Page 1 of 43 1234511 ... LastLast
Results 1 to 20 of 858

Thread: [DECK] Eldrazi Stompy

  1. #1

    [DECK] Eldrazi Stompy

    To find the current (under construction) Primer please follow the links here, here and here.
    Dice.



    This is the thread for all discussion of the new Oath of the Gatewatch Eldrazi in a classic "Stompy" shell featuring Chalice of the Void, Trinisphere, and Sol-Lands (Ancient Tomb, City of Traitors).

    The idea of this deck is to use the "Sol lands" of Legacy (Ancient Tomb, City of Traitors) to power out lock pieces such as Chalice of the Void and Thorn of Amethyst, and then use additional "Sol lands" (Eldrazi Temple, Eye of Ugin) that pay for Eldrazi creatures to power out disruptive and aggressive Eldrazi creatures printed in the Battle for Zendikar / Oath of the Gatewatch block. The basic structure of this deck features:

    The Necessary Lands:
    4 Ancient Tomb
    3-4 City of Traitors
    3-4 Eye of Ugin
    4 Eldrazi Temple

    The Necessary Prison Element:
    4 Chalice of the Void

    The Necessary Eldrazi Creatures:
    4 Eldrazi Mimic
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endless One


    Beyond that, some lists play additional disruption in Thorn of Amethyst or Trinisphere, additional Eldrazi beyond the core 16 such as Endbringer, or Eldrazi Displacer, or Oblivion Sower or even Ulamog the Ceaseless Hunger, and additional utility lands such as Cavern of Souls, or Wasteland, or Mishra's Factory, or Karakas, or some combination thereof.


    As a reference point, Caleb Durward's original article: http://www.channelfireball.com/artic...ght-knot-seer/

    He proposes the following list:


    Lands
    4 x Eldrazi Temple
    3 x Eye of Ugin
    4 x Ancient Tomb
    3 x City of Traitors
    4 x Wasteland
    4 x Cavern of Souls
    2 x Urborg, Tomb of Yawgmoth
    2 x Bojuka Bog
    Creatures
    4 x Thought-Knot Seer
    4 x Reality Smasher
    4 x Oblivion Sower
    4 x Matter Reshaper

    Spells
    4 x Mox Diamond
    4 x Chalice of the Void
    3 x Trinisphere
    2 x Batterskull
    2 x Umezawa's Jitte
    2 x Sword of Fire and Ice
    1 x Dismember


    Here is a list that Gerry Thompson piloted to the finals of the Starcitygames Legacy Open in Philadelphia on 2/28/16:


    Creatures (21)

    4 Eldrazi Mimic
    1 Endbringer
    4 Endless One
    4 Matter Reshaper
    4 Reality Smasher
    4 Thought-Knot Seer

    Lands (25)

    4 Ancient Tomb
    4 Cavern of Souls
    4 City of Traitors
    4 Eldrazi Temple
    4 Wasteland
    3 Eye of Ugin
    1 Karakas
    1 Urborg, Tomb of Yawgmoth

    Spells (14)

    4 Chalice of the Void
    2 Mox Diamond
    4 Thorn of Amethyst
    3 Dismember
    1 Warping Wail

    Sideboard
    2 Pithing Needle
    2 Sphere of Resistance
    3 Faerie Macabre
    1 Dismember
    3 Warping Wail
    2 Umezawa's Jitte
    2 All Is Dust




    Remember, this thread is intended to consolidate discussion of Stompy Eldrazi into one place. This is not about an Eldrazi deck featuring Cabal Therapy and Deathrite Shaman, nor is it a thread about Eldrazi in a white shell with Stoneforge Mystic.

    I personally believe that the excellent new Eldrazi creatures might finally make the Stompy shell with Chalice and Trinisphere a borderline Tier 1/Tier 1.5 deck if we come to a consensus on the best possible configuration. The potential of the new creatures such as Thought-Knot Seer and Reality Smasher is simply through the roof and will provide exciting new opportunities for deckbuilders not only in Modern but Legacy as well.
    Last edited by Dice_Box; 03-15-2016 at 12:28 PM.

  2. #2

    Re: [DECK] Eldrazi Stompy

    I like this direction.

    I have a few ideas about this deck. But three solid SB suggestions: Chains of Mephistopheles, Toxic Deluge, and Ulamog, the Ceaseless Hunger. I think those will be vital cards for us going forward.

