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Thread: How to represent Emblems

  1. #1

    How to represent Emblems

    I looked around a bit:
    From the Comprehensive Rules (Battle for Zendikar (September 26, 2015))
    113. Emblems

    113.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
    113.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
    113.3. An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, and no color.
    113.4. Abilities of emblems function in the command zone.
    113.5. An emblem is neither a card nor a permanent. Emblem isn’t a card type.

    An emblem is different from a card or a token.

    All I can see is that it is a "marker". Are they like tokens or counters in that I can use anything to represent them? i.e. I can I use a penny, a sharpie, or a can of soda to represent them? Just making sure.

    Kind regards,
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  2. #2
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    Re: How to represent Emblems

    You can use the official emblems you can find in boosters. Or anything you have under the hand, ala token, as long as it is clear what it is for both your opponent and you.

  3. #3
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    Re: How to represent Emblems

    You can write it on a scrap of paper, it doesn't matter how you choose to represent the Emblem, just as long as it's clear it's active.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  4. #4

    Re: How to represent Emblems

    Anything clear to both players is fine. At Competitive REL, it should also be reasonably clear to passing judges. I don't recommend using actual Magic cards.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
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  5. #5

    Re: How to represent Emblems

    At competitive REL do you think I could get away with using my Mario Amiibo as an emblem?
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  6. #6
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    Re: How to represent Emblems

    Quote Originally Posted by Octopusman View Post
    At competitive REL do you think I could get away with using my Mario Amiibo as an emblem?
    This leaves a lot to be interpreted, but as long as both players are clear that it is acting for that purpose this would be sufficient.

    Remember that communication should be clear and concise with your opponent.
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  7. #7

    Re: How to represent Emblems

    Quote Originally Posted by Octopusman View Post
    At competitive REL do you think I could get away with using my Mario Amiibo as an emblem?
    Sure, why not.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
    -David DeLaney

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