Fantastic post and congrats on going 4-0.
I agree with you that this deck is a real contender in legacy and your build is probably close to the best approach to take.
I'm curious to see what your list looks like today based on your experience playing the deck since the FNM.
Here's my most current list as of 2/6/16
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
3 Glimmerpost
3 Eye of Ugin
3 City of Traitors
3 Crystal Vein
1 Vesuva
1 Thespian's Stage
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Kozilek's Channeler
4 Conduit of Ruin
4 Chalice of the Void
3 Trinisphere
2 Endbringer
1 Eldrazi Mimic
1 Ulamog's Crusher
1 Void Winnower
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
Last edited by Captain Hammer; 02-05-2016 at 11:07 PM.
Does anyone have the list that josch6083 played? It doesn't show up for me in any of the posts in this thread.
its post #93, its like a copy/paste of a list.
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
Overall - liked your post, good discussion here so far![/QUOTE]
Hey MD Ghost: Danke für deine Ergänzungen! Ich sehe, wir haben viele Leute, die das Deck richtig gut sehen möchten.
Hier mal meine aktuelle Liste:
Creatures:
4x Eldrazi Mimic
4x Thought Knot seer
4x Reality smasher
3x Endbringer
1x Ulamog, the ceaseless Hunger
1x Kozilek Great distortion
Mana:
4x Mindstone
4x Grim Monolith
Spells:
4x Warping Wail
2x All is dust
4x Chalice of the void
Lands:
4x Eldrazi Temple
4x Ancient tomb
4x Cloudpost
4x Glimmerpost
3x Vesuva
2x Eye of Ugin
3x Cavern of Souls
Gedanken:
1 „Endbringer“ out => 1 land oder artefakt ramp mehr oder Phrexian Metamorph (kann als Mindstone Kopie oder als Beater kommen, je nach Bedarf)
gedanken zum Sideboard:
Ratchet bomb => finde ich super => werde ich spielen
Crypt, Cage oder Faeries => Geschmackssache
Pithing needle => finde ich sehr wichtig gegen Mana denial. Revoker machen leider nichts gegen wasteland
All is dust => eine weitere Kopie ist ausreichend. mehr als 3 braucht man insgesamt nicht
Thorn of Amethyst => ein muss => gegen Combo und anderen Quatsch
Karn Liberated => habe beim Turnier 2 Gespielt, vll reicht auch einer im sb
Crucible: könnte zu langsam sein gegen mana denial. Hab ich im mud immer gespielt, aber dann muss eigentlich auch selber wastelands spielen, damit man crucible auch aggressiv verwenden kann
Das sideboard ist echt tricky. bin gespannt, welche Ideen noch von euch kommen.
Conduit of Ruin seems highly underrated in a list like the above playing Ulamog and Kozilek. It not only tutors up the silver bullet you most want right when you finally have the mana to ramp into it, but it makes it much much easier to cast as well. Basically an Eye of Ugin with a 5/5 body. Eye of Ugin you have to wait till you have 7 mana (and you can't use eldarazi cost reducers like eye of ugin or eldirazi temple) to use the ability, assuming you have an Eye of Ugin and Eldarzi Temple in play to lower Conduit of Ruin's casting cost, you can cast Conduit of Ruin when you have 3-4 fewer lands than you would need to use Eye of Ugin's tutoring ability.
I think both Conduit of Ruin and Oblivion Sower will be key to helping ramp up to mana needed for Ulamog and Kozilek. I would probably also play Void Winnower as a one of silver bullet to tutor up with Conduit of Ruin due to it's synergy with chalice at 1 to lock people out completely.
Ultimately though, the Conduit of Ruin and Oblivion Sower route may be better when paired with faster ramping lands like City of Traitors or Crystal Vein instead of utility lands like Cavern of Souls.
Especially since Oblivion Sower's ability doesn't blow up City of Traitors.
