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Thread: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

  1. #261

  2. #262
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by TLK View Post
    Anyone else see this insanity that placed 7th out of 109 in Japan?

    Omen Machine??? Thran Temporal Gateway?? SPICEEEEEEEE

    Seems more like a combination of Legends MUD and Eldrazi Post.

  3. #263

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Lol, that deck looks amazing. So much cool tech. Thanks for sharing it.

    The only change I would make is to replace either Endbringer or Wurmcoil with Conduit of Ruin given how well Conduit combos with the spice.

  4. #264
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    I'm just waiting for someone to make Temporal Aperture work in this shell again. Yeah, too unreliable, but it's just such a sweet fit with all the "cast this"-abilities of the Eldrazi.

  5. #265

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    - 'Pathy' on MTGO
    - Eastern PA player

  6. #266
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by MGB View Post
    Yes, please.

  7. #267

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    I just won the 4/14 Legacy Challenge on MTGO with the midrange version of Eldrazi Post.

    I'd been vacillating between the two decks for a while (the midrange creature version and the more controlling, combo-ish artifact ramp version) but this latest feat plants the midrange version solidly in the lead in my eyes as a candidate for GP Niagara Falls.

    The deck is very smooth and powerful and wins both the mid game and the late game due to having bombs all up and down the mana curve.

    This is the list I used to win the Challenge:

    2 All Is Dust
    4 Ancient Tomb
    4 Chalice of the Void
    2 City of Traitors
    4 Cloudpost
    4 Eldrazi Temple
    3 Endbringer
    3 Eye of Ugin
    4 Glimmerpost
    4 Grim Monolith
    2 Karakas
    2 Karn, Scion of Urza
    1 Kozilek, the Great Distortion
    3 Matter Reshaper
    4 Reality Smasher
    4 Thought-Knot Seer
    2 Trinisphere
    2 Ulamog, the Ceaseless Hunger
    3 Vesuva
    3 Walking Ballista

    1 Emrakul, the Promised End
    4 Leyline of the Void
    2 Ratchet Bomb
    3 Sorcerous Spyglass
    4 Thorn of Amethyst
    1 Trinisphere
    - 'Pathy' on MTGO
    - Eastern PA player

  8. #268
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Having the "I drew the wrong half of my mana base" issue mitigated by the new rule can't hurt. Grats.
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  9. #269

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by Dice_Box View Post
    Having the "I drew the wrong half of my mana base" issue mitigated by the new rule can't hurt. Grats.
    Yup! As I said in the London Mulligan thread on the main forum, this new rule GREATLY benefits Chalice of the Void decks.

    I can't tell you how many times I could just mulligan to 5, 4, or even 3 knowing that I could still win by sculpting my hand around my hate piece, whereas with traditional mulligan rules I would have lost many of those games because I couldn't sculpt a functional hand around one card.

    With the London Mulligan rule, this deck is EASILY tier 1. With the traditional mulligan rules, it's only tier 2. The difference this new rule makes for the deck is VAST.
    - 'Pathy' on MTGO
    - Eastern PA player

  10. #270

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by MGB View Post
    Yup! As I said in the London Mulligan thread on the main forum, this new rule GREATLY benefits Chalice of the Void decks.

    I can't tell you how many times I could just mulligan to 5, 4, or even 3 knowing that I could still win by sculpting my hand around my hate piece, whereas with traditional mulligan rules I would have lost many of those games because I couldn't sculpt a functional hand around one card.

    With the London Mulligan rule, this deck is EASILY tier 1. With the traditional mulligan rules, it's only tier 2. The difference this new rule makes for the deck is VAST.
    What do you think London mulligan in big eldrazi deck?

    I think very strong

  11. #271

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by caprino View Post
    What do you think London mulligan in big eldrazi deck?

    I think very strong
    With this deck, BROKEN.

    The past 30 matches with London Mulligan rule & Eldrazi Post on Magic Online - 28-2 record...
    - 'Pathy' on MTGO
    - Eastern PA player

  12. #272

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by MGB View Post
    With this deck, BROKEN.

    The past 30 matches with London Mulligan rule & Eldrazi Post on Magic Online - 28-2 record...
    Wow.

