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Thread: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

  1. #241

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Thats a fair point. Deathrite was the second most popular target for Spyglass after Wasteland.

    Even postban, I havent run into any decks that lack Spyglass targets. I dont think its bad to maindeck as a one of if the deck has room for it. I did end up sticking mine in the sideboard though.

    Current List:

    4 Cloudpost
    4 Glimmerpost
    4 Eldrazi Temple
    4 Ancient Tomb
    3 Eye of Ugin
    3 City of Traitors
    2 Vesuva
    1 Urborg, Tomb of Yawgmoth

    4 Grim Monolith
    4 Chalice of the Void
    3 Trinisphere
    2 All is Dust
    2 Ugin, The Spirit Dragon

    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endbringer
    2 Walking Ballista
    2 Ulamog, The Ceaseless Hunger

    Sideboard
    4 Leyline of the Void
    3 Mindbreak Trap
    3 Sorcerous Spyglass
    3 Ratchet Bomb
    2 Dismember

  2. #242
    Etherium is limited. Innovation is not.
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by hofzge View Post
    You can technically Needle a LED - and if your opponent has ever played Storm or Dredge he will kill you the turn after.

    IMHO one of the biggest reasons to play the Spyglass main is gone as it was never a dead draw. Especially against the matchups where you are already need fast hands like Reanimator or Storm the spyglass does virtually nothing.
    You better board in 3 when they are good.
    It still hits fetchlands, so it's not irrelevant. You get to see their hand first, so it's not like you're stabbing in the dark. I agree that it's not the best card here, especially if you're not supplementing the mana denial plan with Trinisphere... but it's better than some of the other options.

    I wouldn't advocate for Spyglass in a meta where you're not expecting many Wastelands, but it's still a legitimate maindeck card for some lists.
    Sligh
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    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  3. #243

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Do you guys think Voltaic Servant has any role in the deck. Its similar to a Voltaic Key but it dodges Chalice at 1.

    Candelabra of Tawnos as a one of is another possibility since even if you dont have a Cloudpost to abuse it with, it also can be used with Eldrazi Temple or City of Traitors to net an extra mana.

    I dont think either fit but was thinking if maybe they are worth trying.

  4. #244

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    The deck seems to have picked up a lot of steam in the post ban environment.

    Lots of top 8s at large events over the past few weeks, and all but two of them went undefeated...

    https://www.mtggoldfish.com/deck/1240241#paper

    https://www.mtggoldfish.com/deck/1213697#paper

    https://www.mtggoldfish.com/deck/1199458#paper

    https://www.mtggoldfish.com/deck/1213344#paper

    https://www.mtggoldfish.com/deck/1210036#paper

    https://www.mtggoldfish.com/deck/1213351#paper

    https://www.mtggoldfish.com/deck/1183680#paper

    https://www.mtggoldfish.com/deck/1176018#paper

    https://www.mtggoldfish.com/deck/1172884#paper

    https://www.mtggoldfish.com/deck/1240238#paper

    A few of the lists are running Karn, Scion of Urza. I haven't tested this card at all but it looks like it might have potential.

  5. #245

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Picked this up over the last couple weeks (I'm a long time 'brainstorm' player) and man it was fun. Went 3-1 last night at my local shop. Beat Bug Delver, UW Delver, Grixis, and lost to Fish (I beat the fish player 2-1 before the tournament lol).

    What a fun deck. My list is very similar to the ones all over Goldfish right now (2 Grim Monolith, 2 Dynamo, etc), except I replaced two Oblivion Sower with two Wurmcoil Engines. The Wurmcoils were great.

    That said, I might move a Karn to the SB (currently have two mainboard) for a 2nd Sower in the main. I want more threats.

  6. #246

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Picked this deck up a few weeks ago and have been doing fairly well with this at the past few locals. It's a blast to play.

    I've play some variation of the following list, mostly changing the combination of Cities, Karakases, and Urborgs.