City of Traitors also works reasonably well with Conduit of Ruin. Once you tutor up Kozilek with Conduit and draw it, you can tap the City of Traitors for 2 mana, then play the Eldarazi Temple or Ancient Tomb that's been stuck in your hand for 2 more mana and you will have enough mana to hard cast either Kozilek and draw yourself a fist full of lands.
For example:
Turn 1 - Ancient Tomb or Eldrazi Temple - Chalice at 1 or cast a Mimic
Turn 2 - Eye of Ugin or Ancient Tomb or Eldrazi Temple - Thought Knot Seer
Turn 3 - City of Traitors - Conduit of Ruin to tutor up Kozilek
Turn 4 - Tap city for 2 mana, play Ancient Tomb or Crystal Vein and sac it for 2 more mana - cast Kozilek and draw a fistful of cards even if it gets countered.
What do you guys think?
If you're going with the longer game Eldrazi deck, Conduit seems awesome. Having both Kozilek and NUlamog (and possibly other stuff, like Void Winnower) allows you to set up for good positions against many likely situations.
There still seems to be two distinct decks being discussed in this thread. One of them is a more traditional Stompy deck with cheaper creatures, and then there's also an Eldrazi value deck that wants to go long.
A manabase similar to the below is able to support both explosiveness and a long game...
4x Eldrazi Temple
4x Ancient Tomb
4x Cloudpost
3x Glimmerpost
3x City of Traitors
3x Eye of Ugin
3x Crystal Vein
2x Vesuva
Vesuva can always copy an Eldrazi Temple if a Cloudpost isn't in play, or can even copy an Ancient Tomb if you're really desperate for mana. Thus, effectively, every single land above with the exception of Glimmerpost (this is why I cut it to 3) is capable of tapping for two mana by itself. This effectively lets the deck cut chaff like Mind Stones and Grim Monoliths and go very threat dense.
With a manabase as above, I would play no more than 10 Non Eldarazi cards at most.
Here's the build I'm playing around with...
Here's my most current list as of 2/6/16
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
3 Glimmerpost
3 Eye of Ugin
3 City of Traitors
3 Crystal Vein
1 Vesuva
1 Thespian's Stage
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Kozilek's Channeler
4 Conduit of Ruin
4 Chalice of the Void
3 Trinisphere
2 Endbringer
1 Eldrazi Mimic
1 Ulamog's Crusher
1 Void Winnower
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
I really love the way this list is performing.
Last edited by Captain Hammer; 02-05-2016 at 11:09 PM.
I've been testing a version of the Eldrazi Stompy deck. By the way, I like the Hammer's build too. I think the 3 Flex Slots should be Revoker.
Overall it is quite powerful, but there's still room for improvement.
Something like Coercive Portal would be nice.
Here's my current list, it will be changing soon.
2 Conduit of Ruin
3 Endbringer
4 Phyrexian Revoker
4 Reality Smasher
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
1 Void Winnower
2 Spatial Contortion
4 Warping Wail
3 All Is Dust
4 Chalice of the Void
3 Grim Monolith
4 Ancient Tomb
3 Cavern of Souls
4 Cloudpost
4 Eldrazi Temple
4 Glimmerpost
4 Wasteland
2 Eye of Ugin
SB
4 Pithing Needle
4 Thorn of Amethyst
3 Tormod's Crypt
3 Trinisphere
1 All Is Dust
Fun to play, Reality Smasher is amazing. I prefer Revoker over Mimic because it shuts off stuff like Jace and Sneak Attack and Top and DRS, etc.
@Pithing Needle or the Wasteland Case:
I don't like the idea to play a 1 Mana Solution in a deck with Chalice and Trinisphere (which overall are much better vs most Wasteland decks). I am now playing 25 lands (without any Mana Artifact), and 2 Wastes and 2 Maze at Side - for me this is stable enough, because they can't Waste all of your lands, i faced many situations were my first 1-2 Lands got Wasted (try to put the "right" one as a target on the field), but i simply follow with enough other lands - and if an opponent use Wasteland without any field position, they will hamper themselves a lot.
