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Thread: [EDH] Noyan Dar, Roil Shaper

  1. #1
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    [EDH] Noyan Dar, Roil Shaper

    I saw Noyan Dar in the spoilers and thought he might fill the role of "azorius general that doesn't bore me", so I started brewing. Turns out the list looks kind of sweet, and I'm excited to get to test it out.

    General:
    Noyan Dar, Roil Shaper

    Dudes:
    Weathered Wayfarer
    Snapcaster Mage
    Monastery Mentor
    Phyrexian Metamorph
    Talrand, Sky Summoner
    Meloku the Clouded Mirror
    Soulblade Djinn
    Sun Titan

    Instants:
    AEtherspouts
    Arcane Denial
    Capsize
    Clockspinning
    Counterspell
    Cryptic Command
    Debt of Loyalty
    Deprive
    Dig Through Time
    Dismantling Blow
    Enlightened Tutor
    Fact or Fiction
    Long-Term Plans
    Miraculous Recovery
    Mystical Tutor
    Path to Exile
    Psionic Blast
    Reality Ripple
    Reality Shift
    Return to Dust
    Sphinx's Revelation
    Swan Song
    Swords to Plowshares
    Teferi's Response

    Sorcery:
    Call to Mind
    Coastal Discovery
    Council's Judgment
    Deep Analysis
    Evangelize
    Fabricate
    Idyllic Tutor
    Mystic Speculation
    Planar Outburst
    Ponder
    Preordain
    Tragic Arrogance

    Artifacts:
    Darksteel Garrison
    Crucible of Worlds
    Sphinx-Bone Wand
    Expedition Map
    Sol Ring
    Talisman of Progress
    Azorius Signet
    Coalition Relic

    Enchantments:
    Genju of the Falls
    Genju of the Fields
    Inexorable Tide
    Detention Sphere
    Land Tax
    Sacred Ground
    Terra Eternal
    Equinox

    Planeswalkers:
    Narset Transcendant

    Lands:
    Academy Ruins
    Adarkar Wastes
    Azorius Chancery
    Celestial Colonnade
    Darksteel Citadel
    Faerie Conclave
    Flooded Strand
    Glacial Fortress
    Hallowed Fountain
    11 Island
    Mishra's Factory
    Mystic Gate
    Petrified Field
    10 Plains
    Seachrome Coast
    Strip Mine
    Temple of Enlightenment
    Thespian's Stage
    Tolaria West

    I built the deck with a couple of ideas in mind. Plan A is using Noyan Dar to animate a couple of lands and just go to town that way. That plan is supported by the control shell and the various cards that somehow protect lands. Plan B is to use Talrand and/or Monastery Mentor to generate tokens and go wide. The control shell also facilitates this, but it's further enabled by the handful of buyback spells I've included. Plan C is basically to stick Sphinx-Bone Wand and run some combination of Plan A and Plan B until my opponents die.

    Another bonus is getting to run obscure things like Equinox, Teferi's Response and Darksteel Garrison, which I'm guessing most people have never actually seen, let alone cast.

    It's worth noting that cards like Terminus and Final Judgement can absolutely wreck this deck, but I think I've got enough permission that it shouldn't happen too often. It seems like the trick is to dump all of the Noyan Dar triggers in to only a couple lands at a time to prevent any gigantic blowouts.

    I did purposely exclude Inkmoth Nexus because casting a couple cantrips and winning with poison seemed kind of cheesy to me.

    Maybeboard:
    Ajani's Presence
    Anticipate
    Apostle's Blessing
    Emerge Unscathed
    Emeria Shepherd
    Gods Willing
    Impulse
    Retreat to Coralhelm
    Rootborn Defenses
    Trade Routes
    Last edited by Davran; 10-14-2015 at 09:13 AM.

  2. #2
    Member

    Join Date

    May 2011
    Location

    Albany, NY
    Posts

    810

    Re: [EDH] Noyan Dar, Roil Shaper

    Made a bunch of changes to the deck as I try to find the right mix of spells and other things that interact with lands in some way. I also added the growing maybeboard to the OP - for the first time in a long time I have more than 100 cards I'd like to try out in this deck. Hopefully getting in some more games will show me some additional cuts.

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