    3 Walking Ballista
    4 Matter Reshaper
    4 Thought-Knot Seer
    3 Endbringer
    2 Oblivion Sower
    2 Ulamog, the Ceaseless Hunger

    2 Karn, Scion of Urza
    1 Ugin, the Spirit Dragon

    2 All Is Dust

    4 Chalice of the Void
    3 Sorcerous Spyglass

    3 Grim Monolith
    2 Thran Dynamo

    4 Ancient Tomb
    2 City of Traitors
    4 Cloudpost
    4 Eldrazi Temple
    3 Eye of Ugin
    4 Glimmerpost
    1 Karakas
    1 Urborg, Tomb of Yawgmoth
    2 Vesuva

    // Sideboard
    2 Ratchet Bomb
    4 Thorn of Amethyst
    2 Tsabo's Web
    1 Dismember
    3 Faerie Macabre
    3 Trinisphere


    9-3 match record so far:
    0-2 ANT
    2-0 Pox

    2-0 Eldrazi Post
    2-1 Merfolk
    2-1 Goblins
    1-2 Moon Stompy

    2-0 Moon Stompy
    2-0 D&T
    0-2 Miracles

    2-0 Miracles
    2-0 Goblins
    2-0 D&T

    Plus 4-0 in games testing against Grixis Control.

    Of the matches I lost, only the one vs. ANT wasn't close. G1 we both durdled forever (I drew no business spells), and G2 I mulled to 4 and died.

    Things I like:
    • Maindeck Spyglass has been gas
    • I think Thran Dynamo is a must, untapping every turn is a huge boon
    • Oblivion Sower has been very good too, I wouldn't mind going up to three as I've seen in lists

    Other thoughts:
    • I think 2 City of Traitors is the correct number, it's too much of a liability otherwise
    • Unsure on Urborg, as it turns Eye into more mana and helps curb damage we take from Tomb, but I feel like it helps our opp same/more
    • I do think I want 2 Karakas somewhere, might cut Urborg
    • Karn has been medium to okay, but I don't think I've got him on board enough times to make a decision
    • Tsabo's Web I haven't drawn except in one of the Goblins matches, but I'm suspect since it shuts off our Eyes (even though I like it from a philosophical standpoint)

  7. #247

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Excellent list poing.

    I agree on cutting to 2 or even 1 City of Traitors. Drawing multiples of the card sucks.

    Yeah the deck is doing great. It makes up a solid 5% of all top 8 lists these days and is more frequently in top 8 lists than the non Post Eldrazi lists these days.

    https://www.mtggoldfish.com/archetyp...st-53584#paper

    Might make it to the DTB forum shortly if this keeps up.

    Karen, Scion of Urza is the new hotness and many builds are playing 2 to improve consistency.

    Matter Reshaper is also seeing a lot more play in post lists these days.

    I think a main deck Wastes will become the norm if Assassins Trophy sees a lot of play.

  8. #248

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    The current list I’m playing with at the moment...

    4 Ancient Tomb
    4 Eldrazi Temple
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    3 Eye of Ugin
    1 Urborg, Tomb of Yawgmoth
    1 City of Traitors
    1 Thespian’s Stage
    1 Wastes

    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endbringer
    3 Walking Ballista
    1 Ulamog, the Ceaseless Hunger

    4 Chalice of the Void
    3 Grim Monolith
    2 Sorcerous Spyglass
    2 Karn, Scion of Urza
    2 All is Dust
    1 Trinisphere

  9. #249

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by Captain Hammer View Post
    Might make it to the DTB forum shortly if this keeps up.
    I think they moved the wrong Eldrazi thread!

    Quote Originally Posted by Captain Hammer View Post
    The current list I’m playing with at the moment...

    4 Ancient Tomb
    4 Eldrazi Temple
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    3 Eye of Ugin
    1 Urborg, Tomb of Yawgmoth
    1 City of Traitors
    1 Thespian’s Stage
    1 Wastes

    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endbringer
    3 Walking Ballista
    1 Ulamog, the Ceaseless Hunger

    4 Chalice of the Void
    3 Grim Monolith
    2 Sorcerous Spyglass
    2 Karn, Scion of Urza
    2 All is Dust
    1 Trinisphere
    Is the singleton Wastes for Assassin's Trophy? I feel like if you have no way to tutor it it's not great against Blood Moon (nor does it really do much against B2B). How's Smasher been vs other threats?