Note i also use 1 Crucible at Side vs Loam-Based-Wastelands (a long with 3 Faerie as Graveyard Hate) - if Lands and/or Aggro Loam are a problem, i can also see the 4 Slots as a Playset Leyline of the Void, which will also kill real Graveyard decks etc. Crypt has the big disadvantage, that you can't use it on the draw, it can be countered and once on the field, your opponent can try to play around it.
Last edited by MD.Ghost; 02-04-2016 at 07:07 AM.
TEAM MtG Berlin
My current list:
4 Ancient Tomb
4 City of Traitors
4 Eldrazi Temple
4 Eye of Ugin
4 Urborg, Tomb of Yawgmoth
3 Cavern of Souls
4 Mind Stone
4 Chalice of the Void
4 Trinisphere
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
4 Oblivion Sower
4 Warping Wail
1 Void Winnower
1 All Is Dust
1 Ulamog's Crusher
SB: 3 Spatial Contortion
SB: 1 Ulamog, the Ceaseless Hunger
SB: 3 Eldrazi Mimic
SB: 2 Surgical Extraction
SB: 3 Thorn of Amethyst
SB: 2 All Is Dust
SB: 1 Ruin Processor
Runs smooth and wins a lot on cockatrice. Will bring it to my next local tournament and tell you how it went^^
You seem to have a lot of unusual choices (as far as anything can be labelled "unusual" in a developing deck), would you mind sharing your thoughts on the Crusher, which seems very underwhelming? on 4 Sowers, whose purpose I still have a difficult time spotting? on the 4 Eyes of ugin which seems to have a very high risk of being cluncky seeing as they are legendary? and finally the sb, where I have trouble understanding the mimics and the ruin processer?
I actually really like the singleton Ulamog's Crusher. It works really well with Conduit of Ruin. Good Call. I'm going to make room for one in my build.
Hi,
I think we should focus on which direction we´re going. I think the most important thing is to follow a certain strategy. You cannot be an aggressive Stompy deck, and trying to be a control deck with revoker, trinisphere and wastelands as well. Then there is no synergy.
Of course revoker is a powerful creature but we also give up power to destroy our opponent. Wastelands are similar. If I want to play wasteland then I have to play crucible, too. and if we continue to put more and more control spells into the deck, the first idea is obsolete.
I like the idea of a crazy beat down stompy with ulamog and kozilek backup. I think that´s the right direction. :-)
Maze of Ith sounds good at first, but if I was the opponent I would rather destroy the mana-lands first and build up my own board. And later I can focus on the maze. This is where death and texas, maverick and co. will go. And they got more than 2 creatures anyway. so the profit of maze is questionable.
Conduit of ruin is an interesting card. I´m thinking about 1 main. Then you only need 2 Eye of ugin and can use conduit as a third tutor for ulamog or kozilek.
The idea of 25 lands without any further mana artifacts is too risky in my opinion. Especially against decks with wasteland, rishadan port, thalia ... You can only drop one land per turn. it can be a long way to cast a fatty against these disruptive cards.
Man, I'm running 4 conduits. Eye of Ugin is legendary and the cost reduction of conduit + eye makes a big difference. Also, why sink mana into an Eye activation when you can have a 5/5 that reduces the cost of the game ending card for 1 less mana?
I have been running the following list in the last 3 events I have went to, with some minor modifications each time, and it was been running beautifully. I chose to go a more controlling route than most.
