So Caprino, are you sticking with Reality Smasher as well. I've been loving the latest list in the OP and Smasher especially.
4 Cloudpost
4 Glimmerpost
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 All is Dust
4 Grim Monolith
4 Chalice of the Void
3 Trinisphere
Sideboard
4 Leyline of the Void
3 Pithing Needle
3 Spatial Contortion
3 Cursed Totem
2 Wurmcoil Engine
The only thing I am not sure about is the sideboard. I switch back and forth between Leyline and Fairie Macabre because I am not convinced that Leyline is superior to Fairie Macabre. What do you think? Where do you side Leyline in? Just the obvious matchups or also vs stuff like Loam?
Have had a lot of time with the deck over the past week and the list in the OP continues to perform to damn near perfection.
With the numerous tourney wins for slight variations of this deck over the past year, and given the developed primer and that this thread predates the Big Eldrazi thread, I think this thread merits a move to the Established Decks forum. Thoughts?
Thank you so much for the move to Established Jander78.
For those curious, there's a ton of top 8 finishes for this deck on MtgTop8 but it's hard to find them since they are listed under widely differing names.
The easiest way to find most of them is to search for legacy decks that play both Cloudpost and Eldrazi Temple maindeck.
Yes I am playing the slight variation of it that is listed in the second post of the thread.
The only changes are...
-4 Oblivion Sower
-1 Urborg, Tomb of Yawgmoth
-1 All is Dust
+4 Conduit of Ruin
+1 Thespians Stage
+1 Breaker of Armies
The reason for the change was that I was whiffing with Oblivion Sower too often (getting fetchlands when I have no Urborg) and Conduit never whiffs.
Yes it's excellent.
But your list, that you won at Milan with, is also excellent.
I still haven't been able to establish either strategy as superior, playing some midrange guys like Reality Smashers so that you can do stuff in your early turns too and sometimes win games off the midrange guys alone, or just going all in on Ulamogs and Kozileks and playing even more mana rocks to power them out.
Caprino, It's a very busy week for me and it will take me some time to type all that out but I will do it when I get a chance to.
What has your side boarding strategy been with your Milan list? I assume you are still playing that same list but if you are playing a different list now, would love to see it.
Im having a really hard time with DnT.
I board out Chalice for 4 needle, but if i dont hit 1-2 needles, they will just lock me down.
i also board out all 3 trinisphere for 3 spatial contortion.
Somehow that does not feel enough more often than not.
Whats your plan vs DnT ?
Hi Captain Hammer !
Been testing a lot the Dynamo version, and gave a shot to the Conduit build of yours recently.
From what I tested, the rocks version seems better IMO, as we are a lot less vulnerable to Wasteland and Blood Moon (and some more narrow things like Smallpox/Sinkhole), and it ramps faster than Conduit who'll likely be sworded most of the time without providing any ramp effect.
Love Reality Smasher however.
On a side note, we should consider to merge the two topics, cause the versions are really similar.
All is Dust has been a key card for me vs DnT. In addition to the Pithing Needles, Spatial Contortions and you can even play Warping Wails in the 75 if you face this matchup a lot.
You might be right about the rocks version being better in more situations. Both versions play Grim Monolith but Thran Dynamo and Voltaic Key matter too.
The Rocks version is the first list I mentioned in my second post of the updated/recommended builds. I would also be fine with BigEldrazi being merged with this thread. This thread came first and both decks are basically the same so there's no need for two threads for the same deck/strategy.
Eldrazi ramp is fine as a boring alternative name for the deck. I think it's silly to get hung up on names in a format that routinely sees names like NicFit, Solitaire, Maverick, High Tide, Deadguy Ale, The Gate among many many obscure names. Hell, one of the earliest deck names in Magic history, Sligh, has little to do with the actual deck.
Tentacle Smash (akin to Hulk Smash) conveys the catharsis experienced when you plop down an Ulamog or when Kozilek Annihilates your opponent's board. It's the ultimate Timmy name for the ultimate Timmy deck, and lets face it, playing with massive world devouring creatures is one of the appeals of the deck. It also fits the deck well since Eldrazi are synonymous with Tentacles and Reality Smasher is a key card in many builds.
