Anyone else see this insanity that placed 7th out of 109 in Japan?
4 Ancient Tomb
1 Cavern of Souls
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
3 Vesuva
1 Emrakul, the Aeons Torn
2 Endbringer
1 Kozilek, Butcher of Truth
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
2 Wurmcoil Engine
2 All Is Dust
4 Chalice of the Void
4 Grim Monolith
1 Karn, Scion of Urza
1 Omen Machine
1 Scroll Rack
3 Sorcerous Spyglass
2 Thran Dynamo
1 Thran Temporal Gateway
2 Treasure Map
1 Trinisphere
2 Ugin, the Spirit Dragon
1 Ensnaring Bridge
4 Leyline of the Void
2 Oblivion Sower
1 Platinum Emperion
2 Ratchet Bomb
1 Relic of Progenitus
1 Sorcerous Spyglass
1 Trinisphere
1 Warping Wail
1 Wurmcoil Engine
Omen Machine??? Thran Temporal Gateway?? SPICEEEEEEEE
I'm just waiting for someone to make Temporal Aperture work in this shell again. Yeah, too unreliable, but it's just such a sweet fit with all the "cast this"-abilities of the Eldrazi.
- 'Pathy' on MTGO
- Eastern PA player
I just won the 4/14 Legacy Challenge on MTGO with the midrange version of Eldrazi Post.
I'd been vacillating between the two decks for a while (the midrange creature version and the more controlling, combo-ish artifact ramp version) but this latest feat plants the midrange version solidly in the lead in my eyes as a candidate for GP Niagara Falls.
The deck is very smooth and powerful and wins both the mid game and the late game due to having bombs all up and down the mana curve.
This is the list I used to win the Challenge:
2 All Is Dust
4 Ancient Tomb
4 Chalice of the Void
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Endbringer
3 Eye of Ugin
4 Glimmerpost
4 Grim Monolith
2 Karakas
2 Karn, Scion of Urza
1 Kozilek, the Great Distortion
3 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
2 Trinisphere
2 Ulamog, the Ceaseless Hunger
3 Vesuva
3 Walking Ballista
1 Emrakul, the Promised End
4 Leyline of the Void
2 Ratchet Bomb
3 Sorcerous Spyglass
4 Thorn of Amethyst
1 Trinisphere
- 'Pathy' on MTGO
- Eastern PA player
Yup! As I said in the London Mulligan thread on the main forum, this new rule GREATLY benefits Chalice of the Void decks.
I can't tell you how many times I could just mulligan to 5, 4, or even 3 knowing that I could still win by sculpting my hand around my hate piece, whereas with traditional mulligan rules I would have lost many of those games because I couldn't sculpt a functional hand around one card.
With the London Mulligan rule, this deck is EASILY tier 1. With the traditional mulligan rules, it's only tier 2. The difference this new rule makes for the deck is VAST.
- 'Pathy' on MTGO
- Eastern PA player
My list in this moment
4 cloudpost
4 glimmerpost
4 ancient tomb
3 city of traitors
2 eye of ugin
2 eldrazi temple
2 vesuva
2 thespian stage
1 karakas
1 Urborg
4 chalice
4 Grim monolith
4 dynamo thran
3 Voltaic key
3 trinisphere
2 basalt monolith
2 ugin spirit
2 all is dust
4 Seer
3 ulamog
1 kozilek butcher
1 kozilek 2.0
1 ballista
Side
4 leyline
4 ensnaring bridge
4 warping wail
3 spyglass /Spatial contortion
What do you think?
I'm actually on more of a midrange list these days...
Midrange Eldrazi
Lands (26)
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Eye of Ugin
4 Eldrazi Temple
2 Urborg, Tomb of Yawgmoth
2 Karakas
Creatures (18)
4 Walking Ballista
4 Thought-Knot Seer
4 Reality Smasher
4 Endbringer
1 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
Spells (16)
4 All is Dust
4 Chalice of the Void
4 Grim Monolith
2 Sorcerous Spyglass
2 Trinisphere
Sideboard (15)
4 Leyline of the Void
3 Dismember
3 Warping Wail
3 Ratchet Bomb
2 Pithing Needle
I've been thinking I kind of want to trim a couple of lands to fit in 2 Cavern of Souls, but haven't gotten to that yet.
I like that the midrange build is able to trim mana rocks and run less air. Having more business spells has been a pretty positive change. Most of the time, the midrange threats are more powerful than what the opponent is doing, so I don't mind losing out on some of the top-end. The deck still has inevitably with Eye of Ugin and the pair of fatties.
I can easily see cutting 1 Karakas and 1 Urborg or both Urborgs.I've been thinking I kind of want to trim a couple of lands to fit in 2 Cavern of Souls, but haven't gotten to that yet.
Crazy how this deck can fight through the opponent's best hands.
Urborg is almost strictly worse than City of Traitors in this deck.
Think about it - all it does it make Eye of Ugin tap for 1 mana. When Urborg comes into play,it essentially reads "Tap for 2 mana if Eye of Ugin is in play. Otherwise, tap for B."
If you want a land that taps for 2 mana, why not just play City of Traitors which ALWAYS taps for 2 mana? How often do you get both Urborg and Eye in play at the same time? Not enough times to justify it being worse than a basic swamp for 70%+ of the time.
I've cut all Urborg from all my lists and only play City of Traitors instead now.
The only upside Urborg has other than tapping for 2 when Eye is in play is if you have Oblivion Sower or if you are tapping Ancient Tombs for B to reduce pain from them. First, Oblivion Sower is a terrible card and you should never play it. Second, the life loss from Ancient Tombs matters only in about 10% of games, definitely not enough games to justify playing a bad Swamp.
- 'Pathy' on MTGO
- Eastern PA player
Well, I am glad someone with credibility said this, because I've seen it in lists and it made no sense to me at all. I was honestly starting to think I was missing some aspect of what it did besides maybe grab a couple of likely irrelevant lands, in all but the best of cases.
"The Ancients teach us that if we can but last, we shall prevail."
Kaysa, Elder Druid of the Juniper Order
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