so if sdt extends rounds, how much time are we talking here? it can't be significant if players go to turns at 45 minutes.
in regards to a sdt ban only effecting miracles, it's already been said that builds of painter and 12-post use the full four copies. not two. not three. and the number doesnt really matter, a single card in a deck can be a very important slot. Since we do have the luxury of handicapping miracles in a way that doesn't handicap any other decks, i think that would be preferable.
edit: and the whole argument that 'people move on' doesn't have any meaning since that's what people necessarily do when a change happens that they don't have control over.
If you have a large enough event, every round will go to time anyway. Because that's just the way the dice fall.
Seen a Dredge mirror go to time because they both dropped a Leyline on each other. Some decks do it more, but everyone does it at some point.
Rounds are going to go to time at any large tournament for lots of reasons that have nothing to do with deck choice. Sometimes rounds will be extended even longer than the typical five turns due to complicated judge calls. Rounds taking 90 minutes or whatever is just how large-scale, competitive tournament Magic works. The solution to "large magic tournaments take too long" is "if you don't like it, don't come to the tournament," not "ban a card".
Even if everybody is playing fast, there is still the issue of deck checks that require significantly more shuffling time after it has been performed. Deck checks are also performed when the round has already started and a few minutes of valuable shuffling time are done.
I was arguing against extending the time even further, because yes, no matter what the time limit is, matches will go that long.
SDT is just a really unpleasant card to play against from a game play perspective. It's not more broken than many other legacy cards, it disrupts the rhythm of the game and is super tedious for your opponent. (And while it doesn't inherently make large tournaments take longer, it does make small legacy tournaments take longer all the time.)
My local legacy play group goes through a discussion like this maybe once or twice a year. There are many points to consider when calling for the banning of a card. Some may include:
-Is X too powerful for the format in question?
-Is X seeing a statistically disproportionate amount of play?
-Is X seeing a statistically disproportionate amount of play in the decks with the best records?
-Is X a burden on the physical operations of a tournament?
-Does X lead to non-interactive Magic?
-How do these affect overall customer service?
As for points one though three, I think it is a very powerful card. I think it sees a lot of play... this could be confirmed by GP Lille statistics and SCG PIQ data. Does it see a "disproportionate" amount of play? This is a hard question to answer as you would have to define "disproportionate." That is not something that I think is productive to discuss, as we have no real say in the metric.
As for Sensei's Divining Top is concerned, I personally believe it egregiously violates the fourth question. I can personally attest to as both an avid Legacy player and a Level 2 Judge (with SCG Opens and GPs under my belt), is that at nearly every event after time is called, there will be active matches involving SDT. I am not saying that it is impossible to play fast with SDT and get matches finished on time. What I am saying is that most players who believe that they can do this, in fact, cannot. SDT is a difficult card to master. It can be hard to remember your top three cards. This leads to the average player unnecessarily spinning a Top to double check. This takes a few seconds to do each time and if it happens a few times over the course of the game/match this player is simply burning valuable play time.
One could make the argument that this leads to uninteresting/non-interactive games of Magic. As an opponent waiting on an SDT trigger to be resolved, you get to do just that... wait. You watch precious seconds slip away as the controller of the ability agonizes over what to draw second and third. This is something you have to put up with unless you call a judge to watch for slow play. Most players feel like this is a rude thing to do and therefore don't do it. I can't even begin to count the number of players who have bemoaned how they should have called me (or another judge) over to watch for slow play due to an SDT.
These two points factor into the last point which is overall customer service. If round times consistently hit 65+ minutes, we as players will complain that the round times are too long. For a medium to large sized event, you will be there all day. When you have cards like SDT in a given format this is going to happen. There are always going to be other slower decks and inexperienced players that will cause rounds go to time. However, this is not acceptable logic to allow problem cards to remain legal. If WotC were to ban SDT, many of these slower decks would be cut from the field. Due to this there would be fewer matches live at the end of a given round. Fewer matches means better judge coverage, which translates to faster turnarounds and a faster event. Typically both players and judges agree that faster round turnarounds equal better customer service.
I think that there is logical ground to ban SDT. The same could be said for Punishing Fire; however, I find this a bit of a stretch as there are far fewer decks that play it. If it were played in the same or similar numbers as SDT, then I would likely agree that it should also go. Anyway, both of these cards have been legal for years and there has been no movement on banning them, so I doubt it will occur.
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The same cannot be said about PF. Either you burn and recover it from your GY, or not. SDT let's you set up certain lines of play, thus giving you more to think about.