  10. #250

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by p01ng View Post
    I think they moved the wrong Eldrazi thread!


    Is the singleton Wastes for Assassin's Trophy? I feel like if you have no way to tutor it it's not great against Blood Moon (nor does it really do much against B2B). How's Smasher been vs other threats?
    Yes, the single Wastes is because Assassin's Trophy is seeing a decent amount of play locally. Path occasionally sees play as well. Having a single Waste in the deck to take advantage of these occasional situations is worth it in my experience.

    Smasher is fantastic, a great way to take out enemy Jaces, among other things.

  11. #251

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Just got into the deck and am LOVING it! First night at the weekly event, I went 2-2, beating Grixis control and red stompy, and losing to 4c Loam and DnT. I'm thinking I want one more card MB that does some extra draw effects or possibly MB a Surgical or two but am not sure. Any tips on the DnT matchup would be GREAT!

    Cards I'm looking at as possibilities (prepare for max level jank)
    - Bottled Cloister (draws cards, protects against Hymns and discard; EDIT: Out, because K-command will ruin your life)
    - Coercive Portal (draws cards, kill switch against critical mass board states EDIT: was told I'll basically never board wipe from someone who plays the deck regularly)
    - Mind's Eye (draws cards, better against Brainstorm and Ponder decks)
    - Omen Machine (no extra cards, but our top decks are probably just better and this speeds up inevitability; nonbo with ballista; Karn and Eye give pseudo draw; shuts down a lot of decks)
    - The Immortal Sun (draws cards, Feels a bit win more for 6)

    1-2 Walking ballista is likely the cut because they've just felt pretty underwhelming in many cases. Sometimes AMAZING! but often just OK


    Current list:

    Creatures (20)
    4 Walking Ballista
    4 Endbringer
    4 Matter Reshaper
    2 Reality Smasher
    4 Thought-Knot Seer
    2 Ulamog, the Ceaseless Hunger

    Planeswalkers (2)
    2 Karn, Scion of Urza

    Lands (26)
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    4 Glimmerpost
    1 Thespian's Stage
    3 Vesuva
    3 Eye of Ugin
    1 Karakas
    2 Urborg, Tomb of Yawgmoth

    Spells (12)
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    2 All Is Dust

    Sideboard
    1 Basilisk Collar
    2 Ensnaring Bridge
    2 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst
    4 Leyline of the Void
    1 Emrakul, the Promised End
    Last edited by andrewtheegreat; 10-22-2018 at 03:09 AM.

  12. #252

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    https://www.mtggoldfish.com/metagame/legacy#paper

    Eldrazi Post has pretty much supplanted non Post lists in terms of Top 8s.

    Almost all of the Top 8s are from Eldrazi Post lists that play the Cloudpost manabase. Traditional Eldrazi lists (non Post lists) just aren’t as effective. So it seems silly that Eldrazi Aggro keeps getting bumped up to DTB status despite its poor performance against the field while this thread that pertains to all the Top 8 lists goes ignored.

    https://www.mtggoldfish.com/metagame/legacy#paper

  13. #253
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    hofzge's Avatar
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by andrewtheegreat View Post
    Current list:

    Creatures (20)
    4 Walking Ballista
    4 Endbringer
    4 Matter Reshaper
    2 Reality Smasher
    4 Thought-Knot Seer
    2 Ulamog, the Ceaseless Hunger

    Planeswalkers (2)
    2 Karn, Scion of Urza

    Lands (26)
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    4 Glimmerpost
    1 Thespian's Stage
    3 Vesuva
    3 Eye of Ugin
    1 Karakas
    2 Urborg, Tomb of Yawgmoth

    Spells (12)
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    2 All Is Dust

    Sideboard
    1 Basilisk Collar
    2 Ensnaring Bridge
    2 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst
    4 Leyline of the Void
    1 Emrakul, the Promised End
    This is the de facto staple list online - I just don't understand why you would want 2 Urborg and a Thespian's Stage before any copies of City of Traitors. It seems that as many Sol Lands as possible should be a recipe for success especially given the playset of Thorn of Amethyst and also the number of Walking Ballistas.
    Chalice on 1

  14. #254

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Here's some more match results and commentary. Still most games I lose are very close!