    Write you list thanks

  13. #273

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    My list in this moment

    4 cloudpost
    4 glimmerpost
    4 ancient tomb
    3 city of traitors
    2 eye of ugin
    2 eldrazi temple
    2 vesuva
    2 thespian stage
    1 karakas
    1 Urborg

    4 chalice
    4 Grim monolith
    4 dynamo thran
    3 Voltaic key
    3 trinisphere
    2 basalt monolith
    2 ugin spirit
    2 all is dust

    4 Seer
    3 ulamog
    1 kozilek butcher
    1 kozilek 2.0
    1 ballista

    Side
    4 leyline
    4 ensnaring bridge
    4 warping wail
    3 spyglass /Spatial contortion

    What do you think?

  14. #274
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    I'm actually on more of a midrange list these days...

    Midrange Eldrazi

    Lands (26)
    4 Ancient Tomb
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    3 Eye of Ugin
    4 Eldrazi Temple
    2 Urborg, Tomb of Yawgmoth
    2 Karakas

    Creatures (18)
    4 Walking Ballista
    4 Thought-Knot Seer
    4 Reality Smasher
    4 Endbringer
    1 Ulamog, the Ceaseless Hunger
    1 Kozilek, Butcher of Truth

    Spells (16)
    4 All is Dust
    4 Chalice of the Void
    4 Grim Monolith
    2 Sorcerous Spyglass
    2 Trinisphere

    Sideboard (15)
    4 Leyline of the Void
    3 Dismember
    3 Warping Wail
    3 Ratchet Bomb
    2 Pithing Needle

    I've been thinking I kind of want to trim a couple of lands to fit in 2 Cavern of Souls, but haven't gotten to that yet.

    I like that the midrange build is able to trim mana rocks and run less air. Having more business spells has been a pretty positive change. Most of the time, the midrange threats are more powerful than what the opponent is doing, so I don't mind losing out on some of the top-end. The deck still has inevitably with Eye of Ugin and the pair of fatties.
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  15. #275

  16. #276

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    I've been thinking I kind of want to trim a couple of lands to fit in 2 Cavern of Souls, but haven't gotten to that yet.
    I can easily see cutting 1 Karakas and 1 Urborg or both Urborgs.

  17. #277

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by GregLich View Post
    Hy mates, anyone test this spice list??
    I can sort of understand Scroll Rack and Than Temporal Gateway, but, really, Omen Machine?

    Sent from my Android Palantνr using Tapatalk

  18. #278
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp



    Crazy how this deck can fight through the opponent's best hands.

  19. #279

    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Urborg is almost strictly worse than City of Traitors in this deck.

    Think about it - all it does it make Eye of Ugin tap for 1 mana. When Urborg comes into play,it essentially reads "Tap for 2 mana if Eye of Ugin is in play. Otherwise, tap for B."

    If you want a land that taps for 2 mana, why not just play City of Traitors which ALWAYS taps for 2 mana? How often do you get both Urborg and Eye in play at the same time? Not enough times to justify it being worse than a basic swamp for 70%+ of the time.

    I've cut all Urborg from all my lists and only play City of Traitors instead now.

    The only upside Urborg has other than tapping for 2 when Eye is in play is if you have Oblivion Sower or if you are tapping Ancient Tombs for B to reduce pain from them. First, Oblivion Sower is a terrible card and you should never play it. Second, the life loss from Ancient Tombs matters only in about 10% of games, definitely not enough games to justify playing a bad Swamp.
    - 'Pathy' on MTGO
    - Eastern PA player

  20. #280
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    Re: [Primer] Eldrazi Post – Colorless Eldrazi Ramp

    Quote Originally Posted by MGB View Post
    The only upside Urborg has other than tapping for 2 when Eye is in play is if you have Oblivion Sower or if you are tapping Ancient Tombs for B to reduce pain from them. First, Oblivion Sower is a terrible card and you should never play it.
    Well, I am glad someone with credibility said this, because I've seen it in lists and it made no sense to me at all. I was honestly starting to think I was missing some aspect of what it did besides maybe grab a couple of likely irrelevant lands, in all but the best of cases.
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