  3. #3
    The crazy nastyass honey badger

    Join Date

    Dec 2013
    Location

    A desk chair, The Netherlands
    Posts

    1,909

    Re: [DECK] Eldrazi Stompy

    Perhaps one or two Diabolic Intent would fit nicely in this deck. They play incredibly well with Matter Reshaper and can find you exactly the card you need.

  4. #4

    Re: [DECK] Eldrazi Stompy

    I like the idea, but doesn't like :
    2 x Blight Herder: Never trigger, it's just a 4/5 vanilla too weak for me
    1 x Ulamog, the Ceaseless Hunger: Powerful in modern, but not in Legacy because too slow for me and I think Ulamog with Annihilator is better.

    Anyway, you should play, at least x3, All Is Dust in order to clean the board.
    This spell can be easily played (Eldrazi type) and so will return many situations in your favor.

  5. #5
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: [DECK] Eldrazi Stompy

    First: Why we need 3! Threads with an Eldrazi Topic.... it isn't clear if any build will be solid enough for an "Established" Deck, which means it also got some nice results and can keep up with the meta.

    Second: As it was already mentioned by Ralf at the BW Eldrazi Thread, a mono/colorless "Stompy Shell" with Chalice+Trinisphere should be look like this more or less (i changed minor slots and added a random sideboard idea)

    Land (24)
    4x Cavern of Souls
    4x Cloudpost
    4x Glimmerpost
    4x Ancient Tomb
    4x Eldrazi Temple
    2x Eye of Ugin
    2x Vesuva

    Creature (21)
    4x Eldrazi Mimic
    3x Endbringer
    4x Matter Reshaper
    4x Reality Smasher
    4x Thought-Knot Seer
    2x Endless One

    Rest (15)
    4x Chalice of the Void
    4x Trinisphere
    4x Warping Wail
    3x All Is Dust

    Sideboard (15)
    3x Faerie Macabre
    3x Mindbreak Trap
    3x Phyrexian Revoker
    3x Ratchet Bomb
    1x Karn Liberated
    1x Ugin, the Spirit Dragon
    1x Wastes

    If you go this way you don't need a color, if you add a color you can't go big enough (no endbringer, all is dust etc.) and should work either on a port of the modern Bx version, or add the prison stuff like chalice&trinisphere and splash one or two colors, which lead to another playstyle (like my stoneforge midrange brew) with other benefits. The questions are: What is your playstyle and which build will be the best for the legacy tournament environment.
    TEAM MtG Berlin

  6. #6
    Member

    Join Date

    Jul 2013
    Location

    Rhode Island
    Posts

    201

    Re: [DECK] Eldrazi Stompy

    Hmm..

    Is the Post manabase worth it? We can go super big, but we end up playing out like a bad version of 12-post or even some builds of MUD that play the post mana.

    Is Endbringer okay? He (it?) seems too slow...
    Quote Originally Posted by Richard Cheese View Post
    To be fair, you're supposed to build a sizable pyre underneath it and light it with an arrow from afar.

  7. #7

    Re: [DECK] Eldrazi Stompy

    Endbringer is slow but I think x1 is ok cause it can do some stuff for mid/late game.
    Post mana base allow us to gain life (so time) and to use Eye of ugin to "draw" in late game, I think we need to test and compare.

    I appreciate Urborg, Tomb of Yawgmoth because it "converts" Eye of Ugin to "3 manas", so we can have 4 manas T2 this way (T1 Urborg, T2 Eye of ugin).
    Moreover, x4 Cavern + some Urborg allow us to exploit black Eldrazi as one-of MD or sideboard (or some spells like dismember without pay life).

    Is Mimic powerful ?

  8. #8
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Redkid43 View Post
    Hmm..

    Is the Post manabase worth it? We can go super big, but we end up playing out like a bad version of 12-post or even some builds of MUD that play the post mana.

    Is Endbringer okay? He (it?) seems too slow...
    Post Mana allow to go "big enough" which means play Eldrazi with 5-6 Mana fast enough and even use a few Slots for All is Dust / Planeswalker or Eldrazi Bosses like Ugin or Kozilek. The Speed should be above 12Post (besides Show&Tell) and it is the only way to avoid a MUD Shell with Manastones (or the nasty Worker). Without Post Mana you should try another build with Mox and lower Manacost.