    Maindeck remains the same, been tweaking the sideboard (cut Tsabo's Web, been trying Minbreak Traps and Dismembers; honestly I might want a third Ratchet Bomb). Still not sure what to do with the 1-1 Karakas/Urborg split. The games I played Karn in he again felt very meh. Maybe it's my luck with his +1, but I always seem to not get relevant cards.

    1-2 Lands — very close G3 on a mull to 5
    1-1-1 Grixis Control — G1 drew no business spells after getting Thoughtseized, Hymned, and Forced; G3 would have won with one more turn
    1-2 UR Delver — G3 was very close, he landed Delver and flipped it a turn before I drew Ballista, which ended up winning in a board stall

    1-2 Elves — G3 was very close, would have stomped him had I been able to T2 TKS instead of T3. But if not, I also would have also been able to stabilize with a ratchet bomb if I drew any untapped land a few turns later
    2-1 Death Shadow — Rolled him G1; G2 mulled to 5 and died; G3 was crazy and went something like:
    • Mulled to 6 -> 2 land hand
    • Play Temple, passed, got wastelanded
    • City, Ratchet Bomb
    • Proceeded to wiff on lands while he played Angler + Delver
    • Ballista to kill delver, he ticks up ratchet bomb to 2 with Throne of Geth
    • I finally draw another land: Eye of Ugin -> slam double Reshaper
    • He swings, I double block get Cloudpost into Vesuva (wat)
    • I play Temple -> Sower, exile all business spells
    • He plays Winter Orb which I blow up
    • Cast Ulamog -> Brainstorm -> Concede


    2-1 D&T — G2 I mull to a mediocre 6 and he had a great hand: port -> vial -> wasteland which bought him enough time to kill me one turn before I could wipe his board
    2-0 Burn — G2 Chalice on 2 locked him out (had a grip of three Smash to Smithereens + Prices)
    1-2 Miracles — vs. my friend who always seems to draw B2B. I think I misplayed G1 by not waiting to cast Ulamog, but I had nothing going on board after I Sowered away 3 Terminus only to get Terminus'd the next turn -_-, but I needed pressure and Miracles plays a better waiting game.

    2-2 vs ANT in testing — keep a land light + hate piece/threat heavy hand is how you win sideboard games
    2-3 (or 3-3) vs 4c Loam in testing — all games felt lopsided where one of us was doing our thing and the other doing nothing or close to nothing. Would have been +1 game had I not severely misplayed


    Quote Originally Posted by andrewtheegreat View Post
    Any tips on the DnT matchup would be GREAT!
    I mentioned this in a reply to your post on the MTGLegacy sub-Reddit, but I'll go into a little more detail from my experience. My match last night illustrated a few things perfectly:
    1. You're going to win the long game. Our draws are much more powerful and they don't really have anything to deal with your creatures other than Swords. Revoker can hit Ugin/Karn or your mana rocks but of course that is situational.
    2. In the vein of the above point: play slow. If they're not being hyper aggro give them time to over extend. If you have the option to value wipe the board just to get in chip damage, it's probably worth waiting.
    3. Spyglass. If your meta is teeming with D&T, this card is an absolute house. I'd argue it is better in this MU than Chalice because it can still shut down Vials if you're on the draw, and it hits Port/Wasteland/SFM/etc. It's generally a good card all around as well, I definitely prefer it MD to the 3Ball. In my game I lost last night, had I had a Spyglass in the first couple turns I'm confident I would have easily won that game.

    Still, sometimes they'll have hands you can't deal with. It's a game of variance, it happens.

    Quote Originally Posted by andrewtheegreat View Post
    1-2 Walking ballista is likely the cut because they've just felt pretty underwhelming in many cases. Sometimes AMAZING! but often just OK
    Personally I wouldn't go below 3 Ballistas unless you're going the BigEldrazi build route. It's very good against so many creatures.

