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Thread: Zada, Precursor Goblin

  1. #1

    Zada, Precursor Goblin

    This guy has a really interesting effect, lots of niche combos

    The first idea is the old 'Twisted Image + Precursor Golem' combo from SOM standard: anything with "Target creature" and "draw a card" on it. Telim'Tor's Edict and Needle Drop are a bit too shit and you probably don't want to play all of the other ones either (cough Ember Shot cough).

    Fiery Gambit takes this effect to extremes potentially drawing a bunch of cards and giving you a lot of mana.

    - Arcbond and Chandra's Ignition have the capacity to blow up the entire table: it's a bit harder with Ignition because later copies are likely to get countered by their targets being killed.
    - You can use Zada to aim burn at players with Undying Flames and Chain of Plasma.
    - Twinflame and Heat Shimmer both work well with Zada + basically anything and can give you infinite Dualcaster Mages
    - Seize the Day appears interesting but getting a lot of combat steps isn't much use when the creatures don't untap in between. It basically functions as 3 mana Relentless Assault with flashback.
    - Chaos Warp can be 3 mana for a personal Warp World, good enough if you have a lot of tokens.
    - Spawning Breath is the only 'ritual' that works with Zada (unless you count sacking people with Fiery Gambit)
    - Threaten effects can be cast on Zada as a sort of Turnabout to untap all your creatures (cards like Mark of Mutiny can give you an additional benefit).
    - Volt Charge could be funny if somebody has poison counters or something but this seems a bit narrow to try building around

    - Isochron Scepter's weird 'you may cast the copy' wording makes it a perfect fit. (Spellbinder)
    - If there are some copies you don't want to happen (like you don't want Zap to kill all your 1/1s) you could play Sundial of the Infinite to stop them resolving (it also works well with Heat Shimmer / Twinflame).
    - Strionic Resonator
    - Torchling seems alright (copy spells onto it and then aim them somewhere else)

    Starting from there, came up with this

    1 Zada, Hedron Grinder

    1 Anarchist
    1 Chancellor of the Forge
    1 Charmbreaker Devils
    1 Dualcaster Mage
    1 Fire Servant
    1 Goblin Assassin
    1 Grinning Ignus
    1 Hostility
    1 Inferno Titan
    1 Krenko, Mob Boss
    1 Mindclaw Shaman
    1 Rakka Mar
    1 Stuffy Doll
    1 Torchling
    1 Young Pyromancer

    1 Chance Encounter
    1 Dual Casting
    1 Elemental Mastery
    1 Sneak Attack

    1 Accelerate
    1 Aleatory
    1 Arcbond
    1 Balduvian Rage
    1 Boiling Blood
    1 Chain of Plasma
    1 Chaos Warp
    1 Chaotic Strike
    1 Crimson Wisps
    1 Flare
    1 Overblaze
    1 Panic
    1 Radiate
    1 Shattering Pulse
    1 Spawning Breath
    1 Stun
    1 Volt Charge
    1 Word of Seizing
    1 Zap

    1 Banefire
    1 Chandra's Ignition
    1 Dragon Fodder
    1 Fiery Gambit
    1 Heat Shimmer
    1 Hordeling Outburst
    1 Krenko's Command
    1 Mark of Mutiny
    1 Molten Birth
    1 Seize the Day
    1 Tempt with Vengeance
    1 Twinflame
    1 Undying Flames

    1 Fire Diamond
    1 Isochron Scepter
    1 Mana Crypt
    1 Pyromancer's Goggles
    1 Ruby Medallion
    1 Sol Ring
    1 Strionic Resonator
    1 Sundial of the Infinite
    1 Voltaic Key

    39 Lands

    Let me know if you have any other ideas

  2. #2
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    Re: Zada, Precursor Goblin

    Some thoughts:

    1. What is Sneak Attack doing for you here? Most of your dudes are 4 mana or less, and it seems that your general and your strategy want them to remain in play to be targeted with all of your spells.

    2. Did you give any consideration to the "army in a can" guys like Siege-gang Commander and Beetleback Chief? They seem fairly strong with your strategy.

    3. Kiki-Jiki, Mirror Breaker?

    4. Is something like Ignite Memories feasible as an alternative win condition? It seems like you might be able to get a respectable storm count later in the game even without a bunch of rituals.

    5. Past in Flames and maybe even the new Mizzix's Mastery seem like they'd be pretty good in here. Your biggest "problem" is that your best spells are one time use, so being able to run them back again seems good.

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