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Thread: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Duels?

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    Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Duels?

    I've been playing Magic Duels: Origins on my iPhone and it been incredible how much more balanced and fun the game feels. I credit this to the 4/3/2/1 restriction imposed by the game.

    In the game, you are not allow to have more than 3 copies of any uncommon, 2 copies of any rare, and 1 copy of any mythic rare. As a result, you can't just pack your deck with 4x copies each of the 10 most broken cards in the game along with 20 lands, unless all 10 cards happen to be commons. It made me ponder how legacy decks would look if they were likewise similarly restricted.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    It would increase the randomness by too much, and be bad for actual competitive play.
    Only having 1 coy of a bomb does not make it less broken, just more luck based when you win the game with it.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Besides which we have a cantrip problem and cantrips are commons. The only remotely competitive card selection engines? All rare.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    I wish there was a format where cards are weighted by points based on how many appear in top 8 decks (or some similar metric) with decks having a point limit, that way the meta would be self correcting.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Clark Kant View Post
    I've been playing Magic Duels: Origins on my iPhone [...] In the game, you are not allow to have more than 3 copies of any uncommon, 2 copies of any rare, and 1 copy of any mythic rare.
    An interesting idea. But in paper Magic, any such restriction would be too much at odds with WotC's interests to be implemented in any "officially supported" format. It would run contrary to the entire point of printing rares and mythic rares especially. If you look at Standard decks nowadays, often around 3/4 of the decklist is rares and mythics, and I'm sure WotC want to keep it that way.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by phonics View Post
    I wish there was a format where cards are weighted by points based on how many appear in top 8 decks (or some similar metric) with decks having a point limit, that way the meta would be self correcting.
    Australian highlander (the actual name escapes me) works like that, iirc, there is no banlist but certain cards have points attached to them, and you can only have so many points in a deck

    Edit: Found the link http://www.auseternal.com/7-point-highlander/
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by phonics View Post
    I wish there was a format where cards are weighted by points based on how many appear in top 8 decks (or some similar metric) with decks having a point limit, that way the meta would be self correcting.
    You could play some kind of claiming format - anyone who enters has to sell their deck for $1000 at the end of the event.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by phonics View Post
    I wish there was a format where cards are weighted by points based on how many appear in top 8 decks (or some similar metric) with decks having a point limit, that way the meta would be self correcting.
    Dynamic Weapon Pricing sucked in CS:Source, and I can only imagine that such a concept would suck here as well. Either you would end up with a format that would just roll through three distinct metas, or the randomness of having to use what would otherwise be thoroughly obscure cards would prohibit any truly competitive play.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Lord_Mcdonalds View Post
    Australian highlander (the actual name escapes me)
    We honestly just call it Highlander.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Lord_Mcdonalds View Post
    Australian highlander (the actual name escapes me) works like that, iirc, there is no banlist but certain cards have points attached to them, and you can only have so many points in a deck

    Edit: Found the link http://www.auseternal.com/7-point-highlander/
    That format looks amazing. Check out some of the lists.
    http://www.auseternal.com/forums/for...ament-reports/

    You've got things like Pod, Zoo, and Mono-red aggro next to nearly-Vintage Restricted list control decks.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Do you guys want me to do a full write up on it and give it a thread?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Dice_Box View Post
    Do you guys want me to do a full write up on it and give it a thread?
    Yes, please!

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Dice_Box View Post
    Do you guys want me to do a full write up on it and give it a thread?
    Jup, sounds like a fun format!
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Lord_Mcdonalds View Post
    Australian highlander (the actual name escapes me) works like that, iirc, there is no banlist but certain cards have points attached to them, and you can only have so many points in a deck

    Edit: Found the link http://www.auseternal.com/7-point-highlander/
    https://canadianhighlander.wordpress.com/
    There is also Canadian Highlander with different point system.
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Zombie View Post
    Besides which we have a cantrip problem and cantrips are commons. The only remotely competitive card selection engines? All rare.
    I agree with the Cantrip problem. The format would need alot of work.

    You could ban ALL the quality cantrips to even out the playing field, though.

    Edit: Would Burn just be incredibly strong due to high redunancy, even at lower rarities?

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Barook View Post
    I agree with the Cantrip problem. The format would need alot of work.

    You could ban ALL the quality cantrips to even out the playing field, though.

    Edit: Would Burn just be incredibly strong due to high redunancy, even at lower rarities?
    I don't think so. I mean, look at Pauper. The dominant decks are Delver, Affinity, Goblins(=RDW), MGA, various flavours of classic UB control or MBC control-midrange (kinda like Shardless in Legacy). Most of those put up more results than Burn, and IMO stand to gain more from a strong infusion of uncommons and some rare bombs than Burn does. Before the bans, UR Cloudpost Control, monoG Infect, and both Grapeshot-oriented and Warrens-based Storm combo ruled the meta. Give rares to those and you'll be sitting pretty.

    Hard to tell how the meta would unfold, though.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Pauper doesn't have access to good fetchlands, though. With 2 of each fetch and actual duals, Blue decks could still herp-a-derp into the winning zone with Brainstorm, while Pauper only has access to to crappy duals and Terramorphic Expanse variants.

    E.g. Grixis Delver would probably really good in that kind of format.

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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Barook View Post
    Pauper doesn't have access to good fetchlands, though. With 2 of each fetch and actual duals, Blue decks could still herp-a-derp into the winning zone with Brainstorm, while Pauper only has access to to crappy duals and Terramorphic Expanse variants.

    E.g. Grixis Delver would probably really good in that kind of format.
    Agreed, and D&T has to cut half the deck!
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    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    Quote Originally Posted by Barook View Post
    Pauper doesn't have access to good fetchlands, though. With 2 of each fetch and actual duals, Blue decks could still herp-a-derp into the winning zone with Brainstorm, while Pauper only has access to to crappy duals and Terramorphic Expanse variants.

    E.g. Grixis Delver would probably really good in that kind of format.
    Yeah, absolutely. I was only commenting to say that Burn probably wouldn't rule the format because it's already not at the top in Pauper and other decks stand far more to gain from the inclusion of faster multicolor manabases and powerful bombs. Hell, UB Angler Delver is a deck already.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  20. #20

    Re: Would Magic be a better game if it adopted the 4/3/2/1 restrictions from Magic Du

    I used this restriction even before to create casual decks (in my case: Ravinia Guild decks of both blocks).
    Was a great decision!
    But not so much for any competitive format. Especially in Legacy there's no relation between rarity and power.
    Keep those ideas in casual, that's where they belong

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