The spoiler thread is locked, and there's a potentially very powerful spoiled card:
Are there any instants or sorceries that goblins really wants to play enough to justify him?Goblin Dark-Dwellers
3RR
Goblin
Meance
When Goblin Dark-Dwellers enters the battlefield you may cast target instant or sorcery card from your graveyard with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
There's a silly combo possibility where you pile copy effects like Fated Infatuation,Twinflame, or even Rootborn Defenses into the graveyard, and then chain them by putting one of these guys into play.
Does this guy make any sense at all as a component in storm decks?
My only thought was Modern Grixis Control, but I think the new Vampire is better. In Legacy, 5 mana is a game winning cost. Against Dream Hall or Sneak Attack he just looks... Meh.
As for Goblins as a deck, another 5 drop ain't helping no one.
5 mana is quite alot to invest, even for a 4/4 Menace body. I just don't see it for Eternal play, at Legacy. Vintage might be a different beast with its broken instants and sorceries.
The direction this card pulls the deck in is in direct contradiction to the way Ringleader wants that deck to be constructed.
It may be a good card - dunno, but not in any Goblins deck I have faced or played.
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You can force it with stuff like Tarfire, Warren Weirding, and Nameless Inversion. But all that seems underwhelming.
If there were some kind of Jund midrange-y thing that could capitalize on recasting stronk things, like... Abrupt Decay? That BR command from Dragons of Tarkir that everyone wanted to like but didn't? ... things like that on turn 4/5. Maybe that would be a way to get mileage out of such a card.
I mean given the effect is basically a 4/4 and a cheap spell, I kind of want to compare it negatively against, like, Eternal Witness or something. But that's not really right to do, so I won't do that.
A Jund Nic-Fit deck would be interested in both halves of this card: that is, it would be interested in a second Decay or Kolaghan's Command and it would be interested in a 4/4 with Menace. It would also be able to front five mana for the pleasure of getting both.
Now, whether a Jund Nic Fit deck is actually good is another question altogether.
It's sort of comparable to a bloodbraid elf right? Can it go into RUGb Cascade to just continually cast the same group of spells over and over again?
4 Shardless Agent
4 Deathrite Shaman
3 Blood Braid Elf
2 Goblin Dark-Dwellers
4 Ancestral Vision
4 Brainstorm
4 Force of Will
4 Lightning Bolt
4 Abrupt Decay
3 Izzet Charm
24 Lands
Wow. This card has the potential to be outrageously powerful.
Good call, it is probably most comparable to Bloodbraid Elf.
By itself it is obviously quite bad but I think if you had an entire deck setup to make nearly every spell have that Cascade-like effect, you might be able to just outvalue your opponents.
I don't think you have to go whole hog on cascade - in fact, I think doing so is probably something of a trap. BBE doesn't see serious play now because it costs four mana and gives you a random card and a 3/2. This costs one more than that but gives you a body that survives Bolt and Punishing Fire plus a card that isn't really random. He's more like a proactive Snapcaster Mage.
Think of this guy in a Jund deck: you're likely flashing back Decay, Bolt, or Kolaghan's Command, or possibly Thoughtseize which means you're effectively using it as a Shriekmaw. Shriekmaw was borderline playable back when Legacy was more creature-heavy; the real thing holding it back was that getting the 3/2 Fear was mana inefficient relative to just casting a removal spell and another creature. The body on this guy is generally worth three to four mana, so you're probably breaking even on mana casting this relative to casting a 4/4 Menace and another removal spell. He gets even better in Naya colors because then you can flash back StP or Lightning Helix, making him Siege Rhino-ish.
Of course, I think he's fringe playable at best and realistically just unplayable, so most of this discussion is moot.
It gives Moggcatcher a bit of an extra element, but for most things you'd want to do with Moggcatcher, you can just fetch the goblin that'd do it directly.
It exiles the copy spell upon resolution, so there's no way to go infinite. Anything less than that isn't worth it, purely from a deck construction standpoint.
Hitting Ancestral Vision with this is back-breaking. Probably the best chance for him to see play.
The other problem is that cascade gives you two spells to be countered, while you can just nip this guy in the bud right away.
Snapcaster comparison is spot on. Figures, they take a broken blue creature that probably should have been red the first time around, and fix it in the right color.
Maybe Goblin War Strike? *shrug*
This is the worst Goblin card you would want in an Goblin-deck.
Saw something sad on Reddit: This thing in S&T. S&T => Goblin. Opponent puts in O-Ring or whatever, triggers go with O-Ring on top so it has to nuke the goblin, then goblin recasts S&T => Griseltard, spaghetti or whatever.
Originally Posted by Lemnear
Originally Posted by Lemnear
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