//Artifact (15)
4 Chalice of the Void
4 Grim Monolith
4 Mind Stone
3 Trinisphere
//Artifact Creature (3)
3 Phyrexian Revoker
//Creature (10)
1 Kozilek, the Great Distortion
3 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
//Instant (3)
3 Warping Wail
//Planeswalker (3)
3 Ugin, the Spirit Dragon
//Tribal Sorcery (2)
2 All Is Dust
//Land (24)
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
1 Mystifying Maze
1 Sea Gate Wreckage
2 Thespian's Stage
SB: 1 Grafdigger's Cage
SB: 1 Orbs of Warding
SB: 2 Pithing Needle
SB: 2 Ratchet Bomb
SB: 2 Spatial Contortion
SB: 2 Tormod's Crypt
SB: 1 Trinisphere
SB: 1 Warping Wail
SB: 2 Wurmcoil Engine
SB: 1 Cursed Totem
These are the matchups so far:
20$ event - Jan. 31st
Rnd 1 - Miracles - 2-1
Rnd 2 - Storm - 2-0
Rnd 3 - D&T - 2-0
Rnd 4 - Merfolk - ID (to be 1st seed in top 4)
QTRs - Lands - 0-2
8$ event - Feb. 2nd
Rnd 1 - Miracles - 2-0
Rnd 2 - Maverick - 2-1
Rnd 3 - Tin Fins - 2-0
Rnd 4 - Goblin Stompy - 2-0
5$ event - Feb. 3rd
Rnd 1 - Reanimator - 2-0
Rnd 2 - Storm - 2-0
Rnd 3 - D&T - 2-0
Other than lands every match up felt really good.
Last edited by Krasman; 02-05-2016 at 12:17 AM.
Sup mates!
So today there was another Tourny at my local store, and same as last Thursday, i went 5-0.
Im now 10-0 in rounds
20-2 in games over all.
My list is alot more aggro oriented than most of yours. im not play any post lands, im going all out on City of traitors, ancient tombs, and even Crystal veils so i can power my dudes through early.
4x Seer
4x Smasher
4x Mimic
4x Reshaper
3x Endbringer
1x Ulamog
4x Chalice
4x trinisphere
3x Veil
2x Spartial
2x Mind stone
1x All is dust
4x temple
4x City of traitors
4x Ancient tomb
4x Crystal Veil
3x Cavern
3x Eye of ugin
1x Wastes
1x Urborg
Sideboard:
4x Thorn
3x Revoker
2x Tormods crypt
2x Rachet bomb
1x Jitte
1x Crucible
1xTsabos web
and something i cant remmeber right now.
Matches was against:
2-0 Bug delver
2-0 Bug delver
2-0 Death and taxes
2-1 Burn
2-0 Grixis control
At the moment there is nothing i would consider swappin out other than the Ulamog, i have hard time casting it, but then again its nice to have a bomb later in the game, and it can remove annoying stuff like blood moons, and what so ever.
Heres a little showcase of what this build can do.
im playing against Death and taxes, its game one and im starting. my hand is the following
1x Mimic
2x reshaper
1x seer
1x Eye of ugin
1x smasher
1x Crystal vein
Turn one: Eye - mimic - go
Turn two: Draw temple - play temple - double reshaper - hit for 3 with mimic
Turn three: Draw Crystal vein - play Crystal vein - Play smasher - Attack with everything for a total of 16
Turn four: Draw Smasher - play smasher - attack with everything for 21.
I mean, i've played this deck 2 times now, and it feels like a monster, ofc people aint ready for it and so on, but this really feels like "the real deal"
Oxide.
In regards to mana artifacts, I think we really need to establish which of the 4 options is the best route to go...
Mind Stone - Cheap and cantrips so it's not a horrible late game but makes very little mana
Grim Monolith - Cheap and Explosive but one time use and crappy late game
Thran Dynamo - Explosive and reusable but crappy late game and not cheap
Hedron Archive - Not Cheap but it's semiexplosive, reusable and draws two so it's okay late game
Looking at the comparison, I'm actually leaning most strongly towards Hedron Archive over the other three alternatives.
That makes a lot more sense.
I'm more curious about your decision to play Thespian's Stage in lieu of Vesuva. Did you try Thespian's Stage. Just curious if there was a specific factor that made you go with Thespian's Stage instead of Vesuva.
If they're both good, I'm tempted to try out a controllish build that plays eye of ugin/temple + cloudpost + glimmerpost + vesuva + thespian's stage + urborg + dark depths
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