I asked this in the MUD thread, and would like to hear thoughts from people here, too. What are the benefits of this deck over traditional MUD? I've neither played nor seen this deck in action, but I'm hearing a lot of people speculate this will be a tier 1 deck while MUD won't.
The upsides and downsides I've thought of are:
- Pro: possibly better mana base
- Pro: not as vulnerable to artifact removal
- Pro: Thought-Knot Seer lets you directly attack the opponent's hand
- Con: you miss all the artifact synergies (Forgemaster, Lodestone, Metalworker)
- Con: fewer Stax effects (assuming you don't run Lodestone)
- Con: weaker bombs/toolbox cards (compared to Wurmcoil, Emperion, Blightsteel, and Ugin)(and assuming you don't run Emrakul, Ulamog, etc)
- Con: loses to Blood Moon, unless you add Wastes
Admittedly, I'm biased and don't think this deck looks better than MUD. However, the new cards are cool and I'd love for someone to sell me on Eldrazi Stompy.
I don't know man, I think turn 1 Urborg Thoughtseize into turn 2 Eye of Ugin Thought-Knot Seer is pretty darn good.
This is not possibleI don't know man, I think turn 1 Urborg Thoughtseize into turn 2 Eye of Ugin Thought-Knot Seer is pretty darn good.
Ok, yet another try.. Lets hope i wont fumble again :)
4 Urza's incubator
4 Heartless summoning
4 Ancient tomb
3 City of traitors
4 Urborg, Tomb of Yawgmoth
4 Eldrazi temple
3 Eye of Ugin
4 Wasteland
4 Conduit of Ruin
4 oblivion sower
4 thought-knot seer
2 kozilek, the great distortion
3 ulamog, the ceaseless hunger
4 blight herder
4 chalice of the void
4 trinisphere
2 All is Dust
1 Void Winnower
-2 cards
This cost reduction version is borrowed from heartless eldrazi. Urzas incubator is an extra cost reducer we get to play.
You hope to play conduit of ruin for almost free and immediately chain him into something else thats good.
Last edited by bruizar; 01-24-2016 at 12:25 PM.
Good points. Reality Smasher might be better, but I am a bit hesitant to couple him with Heartless Summoning because the -1/-1 hurts when applied to smaller creatures. Perhaps I should just replace it with colorless spells (Wail / Spatial Contortion). Also I have to correct myself: Conduit of Ruin cost reduction only applies to the first creature cast.
Question: How does Trinisphere interact with the cost reducers?
Trinisphere is easy to calculate, I'll teach you a simple rule: "You cannot avoid paying less than 3 mana for any spell you cast."
That's it. There's no way to cheat the system. Period. Play for free? Nope, you have to spend at least 3 mana. Cast from suspend? Doesn't matter spend 3 mana. Thalia + Wingmare + Heartless Summoning + all this other crap, are you spending at least 3 mana to cast it? No cheating, can't pay less sorry.
Trinisphere you only check or care about after everything else is said and done. It's the final word of "You must spend at least 3 mana on casting spells."
Of course, all of this can be avoided if you just tap the sphere ;)
EDIT: Here is what I'm working with:
4 Thought-Knot Seer
4 Reality Smasher
4 Blight Herder
4 Oblivion Sower
2 Ulamog, the Ceaseless Hunger
4 Chalice of the Void
3 Ratchet Bomb
2 Grim Monolith
4 Warping Wail
4 Trinisphere
4 Ancient Tomb
4 City of Traitors
4 Cavern of Souls
4 Eldrazi Temple
4 Wasteland
2 Eye of Ugin
3 Sea Gate Wreckage
//Sideboard
4 Phyrexian Revoker
3 Tormod's Crypt
2 Thorn of Amethyst
2 Null Rod
2 Crucible of Worlds
1 Void Winnower
1 Kozilek, the Great Distortion
Last edited by shadowgripper; 01-24-2016 at 11:22 PM.
I played a list in the classic event at StarCity Games Atlanta, I was 4-3, losing the last match cost me 9th place.
I think the eldrazi have a real chance in Legacy. I took a couple of bad lines early with the deck, becuase some of the interations are odd. My list was also not correct.
One card you should consider for the list is Deathrite Shaman. Even if you don't have fetches yourself, it still can use your opponents for ramp and then you have more things to process.
Chalice on 1
What? You can safely run maximum number of Blight Herders and be able to process with them without having to use cards like Relic of Progenitus. For example, in my list I have 4 Warping Wail, 4 Thought-Know Seer, and 4 Oblivion Sower. Yes, you can choose not to cast your herder before playing that sower in your hand, it does come up and it will make your herder that much stronger. That's 12 cards in my list that exile. Combine that with the chance of your opponent helping you out with their own DRS or FoW, and you're good to go. At the worst, you are playing a slightly overcosted Goyf (3 mana, 4/5), which still puts in work.
That may be true, but this necessitates other things: as you exile lands and want to play them, you WILL play black, as fetchlands are worthless to a colorless build and you need lands you can fetch. Also you probably want Urborg, just in case.
This makes a totally different deck - one that is close to the Modern base-black deck of Eldrazi that does in fact play all processors and now will get better exilers (albeit neither Seer nor Wail can exile land).
This discussion is not needed, as you talk about a different deck that plays at least 16-20 different cards from a colorless Stompy build.
Chalice on 1
Here is my List:
4 Thought-Knot Seer
3 Warping Wail (damn too good)
2 Endbringer
4 Matter Reshaper
4 Phyrexian Revoker
4 Reality Smasher
4 Chalice of the Void
4 Trinisphere
4 Simian Spirit Guide ( Better than Mox, you want always T1 Chalice or Trini)
4 Ancient Tomb
4 Cavern of Souls
4 City of Traitors
3 Eye of Ugin
4 Eldrazi Temple
4 Wasteland
1 Urborg, Tomb of Yawgmoth ( Nice with eye)
3 Lodestone Golem (I like the Golem still in this list because of his body:)
SB: 2 All Is Dust
SB: 2 Ensnaring Bridge
SB: 2 Thorn of Amethyst
SB: 3 Tormod's Crypt
SB: 2 Mind Stone
SB: 1 Null Rod
SB: 2 Umezawa's Jitte
SB: 1 Warping Wail
Greets
Pdingo and I have talked a lot about it and i really like his list with the exception of the Spirit Guides. I would play one less land if I were to play Spirit Guides instead of Mox Diamonds.
I would do this:
4x Ancient Tomb
4x Cavern of Souls
4x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
4x Wasteland
1x Wastes
2x Warping Wail
3x Endbringer
3x Lodestone Golem
4x Matter Reshaper
4x Phyrexian Revoker
4x Reality Smasher
4x Thought-Knot Seer
4x Chalice of the Void
4x Mox Diamond
4x Trinisphere
Sideboard (15)
1x All Is Dust
1x Cursed Totem
2x Ensnaring Bridge
2x Grafdigger's Cage
4x Mind Stone
1x Null Rod
1x Thorn of Amethyst
2x Umezawa's Jitte
1x Warping Wail
It's not even funny that over the years this many hateful artifacts have been printed. I think after Sideboard e.g. against most combo decks we should be setup up in an ok way (with the exception of Show and Tell - which is in a way naturally resistant to Trinisphere).
Chalice on 1
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