I agree with your post besides on punishing fire. There is no agonizing/pondering that takes place when playing punishing fire. Either you burn something that is burnable, or you burn face. Welder-beat down has been a plan for more than 10 years. Just because you don't play fast win conditions like Emrakul, doesn't mean you can't play prison type decks.
Opening Salvo-
Regarding Lands (emphasis mine)-Originally Posted by Shaheen Soorani
Regarding Miracles (emphasis mine)-Originally Posted by Shaheen Soorani
Closing Salvo (emphasis mine)-Originally Posted by Shaheen Soorani
So where was I off? I'm literate, pretty sure, that's what the guy I'm paying to type this is telling me. (I told him to dictate this whole soliloquy.) He identifies High Tide as being a slow control deck that can take forever to win, but it's ok because it shows up so infrequently, why bother. He specifically targets these two decks because they're good. You don't need to knee cap them, and ancillary others, by removing SDT & either/or DDepths and LftL, as he proposed. He makes a notion that players deserve to play blah blah blah because they paid money, but that exclusive thought discredits the opponent that also paid money bringing the Lands/Miracle deck (wait, do these guys get to play for free, entry fees waived?), to whom a draw may be preferable. Goose, gander, etc.Originally Posted by Shaheen Soorani
Yeah, not sure where the static is coming from, but whateve's. You be a dick, I'll be ignorant, and the world will continue to spin.
@Lord Seth - I agree that a Thespian Stage ban is stupid, I thought I was clear that any ban of these cards was stupid. I posit that Thespian Stage is a less stupid ban than Dark Depths however. As for V.Hexmage- well, I didn't say it was a good cheat, but it is a cheat. And while a deck packing such probably didn't make it very far to upper tables where the elite (I presume) like you inhabit, it's a thing, it's happened before. [/Cheers]
I am firmly pro-banning on SDT. Do I think that it will happen, probably not. On a completely separate topic, if Punishing Fire style decks were being played in similar numbers to say Miracles, then maybe we should think about its impact on tournament operations. Like I posted, many players will complain about opponents taking too long with SDT. I don't think that I have really heard anything like this with PFire. I don't think it is anywhere near deserving a ban, but I would reserve judgement on it and really any card that makes matches go to time.
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Why are we blaming the card for that? We as judges should push more for slow play warnings. Their are more widespread/played cards that are a burden on physical operations but top is under scrutiny because the decks that run it really want to make the game go late. See: Fetchlands, ponder, brainstorm, Dig for examples of physically intensive operations.
I don't think anything beyond your first 3 bullets should be used as banning criteria.One could make the argument that this leads to uninteresting/non-interactive games of Magic. As an opponent waiting on an SDT trigger to be resolved, you get to do just that... wait. You watch precious seconds slip away as the controller of the ability agonizes over what to draw second and third. This is something you have to put up with unless you call a judge to watch for slow play. Most players feel like this is a rude thing to do and therefore don't do it. I can't even begin to count the number of players who have bemoaned how they should have called me (or another judge) over to watch for slow play due to an SDT.
These two points factor into the last point which is overall customer service. If round times consistently hit 65+ minutes, we as players will complain that the round times are too long. For a medium to large sized event, you will be there all day. When you have cards like SDT in a given format this is going to happen. There are always going to be other slower decks and inexperienced players that will cause rounds go to time. However, this is not acceptable logic to allow problem cards to remain legal. If WotC were to ban SDT, many of these slower decks would be cut from the field. Due to this there would be fewer matches live at the end of a given round. Fewer matches means better judge coverage, which translates to faster turnarounds and a faster event. Typically both players and judges agree that faster round turnarounds equal better customer service.
Non-interaction is something kitchen table players scream when they get introduced to combo for the first time. Belcher- the poster child of non-interactivity, completely safe to keep legal. If a deck forces the format into non-interactive matches, we've hit one of your first three points and we can ban from there. Non-interactivity itself isn't bad and by banning solely on that, you alienate the combo players of the format who get shit on by WotC's philosophy for their newer formats.
The only card that hits physical limitations to me is shaharazad and it is an extreme case. No other card comes close to eating up as much time as the first cast of that sorcery does. Top doesn't have that, it instead has bad players who aren't planning before they spin the top. These players should be punished with slow play warnings not with bannings. They will also get more draws and be out of the running for tournament prizes so the next event they've either practiced more with top or switch to a deck that runs more win conditions.
Also players need to learn to just scoop sometimes.
Over all customer service is subjective- player hates playing against show and tell, we should ban it. Invigorate too becomes the outcry... hell just look at the poll from the B&R thread stickied at the top. People are going to complain and unwarrantedly so.
