G'day All,
It has been a long time since I have played Legacy (I had to sell my collection back in 2009.) and am looking to get back into it via two decks that seem reasonably affordable, Eldrazi and D&T. The reason why I am telling you this is that gives the reader an idea of where I am coming from for my next question.
Is City of Traitors necessary in Eldrazi? At the current price tag (at around US$260.00) it is a big investment and something which I would be keen to avoid for the time being at least, especially if there are other alternatives I can use. I have put together the following land base for the deck:
4 Glimmerpost
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 Vesuva
Is that a competitive land base to play with, given I do not, currently, have access to City of Traitors? I ask as I have done some research, looking at the current builds in this thread and at lists recently competed at legacy events and would like to hear the wisdom of experienced players, because, if playing City of Traitors is critical, I reckon I am going to have to put the deck aside for now and fork out for them.
Thanks in advance!
Further more, is Grim Monolith also necessary? Can Eldrazi be competitive without it?
Grim Monolith and City of Traitors are two of the most important cards in the deck...
- 'Pathy' on MTGO
- Eastern PA player
I've realised that I have posted in the wrong thread! I am looking for the Eldrazi Stompy thread, not ramp. My apologies and thanks for the replies. :)
Thanks! It's been awhile since I've played much paper magic at all so I'm not sure. Initially I wasn't too sure how great he is because I feel that his CA engine is kinda mediocre, but I think he might be able to find a home in the deck. I think if we were going to run him it'd be over spyglass and maybe some big dudes. The awkward parts about him is the usual with temple and eye along with his engine not being the best, but this deck is fine with getting extra lands to jam big dudes. If you are going to run him though I would say 3 minimum, 4 recommended otherwise you won't be able to consistently get enough value with his minus.
I would like to play this deck in the next tournament:
Creatures:
1 Emrakul the Promise End
1 Walking Ballista
2 Kozilek the Great Distorsion
2 Ulamog the Ceaseless Hunger
4 Thought Knot Seer
Planeswalkers:
3 Karn The Scion of Urza
3 Ugin the Spirit Dragon
1 Basalt Monolith
3 Thran Dynamo
3 Trinisphere
4 Chalice of the Void
4 Grim Monolith
4 Voltaic key
2 Eldrazi Temple
2 Eye of Ugin
2 Thespian's Stage
3 Vesuva
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
SIDEBOARD
2 Wurmcoil Engine
1 Trinisphere
4 Ensnaring Bridge
2 All is Dust
4 Leyline of the Void
2 Warping Wail
What do you think about the deck?changes??
Please, Can anybody help me with the deck? I have a Legacy's tournament this week and I don't know how do the decK, please!!!!somebody
Lands, MUD, Stax, and Miracles.
I have the solution,the deck;
CREATURES
1kozilek the Great Distortion
2 Ulamog the Ceaseless Hunger
2 Walking Ballista
3 Endbringer (the best criature vs show and tell, reanimator, tokens, Eldrazi agro)
4 Thought-knot Seer
SORCERIES
2 All is Dust
PLANESWALKERS
2 Ugin the Spirit Dragon (necessary with agro and
2 Karn Scion of Urza (is great at first, defender with token artifacts 3/3 minimum and give me importants cards,the artifacts draws,big creature artifacts)
3 Sorcerous Spyglass (see de opponent's decks and pitting cards very dangerous,can exit at first with ancient tomb and city of traitors)
3 Thran Dynamo
3 Voltaic Key
4 Chalice of the Void
4 Grim Monolith
LANDS
2 Eye of Ugin
2 Urbog, Tomb of Yawgmoth
2 Vesuva
3 City of Traitors
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
SIDEBOARD
4 Leyline of the Void (the best anti graveyard decks)
1 Spatial Contortion (agro)
2 Ratched Bomb (RUG is very difficult)
1 Sorcerous Spyglass ( more pitting anti wasteland, stoneforge, jace,fetchs, vial,maze of Ith,.....)
3 Trinisphere (combo)
2 Warping Wail (combo)
2 Wurmcoil Engine vs Burn UR Delver,mirror
What do you think about the deck?,Do you agree with the explication?
Great Legacy's tournament, finish 9 with 3-2 win Blue Painters (2-0), Goblins (2-1) and Death & Taxes (2-0) and lost vs Show & Tell and Ad Nauseam (0-2) both of them. Versus agro the deck is great but versus combo need more hate, I change three sorcerous spyglass for three Trinisphere. The deck is great only need some changes
Joseph Santomassino won 1st place at the SCG Legacy Classic Rochester on 7/15/18 with the following list...
Creatures (22)
3 Walking Ballista
4 Matter Reshaper
3 Simian Spirit Guide
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
2 Ulamog, the Ceaseless Hunger
Planeswalkers (1)
1 Ugin, the Spirit Dragon
Spells (2)
2 All Is Dust
Artifacts (10)
4 Chalice of the Void
3 Grim Monolith
3 Trinisphere
Lands (25)
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
Sideboard (15)
2 Ratchet Bomb
3 Sorcerous Spyglass
2 Dismember
2 Faerie Macabre
3 Leyline of the Void
3 Mindbreak Trap
The list looks extremely consistent and I think it gives us a great direction to take this deck in the post ban environment.
I'm hoping to get some input on the correct mix of Oblivion Sower and Endbringer to play in the deck.
Endbringer can be a boon versus Show and Tell, gives you a way to ping your opponent through Ensnaring Bridge and draws you gas so it's a definite 2 of. The question is, should I play more than 2 maindeck.
Oblivion Sower has gotten better post ban. The number of fetchlands have fallen since decks don't need them to fuel their Deathrite Shamans and Stifle has made a huge comeback post ban. As a 5/8, it's a great answer to Anglers and Goyfs.
This is why I am going with a 2/2 split of both, even though my list only has room for 1 Urborg.
If you think I should cut a Trinisphere or an Oblivion Sower or a Spyglass to play the 3rd Endbringer, let me know.
This thread should probably be merged with the BigEldrazi thread in New and Developmental Decks.
Big squid won a league recently, list below. Just wondering, why do you guys think spyglass is main? Why two Basalt main over 4x Grim? Is the stage needed? Are two wastes in the side really needed? No All is Dust seems odd to me too
4 Endbringer
4 Matter Reshaper
3 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
4 Walking Ballista
2 Basalt Monolith
4 Chalice of the Void
2 Grim Monolith
3 Sorcerous Spyglass
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Thespian's Stage
3 Urborg, Tomb of Yawgmoth
3 Vesuva
2 Karn, Scion of Urza
1 Sorcerous Spyglass
2 Faerie Macabre
4 Leyline of the Void
2 Ratchet Bomb
4 Thorn of Amethyst
2 Wastes
Spyglass prevents post from getting Wastelanded. Also answers Planeswalkers, dark depths, karakas, vial, lions eye diamond or the ferchland you saw in your opponents hand. Its basically always good.
Stage and Wastes are not needed. Stage is a decent way to use your opponents Dark Depths against them and its a 2 mana vesuva that taps for mana the turn you play it, so its fine.
Basalth doesnt make any sense to me. Hes not even playing Trinisphere so Grim Monolith is strictly superior.
You can technically Needle a LED - and if your opponent has ever played Storm or Dredge he will kill you the turn after.
IMHO one of the biggest reasons to play the Spyglass main is gone as it was never a dead draw. Especially against the matchups where you are already need fast hands like Reanimator or Storm the spyglass does virtually nothing.
You better board in 3 when they are good.
Last edited by hofzge; 07-26-2018 at 10:30 AM.
Chalice on 1
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