    Quote Originally Posted by andrewtheegreat View Post
    Current list:

    Creatures (20)
    4 Walking Ballista
    4 Endbringer
    4 Matter Reshaper
    2 Reality Smasher
    4 Thought-Knot Seer
    2 Ulamog, the Ceaseless Hunger

    Planeswalkers (2)
    2 Karn, Scion of Urza

    Lands (26)
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    4 Glimmerpost
    1 Thespian's Stage
    3 Vesuva
    3 Eye of Ugin
    1 Karakas
    2 Urborg, Tomb of Yawgmoth

    Spells (12)
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    2 All Is Dust

    Sideboard
    1 Basilisk Collar
    2 Ensnaring Bridge
    2 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst
    4 Leyline of the Void
    1 Emrakul, the Promised End
    I think this list is solid except for the Stage/Karakas/Urborg combination. As I mentioned I have not gotten a good feel for how many Karakas/Urborgs I want, but Stage is too slow in this build. I do think more generic Sol lands would benefit since T1 Chalice/Thorn is so good in a lot of MUs. Let me know how Emrakul is, I've been interested in testing her out.

  15. #255

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    When are we suppose to sideboard Emrakul, the Promised end?

  16. #256

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by cheekslikewhoa View Post
    When are we suppose to sideboard Emrakul, the Promised end?
    Control match ups, and any match up you expect to get to late game. Basically, you tutor and cast her, then you completely mess up their hand and counters, then when turn passes back, you win.

  17. #257

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by hofzge View Post
    This is the de facto staple list online - I just don't understand why you would want 2 Urborg and a Thespian's Stage before any copies of City of Traitors. It seems that as many Sol Lands as possible should be a recipe for success especially given the playset of Thorn of Amethyst and also the number of Walking Ballistas.
    I've been messing with some lists lately and I noticed that it's become common for the lists that 5-0 leagues or top mtgo challenges to have no City of Traitors, is that like a trend or something? I'm quite new to the archetype and this is what kinda drew me to the deck, not needing the Citys pulls the price of the deck down a bit. Also, I saw some people running only 2 Grim Monolith or a split of GM and Thran Dynamo, is that optimal? My current list for reference:

    Creatures (19)
    4 Matter Reshaper
    4 Thought-Knot Seer
    3 Oblivion Sower
    2 Walking Ballista
    4 Endbringer
    2 Ulamog, the Ceaseless Hunger

    Planeswalkers (2)
    2 Karn, Scion of Urza

    Spells (2)
    2 All Is Dust

    Artifacts (11)
    4 Chalice of the Void
    2 Grim Monolith
    3 Sorcerous Spyglass
    2 Thran Dynamo

    Lands (26)
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    3 Eye of Ugin
    4 Glimmerpost
    1 Thespian's Stage
    2 Urborg, Tomb of Yawgmoth
    3 Vesuva
    1 Wastes

    Sideboard (15)
    1 Karakas
    2 Tormod's Crypt
    3 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst
    4 Faerie Macabre

    EDIT: Changed the list like, a lot
    Last edited by Cyrus; 11-15-2018 at 08:03 PM.

  18. #258
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Hey there folks,

    This last Saturday I won the November edition of Catalan Legacy League (48 players) with this version of Eldrazi Post (pretty standard one):

    Maindeck:
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    3 Eye of Ugin
    4 Glimmerpost
    2 Karakas
    1 Thespian's Stage
    1 Urborg, Tomb of Yawgmoth
    3 Vesuva
    4 Endbringer
    4 Matter Reshaper
    2 Reality Smasher
    4 Thought-Knot Seer
    2 Ulamog, the Ceaseless Hunger
    4 Walking Ballista
    2 Karn, Scion of Urza
    2 All Is Dust
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    Sideboard:
    1 Emrakul, the Promised End
    1 Basilisk Collar
    2 Ensnaring Bridge
    4 Leyline of the Void
    2 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst

    My rounds were like this (I'll write no detailed report, you know how this goes: I was lucky in some rounds, I drew poorly in some others, opponents made some mistakes, I made some too):