    Endbringer is ok - he and the Eye of Ugin Ability can be good enough if the game ends in a grindy battle. So far i tend to cut 1 Endbringer (2 seems enough) and add a 3rd Endless One because he is super flexible and can act as an early Eldrazi or a Finisher - and sometimes it matters if you need 5 or 6 Mana.

    Quote Originally Posted by Dihensoeur View Post
    I appreciate Urborg, Tomb of Yawgmoth because it "converts" Eye of Ugin to "3 manas", so we can have 4 manas T2 this way (T1 Urborg, T2 Eye of ugin).

    Is Mimic powerful ?
    Yeah i think you are right. I would cut 1 Vesuva and 1 Cavern (if you stay colorless 3 should work well enough) and add 2 Urborg - but no Black at all because this needs much more sources (mox, and/or black duals etc.)

    Ralf suggested Mimic in the other Thread - but yeah i like it so far. Can be played T1 with Tomb/Eye/Temple and will be a killer if you spam all the other Dudes with 4/4, 5/5 or X/X - it helps to close out games instead of ramping/durdle action.

    Quote Originally Posted by Cyborg View Post
    Current list after sitting around screwing around last night.
    @Cyborg you should post the list (that was the idea from MGB - see starting post) at the BW Eldrazi Thread. But for all the "Colorfull Eldrazi builds" please use lands like Caves of Koilos over Duals (some Duals can be still ok) if you go for a 2nd color. Lands like Caves will allow you to get the "colorless" sources and will work well enough with all the core spells from the deck. You don't want to lose games if your opponents waste the Sollands and you only have plains, swamps, urborg etc. in play - you want to be able to cast Warping Wail, Thought-Knot Seer etc all the time if you have the mana.

    ----------
    I would change my colorless build here the following way:
    -1 Endbringer (2 should still fine enough)
    +1 Endless One (up to 3 because he tends from early pressure to a lategame bomb)
    -1 Vesuva
    -1 Cavern
    +2 Urborg (as explained above, i think Dihensoeur should be right to add the "Swamps" legend which will also help to lower the Tomb Damage if needed)

    Side:
    +2nd Karn over the Ugin - Karn is faster and will allow us to kill permanents in the mirror, against MUD, 12Post etc. Ugin is simply a better all is dust, but i think with 3 All is Dust (which will be cheap as hell with all the Eldrazi Lands) at main the powerfull Sweeper is all we want.
    +2 Thorn of Amethyst over Mindbreak Trap (Thorn can affect other Matchups besides Storm and will also gain advantage against Burn etc.)
    +2 Tsabo's Web (maybe MGB is right here and maybe the number must be greater, but the Web against Wastelands or Lands.dec at all will be good)
    -1 Revoker/ -1 Bomb (needed space but its all about how important stuff like Tsabo's Web or Graveyard Interaction finally will be, so a lot stuff to test)
    TEAM MtG Berlin

  9. #9
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    First
    If you go this way you don't need a color, if you add a color you can't go big enough (no endbringer, all is dust etc.) and should work either on a port of the modern Bx version, or add the prison stuff like chalice&trinisphere and splash one or two colors, which lead to another playstyle (like my stoneforge midrange brew) with other benefits. The questions are: What is your playstyle and which build will be the best for the legacy tournament environment.
    The list I gave in the other thread has been properly proxied and tested during several nights against:

    - Miracle
    - Shardless
    - D&T
    - Canadian Thresh
    - S&T
    - ANT
    - Reanimator

    Only preboard games.

    All these matches are positive G1 or 50/50 (mostly vs combo).

    Displacer is unfortunately much needed. It just flat out wins games on its own.

    The problem is that the deck folds to "Blood moon / loam +wasteland".

    Here is a new list (untested atm) to solve the aforementioned issue.
    You lose some velocity to get a better manabase.
    I'm not sure we need the post manabase. Vesuva are usually copying Temple anyway...

    One would have to assess whether the velocity loss is > to the loss to blood moon.deck.

    Here is the list:


    Lands (23)

    4 Ancient Tomb
    4 Cavern of Souls
    1 Sea Gate Wreckage
    5 Wastes
    4 Eldrazi Temple
    3 Vesuva
    2 Eye of Ugin


    Creatures (24)

    2 Endless one
    2 Eldrazi Displacer
    4 Eldrazi Mimic
    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endbringer


    Artifact (7)

    4 Chalice of The Void
    3 Trinisphere


    Instant (4)

    4 Warping Wail


    Sorcery (2)

    2 All is Dust


    Sideboard

    3 Phyrexian Revoker
    3 Tormod Crypt
    2 Ratchet Bomb
    2 Umezawa's jitte
    3 Thorn of Amethyst
    1 All is dust
    1 Kozilek, butcher of truth

    Happy testing.

