23 lands
4x Mishra's Factory
2x wasteland/ ghost quarter for budget
3x urborg, tomb of yawgmoth
2x Dakmor salvage
2x scrubland
3x flagstones or trokair
2x plains
1x shambling vent
4x swamp
2x innocent blood
2x ghostly prison
1x syphon life
2x magus of the tabernacle
4x sinkhole
4x smallpox
3x mox diamond
2x raven's crime
3x cabal therapy
4x vindicate
2x toxic deluge
2x bottomless pit
2x pox
4x bloodghast
This is a modified version of mono black pox tuned for extra land destruction. bloodghasts create a decent clock, turn on cabal therapy, and combo very well with smallpox and flagstones of trokair. (since smallpox order matters it is possible to discard and/or sacrifice bloodghast and have him re-enter play via landfall generated by flagstones destruction. since the deck is geared towards land destruction magus of the tabernacle and ghostly prison seem to work pretty well. I noticed in mono black builds the hand hate (inquisition of kozilek and hymn to tourach) were dead late game. so instead i chose to use bottomless pit to try and clear out any potential answers they may try to hold until they have enough mana to cast them.
please give me any suggestions you may have
thanks!
Interesting take on Pox, not sure if it needs it's own thread. You should ask the guys at the Pox-thread for their opinion. I know one thong though: back at Salvation there were people trying B/W Pox, nicknamed 'Holy Pox'. Maybe get some information and inspiration from there?
I tried using the search bar and it didn't find a pox thread. After looking closer I did find it thanks. Mods please move thread to pox primer thanks!
As far as BW Pox goes I run an effective aggro build along the lines of Stoneblade and Dead Guy Ale that is ridiculously effective. Vindicates are on the side. Here's my list:
//Beatdown 16
4x Bloodghast
4x Dark Confidant
2x Lingering Souls
4x Stoneforge Mystic
1x Batterskull
1x Umezawa's Jitte
//Disruption / Removal 22
4x Cabal Therapy
4x Inquisition of Kozilek
4x Sinkhole
4x Smallpox
4x Swords to Plowshares
2x Liliana of the Veil
//Land 22
4x Wasteland
2x Mishra's Factory
4x Scrubland
2x Godless Shrine
4x Marsh Flats
3x Verdant Catacombs
1x Swamp
2x Urborg, Tomb of Yawgmoth
//Sideboard 15
4x Extirpate
4x Leyline of the Void
2x Pithing Needle
3x Vindicate
2x Zealous Persecution
"WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca
I actually have an interesting take and suggestion for you, since I tried a B/W deck back in the day that was almost like a cross between Geddon Stax/Pox/Deadguy, it was interesting. I played it in one local tourney and went 2-2 and never ended up playing it again sadly.
The idea is similar to what you're doing with Mox Diamond, ghasts, Flagstones, etc. BUT instead of running Pox you run 2-3 Cataclysm. I also ran Stoneforge Mystic 'cause after Cata you just need that and an equipment to swing through to victory. And if you need another reason why Cataclysm is awesome, it hoses planeswalkers, and if you're not running them already that's a sweet perk.
One thing I didn't like when I used to run traditional Pox was the life loss, I felt like way back in the day when I was facing a lot of Thresh, Burn, and Zoo, it'd sorta "accidentally" throw a "won game" away, what I realized is that you really don't want to be losing too much life if you don't have to. Another added bonus of running Cataclysm is that it really screws over Lands... and I mean it royally screws them over lol.
One idea I never really got to test was adding a few Land Tax, add kind of a Parfait style to the deck. Since I saw you mentioned Ghost Quarter, and Land Tax gives you tremendous CA. I know I'm kinda puking out ideas left and right, but another thought I'd had too was running something like Trinisphere because after you Cata you can recover faster than them with Flagstones/Mox Diamond, Vindicate their lands, drop a 3sphere... gg beyoch lol.
May your suffering equal your weakness--Ihsan's Shade
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