A lot of people don't really know what to call the deck. Big Eldrazi or Eldrazi Ramp is probably the most conventional. I toyed with Grimdrazi and a couple of other randoms. The main thing is a name that will distinguish it from regularly eldrazi stompy, and turbo eldrazi (12 post). Eldrazi Ramp also does not distinguish itself from 12 post or turbo eldrazi to be honest.
This is more of an issue when discussing the deck with people who don't play...this deck =)
Yes, but that's the issue with the names Eldrazi Ramp and Big Eldrazi. In addition to being boring names, both names can easily be confused as describing Turbo Eldrazi and even some Eldrazi Stompy lists.
This is the first decklist and thread posted anywhere regarding any Cloudpost based colorless pure Eldrazi decklist that I am aware of and thus Tentacle Smash is the name that the deck has had for the longest. Plus like I said, being named after Hulk Smash, it is the ultimate Timmy name for the ultimate Timmy deck.
Hi Captain,
I've MPd you in order to establish a sideboard guide (to feed the primer primarily).
Let me know if you're interested, or not.
Thanks for the excellent PM Chris. I'm definitely interested in seeing your sideboard write up. Feel free to post it into the thread directly and I'll update one of the opening posts with it.
For anyone curious about the deck's curve, I encourage you to goldfish with it here: http://tappedout.net/mtg-decks/tentacle-smash/
It will give you much better perspective on how the decklist in the OP functions.
Last edited by Captain Hammer; 06-25-2017 at 09:55 PM.
Hey Caprino,
I will say that the one main weakness I note with your tourney winning decklist is that it seems very light on threats.
As always, Chalice and Trinisphere are amazing at locking up the board. And the deck gets flooded with mana quickly but between counters/discard taking out the one of two big dudes you top deck, wastelands taking out Eye of Ugin or just bad luck, I've encountered many situations where there just wasn't anything to spend this mana on.
I feel that's the main strength of the list in the OP. It also locks up the board, generates obscene amounts of mana quickly and uses All is Dust to clear your opponents board but between Reality Smasher and Conduit of Ruin it helps you establish a much more sturdy board presence early on and Conduit serves as yet another means to tutor up giant threats once you have the mana to play them.
I encourage you to try it out, or if not atleast goldfish with it to get a sense of how it functions: http://tappedout.net/mtg-decks/tenta...sh-1/playtest/
I am at a point where I am 100% pleased with the performance of the maindeck listed in the OP. Conduit of Ruin has found me the key card enough times that I am certain it was the right call to go back to maindecking it. The one and only slot that I am weighing replacing is the singleton Breaker of Armies. It's essential to have 7 or 8cc colorless spell to grab with Conduit or Eye when you don't have the mana to cast a Titan. The options are very limited if we stick with Eldrazi but would a silver bullet like Platinum Angel or Platinum Emporion in place of Breaker of Armies make more sense, eventhough it isn't an Eldrazi?
Or
In addition to the absurd strength of an early Chalice or Trinisphere, another thing this deck has is inevitability. If you can stay alive long enough, you WILL win the game, and against several matchups, the Angel or Emp would give it this survivability when you don't have an All is Dust in hand. However, by not being able to make use of Eye of Ugin and Eldrazi Temple, these cards can cost almost as much mana as a Titan. The Angel is much easier to cast than the Emp but is it too vulnerable?
Otherwise, the sideboard for the deck in the OP is the one other thing that I am not 100% sure is optimal.
Leyline and Pithing Needle are obvious inclusions. Endbringer is a tutorable answer to Show and Tell and the mirror match which is rising in popularity, so it stays. However with so many possibilities for colorless creature silver bullets that can be tutored up with Eye of Ugin, it seems not to devote some sideboard space to them is a mistake. Should Wurmcoil Engine get sideboard space? Should Revoker or Metamorph?
There are currently 1 users browsing this thread. (0 members and 1 guests)