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@Mods: This is not a response to flames. I am ignoring the personal attack and I have even removed it from this quote.
Shaheen marked those decks as responsible for causing excessively long rounds. And he is correct. They are. The details of all those quotes you bothered with are just a discussion of what causes this. He goes on to back up his plan for taking out Divining T...
Ah, I don't feel like explaining this again. Think what you want.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Without either of us insulting the other-
He's described a problem, slow play, and picked two decks that are notorious for slow play. But that's a player problem, not a deck problem. He wants to nerf these two decks, because that will magically solve the problem, I disagree. In the article he mentions something about calling judge five minutes into a rd because the opponent is displaying slow tendencies. Then he rebutes himself in saying that's not a probable solution.
Either make rounds longer, or solve the problem with your deck choice and play. Removing cards from these decks is an assault meant to make them unpopular, thus leaving only "time-considerate" decks left viable (unless one felt like durdling with a tier three deck).
Long story short, his beef is a glorified hit job on two decks he doesn't like solving a problem that didn't need a solution. Player habits is the culprit, not SDT nor LftL/DD. Tabernacle, Chasm and CBalance are all more responsible for the 'this is taking too long' than the cards he spot lighted. It's a bad article because it identifies and excuses the base problem. Not having a similar play style as him, his bias is found offensive, or mayhap inciting. Creative solutions were found for the legend rule, mulligans, noticing triggers, a similar non-ban could be discovered for time of game play as well. But ultimately, between one and their opponent, both are taskedwith ending the game in the alloted time. This sounds like people complaining they couldn't win. Caveat, cause there's always an exception, go to turns, ends at five, one player has a probable kill on table on turn 6-8, ok I sympathize. If one's deck doesn't have answers or runs out of gas, too bad.
So, it's agreed everyone is allowed to think what they think. Historical agreement made, much rejoicing in my household.
Belcher is completely safe to keep legal because it's inconsistent enough that it won't succeed in a large tournament by nature. It's safe to keep legal, but there's no particular good reason for it to be legal. It doesn't actually bring anything positive to the format, it's just a disease that ruins a few peoples' days at an event - sorry to 'alienate any combo players'.
It is a constant decision point that allows players the opportunity to waste time knowingly or unknowingly.
Totally agree. We should give them out more frequently and for shorter durations of inaction. I give them out like candy...
Apples and oranges. When you activate a fetchland or cast any of the above spells, you have to complete one action or one series of actions. SDT presents this same type of decision every single time it is activated. When you say Brainstorm or Ponder is like SDT you are making a logically flawed argument that only considers the casting and first SDT activation. The fact that it sticks around and will be activated multiple more times over the course of the game are not counted. The time players spend carrying these out can be the problem.
That's like your opinion, man. I disagree.
I agree that Belcher is in a lot of ways non-interactive. I also agree that it is safe to keep in the format. Force of Will typically keeps it in check. There are other types of non-interaction as well. The kind I am more concerned with for the sake of this thread/posts is the constant activations of SDT. As an opponent you basically sit and let it happen. For newer players this is confusing. For more experienced players it is frustrating as you just have to wait for your opponent to finish. This can sometimes take awhile. Sometimes you have to wait multiple times due to fetchlands or Ponders in between activations.
Shahrazad is a fine precedent. Again I agree with giving more Slow Play Warnings. Sure slow SDT players will draw themselves out of contention. Still it has an impact on all of the other players, judges, and staff in terms of round times and overall event times.
Calling for a judge to watch for Slow Play/Stalling (these are two different infractions but as an opponent may look very similar) is great. We are happy to do it. However if we were to try to cover every SDT in the room, floor coverage for other players would drop. This would be bad. Therefore it isnt' really a solid answer to the problem. It is unlikely that you are going to be able to get a judge to monitor your match for very long unless there is something very bad happening.
This is a poorly constructed argument as you are asking two groups of people to do two things that may or may not solve the problem. Making round times longer is a WotC and Judge Community question. Would it help? Probably not. We would still have players durdling at the end of 60 or 70 minute rounds due to inexperience, stalled game states, and/or SDT. Moreover the events would take longer, possibly needing to be split over two days. Solving the problem with your deck choice and play is a consideration for your opponents. You cannot bank on your opponent playing fast or well. Saying it on this forum will not change that. Therefore I believe it is a cultural question and/or a banning question. Players need to alert judges to slow players so we can act. If this doesn't help, problem cards should meet their ill fate.
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