Central argument for doing this:
Cards like Wurmcoil Engine and Steel Hellkite often feel like Win-More cards in today's Legacy metagame… what is MUD really concerned with today pitting itself against a creature field? Combo elves, Delver, Pyromancer 1/1 tokens, Batterskull-Germ-Token, Death-And-Taxes… it seems like the card choices MUD has towers over this field.
Chalice of The Void and Trinisphere are really good, but what use is Grim Monolith and Metalworker in a format like this?
If you were to cut those cards and still play the consistency offered with Cloudposts mana , how would you do it? Is there a rational reason to try to play a lower mana curve and what tools could MUD use with a higher threat density ?
One way I thought of doing this is by playing a Nevinyrral's Disk-like effect, with Chimeric Idol, Chimeric Mass, and Mishra's Factory .
Something that wipes but doesn't wipe artifacts. Might not exist I guess.
I guess I was interested in something in between Affinity and MUD , lol … I was wondering if there are any viable strategies that are colourless that don't play huge things.
I have a complete MUD deck but I believe Metalworker and Grim Monolith are the deck's two weakest cards .
Mind Stone -- Adds 1 , or cantrips .
Guardian Idol -- Adds 1, or beats for 2 . Good against Miracles.
Palladium Myr -- Has been discussed as a Grim Monolith alternative.. adds 2, untaps every turn, easily casts past Spell Pierce.
if you are already running Cloupost-base plus Sol Lands and want faster threats you need to run 4 Batterskulls first. MUD is the only deck which can replay and attach those over and over again in the mid and lategame and it comes down as early as turn 3 to slow down early assaults, creating an endless stream of attackers and blockers in the face of removal which is usually a bit tricky for MUD if your sole threat bites the dust.
i really hate the high variance package of Monolith/Metalworker/Forgemaster myself and prefer the aggro-lifegain route with this deck paired with the classic manadenial package Chalice/3Sphere/Lodestone/Thorn.
batterskull/Wurmcoil/Sundering Titan is my personal favorite selection of hitters in this build
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Hangarback Walker
Imba boys
But jokes aside, Batterskull is for sure a strong pick. If you play Cloudpost package, you may add a singleton Godo as a batterskull enabler as it just win the game if you untap with it. Ugin is also a sweeper + a win condition all in one, by far the best walker you can play in those decks. Second is Daretti.
I'd try something alongside those lines:
2 Godo, Bandit Warlord
2 Batterskull
1 Sword of Fire and Ice
4 Chalice of the Void
3 Trinisphere
4 Daretti, Scrap Savant
3 Wurmcoil Engine
2 Sundering Titan
4 Cloudpost
4 Glimmerpost
3 Vesuva
4 Ancient Tomb
4 Cavern of Souls
4 Great Furnace
4 Lodestone Golem
2 Contagion Engine
2 Mountain
2 Ugin, the Spirit Dragon
4 Hangarback Walker
2 Banefire
SB: 3 Sudden Demise
SB: 2 Boil
SB: 2 Manic Vandal
SB: 2 Sulfur Elemental
SB: 4 Phyrexian Revoker
SB: 2 Tormod's Crypt
I just like how people are seriously responding to a guy who has the word "Troll" in his name and is claiming Mind Stone and Palladium Myr are better than Grim Monolith, a card which was banned in Legacy not all that long ago.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
What if you lowered the curve of MUD, ran Sphere of Resistance and Winter Orb and still capitalize on the 12Post manabase? Hmmmm
Lowering the curve of MUD was one of two reasons I first started developing godo mud (The other was having a swords to plowshares/jace 2.0 proof threat, because investing so much mana only to have it nullified for W means you will lose. Magic is a game about resource optimization after all.)
Three cards that served this role best were Moltensteel Dragon, Godo, Bandit Warlord and Batterskull. Batterskull is 1 mana cheaper than Wurmocoil Engine and is stronger against spot removal. Godo is on par with Wurmcoil Engine but provides the flexibility to kill Jace immediately with Lightning Greaves, or spam the board with a Batterskull helping against Swords to Plowshares. Moltensteel Dragon can be cast with only 4 mana, giving you the flexibility to play the game even when you're lacking a mana heavy hand. It's also extremely aggressive in that it usually ends the game in 2 or 3 attacks at most.
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