    Edit: the side is just a rough idea.
    I think we would need 2 more cards against infect.

  10. #10
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,252

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    First: Why we need 3! Threads with an Eldrazi Topic.... it isn't clear if any build will be solid enough for an "Established" Deck, which means it also got some nice results and can keep up with the meta.
    .
    I am not sure if this was a question but so far the three threads are:

    Eldrazi Stompy with a Color
    Eldrazi Stompy without a Color
    Eldrazi "Midrange" (no chalice)

    As such lists with Displacer or Strangler seem to belong in the other thread, right?

  11. #11
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Cire View Post
    I am not sure if this was a question but so far the three threads are:

    Eldrazi Stompy with a Color
    Eldrazi Stompy without a Color
    Eldrazi "Midrange" (no chalice)

    As such lists with Displacer or Strangler seem to belong in the other thread, right?
    Devoid is a color ?

    There should be only one thread I guess: Eldrazi.

    We are trying to define a new archetype.
    To play chalice/no chalice, blablabla are just ideas.

    As long as we are playing Eldrazi + Cavern + Temple, I guess we are all about the same idea.

  12. #12
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,252

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Ralf View Post
    Devoid is a color ?
    Ha, fair enough - but you know what I mean. I was talking more about mana base requirements. The other thread (not my chalice less thread) Includes stomps eldrazi decks that want to produce black and/or white mama. This thread seems to have been with the intention of focusing on stomps lists that don't need to produce any colored mana. As such decks that include displacer or strangler main deck seem to belong on the other thread - otherwise this thread will just seem as a duplicate to the other thread.


    Also I argue that chalice/no chalice is more than just an idea, it changes the structure of the deck and what the deck wants to do. For example in the midrange deck the reshaper is arguably more important part of the deck than it is in chalice builds

  13. #13
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Ralf View Post
    Devoid is a color ?
    Yes in the case that it needs more than "Cavern" to get the Displacer/Strangler etc run smooth enough in a deck without Brainstorm etc. It is the same problem we can't say "2 Urborg Main and we can talk about Toxic Deluge at Side".

    This is why i mentioned that i see the "colorless" list (this Thread) or list with a color and all the "upsides" (nice Sideboard techs). The big question here is; Are all the "Upsides" really needed if you just can run the (and i like the core from Ralf) colorless stompy shell because it can be fast as hell (Mimic with 4/4 and 5/5 friends) and can use All is Dust (which is the real deal here). Otherwise i still think, a White-Splash Shell with Stoneforge, Manadenial (Wastelands, Moxes, Crucible) should work also fine enough - but this should discussed in the other Thread

    ------------
    Blood Moon - only a few decks play it, sure Miracle will sometimes (more in the future) have it at Side - but i don't think we should run away from it. Ok i also have one (more for fun^^) Waste at the build here, but you can still cast Endless One and other Dudes under Moon and can react with Sideboard Cards (Bomb) or steal it with Seer, ramp fast into Karn (one of the reasons i think he should be also at Side) etc. - if Moon would be the nightmare no one should play Shardless, Lands etc. - or in the case of Eldrazi: Try a color-version of this deck, as i mentioned a build with White (and Plains and Mox etc.) will be prepared for any Moon.stuff.
    TEAM MtG Berlin

  14. #14

    Re: [DECK] Eldrazi Stompy

    I think that for lists that include chalice and trinisphere, it's very important to look all the way back to 2007 and understand what made dragon stompy such a good deck to begin with. The core strength of the deck was that all its lock pieces (chalice of the void, trinisphere, blood moon, magus of the moon) could be played turn one, because of 4 chrome mox and 4 simian spirit guide. A turn one trinisphere can't be dazed or spell pierced (only forced). Then you get two more turns to develop your board and attack uninhibited before they have enough mana to abrupt decay your trinisphere (or somthing similar). If you can't chalice turn one, they're going to play delver, top, or deathrite shaman on their first turn.

