fused, it is treated as a singular card. Its converted mana cost would be and its text would read from left to right. If you copied that fused spell with Pyromancer's Goggles, you would copy that fused spell.
Yeah, the reminder text as of late for many effects has been sort of iffy on its clarity.
A fused split card is treated exactly like a single whole spell with no special factors other than the knowledge that they were at one point separate cards. It cannot be countered separately or copied separately. It would literally read...
Catch//Release
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
The reminder text is a brief reminder of the full rules. The full rules are never ambiguous, at least as long as you have a basic understanding of rules terminology and English.
702.101. Fuse
702.101a. Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
702.101b. A fused split spell has two sets of characteristics and one converted mana cost. The converted mana cost of the spell is a number equal to the total amount of mana in its two mana costs, regardless of color.
702.101c. The total cost of a fused split spell includes the mana cost of each half. (See rule 601.2f.)
702.101d. As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half.
http://www.yawgatog.com/resources/magic-rules/#R702101
All you need to know though is that fuse is a choice made when casting the spell.
706. Copying Objects
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on).
http://www.yawgatog.com/resources/magic-rules/#R706
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
The rules still use the phrase "may cast both sides", and I don't understand how you distinguish between "cast both sides [one after the other]" or "cast both sides [simultaneously]" using just the rules text.
And, if the sides are cast 'one after the other' then there could be two goggle copy triggers. That is if the "sides" that are cast are even spells, and if not, does it make sense to cast them?
Matt Bevenour in real life
You're only ever casting one spell. In your hand you have the choice of casting:
Catch
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
-or-
Release
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
-or-
Catch//Release
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
It seems quite simple to do to me: Cast the right half of the card starting with the card in your hand, and then the left half of the card with it already on the stack.(Since the card is already on the stack when the left half gets cast, it doesn't change zones, and "keeps the memory" of being cast as the left half.) This produces a single strange object on the stack, but rules 702.101 and 708 already address how to manage the 'split fused spell' at that point.
N.B.: I understand that this is - de facto - not the way that fuse works.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
The fuse rules don't tell you "what the result looks like when the casting is complete", they tell you how fuse cards are cast.
Your conception of a spell casting itself from the stack is more than a little bizarre, and would need changes to the way spells are cast and how they resolve, among other things. Not to mention the specific rules for fuse.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
Just read this. It explains practically every split card interaction:
http://blogs.magicjudges.org/article...s-split-cards/
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