    * Round 1 vs Steel Stompy, lost 0-2 (LL), OTP G1
    * Round 2 vs Miracles, won 2-0 (WW), OTP G1
    * Round 3 vs ANT, won 2-1 (LWW), OTP G1
    * Round 4 vs Food Chain, drew 1-1 (LW), OTD G1
    * Round 5 vs Death and Taxes, won 2-0 (WW), OTP G1
    * Round 6 vs Grixis, won 2-1 (LWW), OTD G1
    * Top 8 vs Reliquary Loam, won 2-0 (WW), OTD G1
    * Top 4 vs Eldrazi Post, won 2-1 (LWW), OTD G1
    * Final vs Death and Taxes, won 2-1 (WLW), OTD G1

    Total 7-1-1 in rounds, 15-7 in games.

    Some thoughts from the top of my head:
    * It was the 2nd time I played the deck, so I'm not by any means an expert with it (I did 2-3 last week with it in the Mkm tournament held in Zaragoza). The fact that I've won a medium-sized tournament with it the 2nd time I've played it shows that it's the real thing.
    * I didn't miss City of Traitors at all, and the mix 2 Karakas/1 Urborg/1 Thespian's Stage worked fine for me. I won 2nd match vs Loam in Top 8 copying opponent's Volrath's Stronghold with Stage, and getting back a Ballista from my GY next turn to ping my opponent for exactly letal (spending 16 mana in the process; I couldn't find another Ballista nor any Eye of Ugin for the life of me, nor even with a Karn giving me extra cards every turn). I get my black mana from Urborg, FWIW.
    * This is obvious, but Karn is an absolute all-star in this deck. Each and every ability is relevant; I won 1st game of the finals against D&T just by generating 2 Constructs one after the other (I had 2 Spyglasses and some Monoliths in play, so Constructs were huge there).
    * In that match vs D&T, I lost 2nd game after getting my 2 first lands wastelanded. I was wastelanded twice again in match 3, but I managed to gather 2 lands, played 3 straight Matter Reshapers and that was all. I wasn't sold on Reshapers prior of this tournament (I saw them as a lesser evil), but they are a cheap menace with a decent body and they cantrip, so they ended being sweet. Against combo I side them out, obviously.
    * Deck is extremely fun to pilot (way more funny that the classic colorless version or the White Eldrazi one), allows to make big plays and hits hard. So what's not to love?

    EDIT: I forgot to comment this, I had to make a comeback in 4 of the 8 rounds i did not lose. I think I was able to do it because people is not really ready to sideboard against us as efficiently as we can sideboard against them; at the end of the day, we are just an hyper-aggro deck, so there is no that much cards the field can play to oppose us. I might be wrong, though.

    Thanks for reading, sorry for my poor, made-up English and let's keep summoning horrible things from the Blind Eternities!

    (<>)
    Colorless is the new blue
    http://ooh---shiny.blogspot.com

  19. #259

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by gRR!! View Post
    Hey there folks,

    This last Saturday I won the November edition of Catalan Legacy League (48 players) with this version of Eldrazi Post (pretty standard one):

    Maindeck:
    4 Ancient Tomb
    4 Cloudpost
    4 Eldrazi Temple
    3 Eye of Ugin
    4 Glimmerpost
    2 Karakas
    1 Thespian's Stage
    1 Urborg, Tomb of Yawgmoth
    3 Vesuva
    4 Endbringer
    4 Matter Reshaper
    2 Reality Smasher
    4 Thought-Knot Seer
    2 Ulamog, the Ceaseless Hunger
    4 Walking Ballista
    2 Karn, Scion of Urza
    2 All Is Dust
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    Sideboard:
    1 Emrakul, the Promised End
    1 Basilisk Collar
    2 Ensnaring Bridge
    4 Leyline of the Void
    2 Ratchet Bomb
    1 Sorcerous Spyglass
    4 Thorn of Amethyst

    (<>)
    Congratulations on the strong finish!

    Would you mind sharing your sideboard strategy against some of the most played legacy dekcs? cards in/cards out?
    miracles
    grixis control
    show & tell
    storm
    death & taxes
    grixis delver

    Thanks!

