Not to be totally pedantic but that doesn't even make sense -- you can easily switch "target" with "each" without needing that terribly weird wording. The bulk of the Overload spells only target creatures, so they have extra words to make them not suck (target creature you control gets +N/+N, or target creature you don't control gets -X/-X, so that the "each" isn't totally undesirable)
Recoup with Overload works just fine, and it targets sorceries in the yard --
"Target sorcery card in your graveyard gains flashback until EOT...."
"Each sorcery card in the graveyard gains flashback...."
There has to be some other goofy reason. I'm hoping it's not just an oversight, but that there's some weird trick that I'm not aware of, or something. But it's probably just a goof.
rufus already pointed out that the reason behind the wording is so that the Overload affects all instants AND sorceries, rather than all instants OR all sorceries.
The current wording: "Exile target card that's an instant or sorcery from your graveyard."
The wording we're used to seeing: "Exile target instant or sorcery card from your graveyard."
Using the wording we're used to, overload would make it look like this:
"Exile each instant or sorcery card from your graveyard." -> which sounds like you have to choose to either exile just instants or just sorceries.
Hence the current wording which overload would make:
"Exile each card that's an instant or sorcery from your graveyard."
This way, there's no question that overload hits both instants and sorceries.
Can we move on yet?
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
They have so little non-combat overlap. I want a commander that plays in the same space as Moonhold, but I'm afraid that would be too "unfun" to print.
Red has its fair share of hate cards as well. R/W could be the marquee color of unique hosers, especially hatebears with combat stats (think Thalia - e.g. first strike is a shared property between both colors). Thus you could add utility to the color combination that isn't fucking Lightning Helix slapped on everything while keeping a certain combat focus. Imho that would be good design - not the uninspired PoS Wizards keeps delivering while BG gets amazing cards all the time.
Oh man I love Meren. . . .
1st turn - Land + mana dork
2nd turn - Land + 1 mana creature than can sac + mana dork
3rd turn - Land + Meren/GSZ-->Meren - sac that creature - gain exp counter - get that creature back end of turn.
What should that sac creature be?
Children of Korlis/Kami of False Hope/Spore Frog for a soft lock,
Then turn 4, play evoke creatures?
I guess Rock control?
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Return of the Spore Frog lock sounds interesting since both parts are GSZ-able.
Edit: As for self-sac creatures, there's also Sakura-Tribe Elder.
In theory, one could play Fleshbag Marauder to deal with that problem.
It's not half bad. I ran some pure jank a super long time ago against 12-Post. I was in WB using Marauder next to Sun Titan and some Ramp pieces and I managed to get there due to:
S&T-> Ulamog vs. Fleshbag
S&T-> Ulamog vs. Sun-Titan->grabs Fleshbag
Hardcast Ulamog -> destroyed something that was a problem (Liliana?) Sun Titan attacks; Fleshbag eats Ulamog a 3rd time
Now, that was some Janky fun; but Maren is a playable version of that problem for fair decks, S&T, and Reanimator alike with some extreme Liliana synergy. IMO, Fleshbag is already playable if you have tokens or something; it's just that Liliana and the like are better; and that we're talking about T2.5 decks already.
I think in general she's a tough-to-kill Bob that could become the end-game of choice of some form of Junk deck, but more likely; we'll see it in Shardless at some point; getting free Agents/Strixes back similar to Tasigur; but without having to keep paying the cost.
That all said; I tend to look for things that don't encourage you to eat Terminus hard now-a-days.
I don't quite get why WotC connected the legendary Deathrite Shaman flavorably with Jund!?? It should be Golgari.
What a shame it isn't legal in Modern because it would be a great beater in Soul Sisters.
I can see building Soul Sisters in Legacy with Karlov of the Ghost Council, especially as he plays well with Council's Judgement.
Soul Warden/Soul's Attendant turn 1, Karlov turn 2 is a 4/4. Problem in Legacy is that the deck would probably be terrible versus Miracles.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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