  15. #15
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    Yes in the case that it needs more than "Cavern" to get the Displacer/Strangler etc run smooth enough in a deck without Brainstorm etc. It is the same problem we can't say "2 Urborg Main and we can talk about Toxic Deluge at Side".
    I was just "gently" trolling.

    The first build I have proposed is viable. It has been tested (almost 100 games so far).

    When I am "deck building", I always try to find the best solution to "fit" the meta.

    Any land denial strategy is an issue and has to be treated as such.
    As a consequence, I'm proposing a different manabase which should diminish/erase the issue.

    We cannot say "we will live with THAT problem" because such & such card coming from the side can potentially overcome it.
    There is some land denial strategy in a lot of decks/sideboards:
    - Miracle (Blood Moon)
    - Show & Tell (Blood Moon)
    - Aggro loam
    - Lands
    Etc...

    Those strategies are good to very good against MUD for example.
    And I don't want to lose most of my G1 to some of these decks if I can find a proper way to fix it.

    Even if the curve is somewhat lower to MUD's one with this deck, I think Wizard gives us the tool to fight back with the new colorless basic land.

    There is only one question left:
    Will we lose that much velocity just by electing a more stable manabase that all the previous tested MU would become negative ?

    Without any further tests, I dunno.

    The cloudpost manabase, itself, does not always provide velocity (you need 2 posts on the battlefield).
    And with the new build you still have access to 8 sol lands (Tomb + temple) + 3 vesuva.

    I'm glad some are interested in this deck so let's share further discoveries.

    For the time being, I can tell I'm pretty convinced this archetype will make a "bang" on the Legacy establishment.
    A small or a big one will only be a matter of how much efforts, we (as a community) push ourselves into testing and testing and testing again.

  16. #16

    Re: [DECK] Eldrazi Stompy

    Ralf: Wastes over Wasteland?? I know you are trying to get around Blood Moon, but Wasteland is just too good not to play in this deck.

    Also, I've found Eldrazi Mimic to be very subpar in testing. Occasionally it will copy something big but most of the time it is a vanilla 2/1 which is just not good enough for Legacy, even at reduced cost.

    I've also found that Revoker and Sword/Jitte are too good to be kept in the sideboard. I'd play at least 3-4 revoker MD even though it's not an Eldrazi, and at least 1 SoFi / 1 Jitte md.

  17. #17

    Re: [DECK] Eldrazi Stompy

    Any deck with this many Sol Lands and 4 Cavern of Souls needs to be playing 1 Nether Void main.

  18. #18
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MGB View Post
    Ralf: Wastes over Wasteland?? I know you are trying to get around Blood Moon, but Wasteland is just too good not to play in this deck.

    Also, I've found Eldrazi Mimic to be very subpar in testing. Occasionally it will copy something big but most of the time it is a vanilla 2/1 which is just not good enough for Legacy, even at reduced cost.

    I've also found that Revoker and Sword/Jitte are too good to be kept in the sideboard. I'd play at least 3-4 revoker MD even though it's not an Eldrazi, and at least 1 SoFi / 1 Jitte md.

    @ MGB: We all know how Wasteland can be good.

    The problem I have with wasteland is that, except the occasional free wins it would buy you sometimes, it has nothing else to offer to the deck's core strategy:

    - We don't play cheap & very efficient threats such as Tarmo or Delver
    - We need to go "big" to play our most efficient spells, which is nonbo with wasteland because you are wasting a land drop without advancing your gameplan
    - We don't play "mana rocks/accel" such as other stompy deck
    - We are already going over the top of tricolor decks without them (from testing)

    Actually, I fear that playing wasteland pushes you too much in the stompy/MUD/stax territory and my feeling is that this strategy might work sometimes but would in a long term perspective just reveal to be more detrimental to the deck than the other way round.
    I might be proven wrong, here; just my gut feeling...


    @ MGB: about Mimic.

    Well, I was surprised by the card. Sure it is sometimes a vanilla 2/1. But in an aggro shell with 20/24 creatures, it has to be dealt with.
    From our testing, this little guy is mandatory. Your opponent cannot leave it alive because he is a true threat.

    Actually he embodies the true aggro aspect of the deck. If your opponent deals with your bigger creatures, fine, he will nonetheless take a good swing from Mimic.
    Mimic transforming into a 4/4, 5/5 is no joke; add a smasher into the party, you are potentially swinging for 10.