  20. #260
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by grendl View Post
    Congratulations on the strong finish!

    Would you mind sharing your sideboard strategy against some of the most played legacy dekcs? cards in/cards out?
    miracles
    grixis control
    show & tell
    storm
    death & taxes
    grixis delver

    Thanks!
    Thanks grendl! That's how I side against those decks (though I'm sure some other fellows will do it differently).

    * Miracles: +1 Emrakul tPE, +4 Thorn of Amethyst; -4 Matter Reshaper -1 All is Dust. We are dead on the water if he finds Back to Basics, so Thorns are here to try to hinder it. And Emrakul's ability is huge in long matches against control. Matter Reshaper doesn't do anything against Miracles (he will never hit the graveyard, so we will not get any value of him), and All is Dust won't do much against them (and we already have Ulamog).
    * Grixis: I tend to side minimally as I believe we're favoured. I might bring the 3rd Spyglass for their Lilianas, siding out an All Is Dust. You can try to bring Leyline of the Void to avoid Snapcaster/Gurmag Angler, or Thorn of Amethyst just to make life harder for them, but I'm not really sold on it, I like my maindeck enough.
    * Show and Tell decks: +2 Ensnaring Bridge +1 Spyglass (if Sneak Show) +4 Thorn +1 Emrakul tPE, -4 Reshaper -4 Ballista. Aggro creatures won't be fast enough to pressure them, so out they go. Emrakul shouldn't be fast enough neither, but if we can lock the game with Chalices and Thorns, who knows (and she'll made an absolute mess if we can cast her). Anyway I think that's a bad matchup; if their hand is good enough there's not really much that we can do.
    * Storm: +4 LotV +4 Thorn +2 Ratchet Bomb, -4 Matter Reshaper -2 All Is Dust -2 Ulamog -2 Spyglass. Thorn is quite obvious, and Leyline forces them to take the Nauseam route or to try to race us with Goblins; hence the Ratchets, which are also gold on the draw if they play his LEDS/Petals turn 1 to avoid our Chalices. I side out Reshapers (slow), All is Dust (useless), Spyglasses (nearly useless) and Ulamog (slow). I'm winning more matches than I've lost, but I feel the matchup is a coin toss.
    * Death and Taxes: +1 Collar (shines with Ballistas and Endbringers), +2 Ratchet, +1 Spyglass (for Wastelands mainly, though it has a lot of utilities in this MU: Vials, Ports, SFM, etc.), -4 Chalices. I'm not really sure if that's the best move, because this will allow them to play their Vials and Swords, but usually they play their Vial before we have the time to play Chalice (and we have Spyglasses anyway, even Ratchet could be useful to blow the Vials if needed). We should have enough creatures to not to be that worried about Swords. I feel we are favoured, except if they manage to cripple our manabase in the early game.

    Hope it helps, any criticism is welcome!

    EDIT: I've been playing the deck in my LGS lately (with uneven success) and I'd like to share some thoughts:
    * Maybe is our local metagame here in Barcelona (I'm facing a lot of Dark Depths and Sneak Show lately), but 2 Karakas feels like totally unnegotiable.
    * Burn feels like an unwinnable matchup. I've faced them three times and the outcome has been 0-2, 0-2, 0-2. We are way slower that them, Tomb punishes us badly, Price of Progress is lethal and they have Smash to Smithereens for our Chalices/Thorns games 2-3. I've been thinking about playing a second Basilisk Collar, but the match is so bad that it's not worth try to improve it anyway.
    * Yesterday I was Pact to Exiled, Ghost Quartered and Assassin's Trophied. Maybe including 1 Wastes would not be the worst of ideas. But what to take out then?
    * Regarding Burn and other bad MUs like Sneak Show, I've also been thinking about replacing some/all the Thorns by Trinispheres. The cost 3 makes it almost imposible to play it turn 1 (we need Tomb+Monolith to do it), so I'm not really sold on it, but I think it's worth to consider it. Thoughts? Maybe some other SB card instead of Thorns should be replaced?
    Last edited by gRR!!; 12-20-2018 at 08:37 AM.
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