MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
I must disagree. For legacy standards, breaking the format after one week was insane. You're right about Kotter writing that article, but that same article proved to me how the card was bonkers. Can we actually recall a similar statement before? Not even Delver had the same impact on the format on week one. Anyway, Modern can be great at lower levels, when people take the format in a more relaxed way. They bring to the tables tiers 2 and even 3 just for laughs and sometimes we have a new deck. Sadly, when things get competitive everyone goes back to Burn, Jund, Eldrazi etc.. innovation is actually more scarce in Modern than legacy. Imo.
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What I meant by my comment; People (in the broadest terms, not single persons but large groups) didn't consider Cruise and DTT to be broken. I agree that the card was broken from the first time people realized that 2x Fetchlands, Probe, Daze and Bolt pretty much meant you could draw three cards at your convenience. It might have sounded like I dismissed that it was recognised as potent and more than playable (Even that was actually debated) - I didn't. I just meant to say, we as a group largely cannot say "We realised it from the second it was spoiled" is bullshit.
This is copy pasted(!) from Kotter's article: "When Treasure Cruise hit the spoiler, my jaw dropped. Was it really possible that they printed Delvecestral Recall? Well, apparently it was, and I soon saw they'd also printed Ancestral Memories as an instant for UU (and some graveyard cards). I thought these had to cause an uproar and checked the discussion on The Source again. Turns out the reception was actually rather lukewarm. The cards were considered clunky and as having too negative an impact on Tarmogoyf and Nimble Mongoose to really be worth playing in numbers."
Heh, and you as well: I'm surprised so many of the people from 10 years ago still play. Then again, I guess Legacy is a lifestyle onto its own. I hardly play nowadays but I trundle around the forums every now and then, and occasionally even drop a piece. I was glad to see Alix and Damon working on my oldest project though, especially given how much of an update it needed with all the recent printings. It's certainly interesting to see how viable it is in the contemporary Legacy landscape.
CalebD was actually the guy who originally helped me test Sea Stompy for CaNGD2, though that was a decade ago. He'd go on to innovate a fair bit afterwards. He's certainly been around the Source for years before unleashing Vengevival at the GP, which catapulted him into ChannelFireball.
I can certainly see some truth behind this statement. Not just the Legacy community but Magic community in general tends to have a fair bit of inertia towards new alternatives, particularly when the new option is different enough that it's hard to say how it stacks up to the established options. Innovation is often driven by individuals or very small groups, and it takes time for ideas to catch on especially in times without large tournaments where decks can prove their mettle and persuade others to adopt them or at least to try them out.
There are more obvious cases like the Flash powerlevel errata removal, where the masses are certainly aware that the resulting decks are going to be busted and work on rather perfecting the best build than finding the best deck, but more often than not it takes time for new decks to catch on even if they float around smaller tournaments and perhaps the forums. Of course, new tech in old decks is adopted somewhat quicker since those changes tend to be easier to compare, but the overall observation that there is a lot of inertia working against new decks holds, particularly in a format like Legacy with the ever-greater costs for assembling decks and also a significant number of players committed to mastering their current weapon of choice.
That said, whatever the tone of the discussions, the tournament results did show TCruise taking off really quickly so certainly its power wasn't that much of a secret to much of the Legacy crowd. It didn't take too long for DTD's impact to be felt either, particularly in the rise of OmniTell.
I think it was just legacy had not fully adapted to the post delver meta, where so many good, new cards were added that made the tempo thresh shell so much stronger than most people realized, Treasure Cruise and DTT sort of forced the meta since they were powerful cards and essentially 'forced' people to deckbuild with as many low cost cantrips as possible, probe became widely played and then after the bannings people realized strong cantrip core still was in spite of having cruise banned and then DTT later. So many good creatures have been printed that goyf isnt the defacto aggro creature, other delver variants like grixis and uwr became more popular because people didnt have to run green for beats anymore.
MaRo has said lots of things.
Like that Mental Misstep would've been too broken to countenance if it had been a free Force Spike.
This happens so often though. I've come to reconcile with this fact that the internet hive mind is often wrong about new cards. When WOTC makes printing errors, they usually don't make one, but several broken cards at the same time. The Eldrazi issue isn't so much an Eye of Ugin issue as it is that there are just too many good Eldrazi creatures now. Jace, Vryn's Prodigy was tossed off as te worst flip walker going for $8,- (here and on salvation and reddit). Now people are trading kidneys for a playset. Same for the delve spells. Liliana of the Veil was also considered bad on thesource. All the focus was on snapcaster mage because liliana compared bad to jace ("but it doesnt win the game"-argument)
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