    I would even say that it will help you win some races you would have never thought of.


    @ Thread:

    I have already said that I believe this deck to be treated / developped as a pure aggro deck.
    After quite a good amount of tests, I'm pretty sure this is the right way to push this deck.

    If you ask me, this deck is closer to what "Merfolk" has to offer than to any stompy/MUD list.
    But unlike Merfolk, you don't need to overextend. Every creature you have is a fuc... monster itself.


    The list is still raw. There is room for improvments (and I'm not denying that).
    Revoker MD might be a good call but it has to be tested.
    Equipments also have to be tested. We might end up putting 2 Jitte MD (like Merfolk is doing sometimes).

    For now, everyone might be right, there is not only one "true" list and every idea has to be explored.

    Keep testing !

  19. #19
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by gkraigher View Post
    Any deck with this many Sol Lands and 4 Cavern of Souls needs to be playing 1 Nether Void main.
    Not if the Manabase will not allow any Spell like this...you can only Play Nether Void with a real (and that not count for Cavern itself) black Splash which will need more than a pair of Urborg etc. - the idea can be good, but i don't see it in this Thread "Eldrazi Stompy" because this shell will be "colorless".

    -------------

    I support Ralfs view:

    I still like Wastelands, but i only see it in conjunction with Mox+Crucible which can work with Eldrazi (i still test it!) but will lead to another deck shell, which will also supports one or two color splashes. Quick Note: Wasteland+Manadenial will improve any "Mirror" (or MUD, 12Post etc.) along all the other colorfull-dual-decks, so it is still ok to talk about it in conjunction with Eldrazi. - but after all you can't have it all in one deck or you will get a very luck baesd pile of cards. Feel free to discuss the ideas in all the other Eldrazi Threads.

    Mimic - Ralf is right here, it looks weak but can be a real beast if you want to close the game AND it will work with all the Eldrazi Lands (and Revoker not!). You can easily drop him Turn 1 and follow up with Endless One (which is the reason i like him too) or even better with "our Clique" at Turn 2! - both wil be 4/4 and you have enough other Creatures to follow up. Ralfs talk about Aggro and that is it - you can overrun your opponent in a rush, but only with Mimic as an early threat.

    Revoker - if you find space for it, you have to cut Mimic - both plans can work, Revoker will act as a "Hatebear" but will only profit from 4 Tombs (Mimic also get 4 Temple and 2 Eye of Ugin!) for a fast Deployment - and - most of the time he isn't the best attacker because you want him to stay alive... lose speed etc. I still like Revoker at Side, because he works fine against Top, LED, Sneak Attack etc. but i don't think he is needed at main (feel free to test it!).

    Equipments - i don't see it, first off without stoneforge (see my stoneforge-eldrazi-list at BW Thread) it is very random to get them and it will also need space which will result in the cutt of some creatures which will lead to less "Aggro", less tempo (Equipment is also clunky with Eldrazi-Lands!) and are open to counter (unless all the Eldrazi with Cavern backup). For TNN you still have Smasher and All is Dust (8 slots in my latest list!). As i said, All is Dust is the real deal if you build a colorless list, unless MUD you can support it with all the Eldrazi-Lands too.

    The reason i like Karn as a Walkerpair at Side is that he can also kill colorless permanents, which will be super important if you face other Eldrazi, MUD-Stuff (Wurmcoil Engine will trump all your guys!), 12 Post etc. - the same is true for Sneak&Show but with this in mind i suggest you to simply try a number of Duplicants as removal. Sure it is no eldrazi but 6 mana will still be ok enough and you can also protect him with Cavern!
    TEAM MtG Berlin

  20. #20
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    The reason i like Karn as a Walkerpair at Side is that he can also kill colorless permanents, which will be super important if you face other Eldrazi, MUD-Stuff (Wurmcoil Engine will trump all your guys!), 12 Post etc. - the same is true for Sneak&Show but with this in mind i suggest you to simply try a number of Duplicants as removal. Sure it is no eldrazi but 6 mana will still be ok enough and you can also protect him with Cavern!
    Annihilator (4 with Butcher) is like "Karn" and you can make it uncounterable with cavern.

    You are definitely right about MUD, Turbo Eldrazi etc... Wasteland shines here.

    S&T is awkardly a positive MU G1. Displacer & Endbringer are very good at keeping huge demons @ bay.

    Well everything has to be tested.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)