@Barook
Yeah, that is strictly better. EDIT: Plus, I just found the "why" on the 2nd Plains. I knew I had a reason and had forgotten it. I only own 3 Caverns online and have been too cheap to buy the 4th.
@Delvis
Ghost Quarter is a very interesting option. I dunno if I am sold on trying it immediately, but I'll certainly be riding this Eldrazi train out, so I am sure I'll be trying lots of different things.
Personally, I'd love to call the deck Ramen Stompy, but oh well.
Did someone also watch Andrea Mengucci's videos on CFB? He's championing Mishra's Factory over Wasteland and I can see why. While having Wastelands, I actually didn't use them too often, particularly against Wasteland decks. I needed the mana. For now, I'm trying factories.
I'm also wondering if there is a bit more to be said about mulliganing, particularly vs. certain archetypes. I feel there is a lot to be gained from knowing how to mulligan well with this deck, and in testing, I had a few hands that I regarded borderline keeps that turned out great (especially with the scry). Do you have general rules for mulliganing?
Budget reasons aside, I had the same line of thought with my original GW build that you don't want to kill your own lands. Factory has some advantages over Wasteland, but Wasteland is also the better card in certain match-ups like the mirror or when you want to get of some annoying lands like Ports.
Dear God, no. Don't turn from Dice_Box into a Dick_Box.
Eldrazi Stompy
Lands
4x Ancient Tomb
4x Cavern of Souls
2x Crystal Vein
2x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
1x Urborg, Tomb of Yawgmoth
2x Vesuva
4x Wasteland
Creatures
4x Eldrazi Mimic
2x Endbringer
4x Endless One
2x Oblivion Sower
4x Reality Smasher
4x Thought-Knot Seer
Instants
2x Dismember
1x Warping Wail
Sorcery
1x All is Dust
Artifacts
2x Chalice of the Void
2x Crucible of Worlds
2x Mox Diamond
2x Sensei's Divining Top
2x Umezawa's Jitte
Notes:
Crucible of Worlds - Really good since the deck dies to Wasteland. Also you can do your own Waste-lock if needed. Also very good with Mox Diamond, Crystal Vein, and City of Traitors.
Sensei's Divining Top - This deck suffers one of the big problems D&T suffers which is top decking. Every match I've drawn top I've felt that I have had a more efficient game. I'd recommend two, it's good if you draw it, but no huge deal if you don't. Also it gives you more keep-able hands.
All is Dust - I like the card and it can just blowout a late game. It also costs 2 less due Eye of Ugin.
Vesuva - This is really sweet. It's great in the mirror match, it's great when you're playing against decks that run Cavern of Souls. Also there are plenty of decks that run lands that this deck runs.
Sideboard
2x Dismember
2x Grafdigger's Cage
1x Karakas
2x Mindbreak Trap
2x Pithing Needle
2x Ratchet Bomb
2x Phyrexian Revoker
2x Warping Wail
This is my take. But try out Sensei's Divining Top. I have been greatly pleased by it.
"Gobble Gobble"
You are killing all my fun.
A realistic point, I do not think Holly can change the title, I think I have to. So if there is to be a name change, he calls the shot's because he wrote the primer. If I am asked to change the title I will, but if not people will just have to accept things as they are.
Just to add, this does feel like a slightly under powered Shops deck. It's not as explosive, it's not quite as controlling but they do feel much the same. This is much closer to Shops for me then MUD is. While Shops is a deck named after Mishra's Workshop, it's a deck built around the concept of locking out mana while building a non symmetrical mana advantage for yourself. That is also how this deck plays.
So while the deck of course can not utilise Mishra's Workshop, the concept behind the decks that do is alive here. Now while I agree the name looks out of place, as a Shops enthusiast it does not feel out of place to me.
Hey there,
I chose the name because I feared otherwise some people might lament about it, oh the irony.
However I don’t care about it so change it to just “Eldrazi Stompy” or Tentacle Love, Japanese Porn, Killer Eldrazis from outer Space (or blind eternities) or the name from some Lovecraft story, I could provide some ideas of those.
So yeah Dice_Box, please change the name to Eldrazi Stompy, thank you :)
I’d also enjoy some more feedback and what I could write/do better about the actual primer, not just its name :)
Anyway some good news: I couldn’t sleep last night so managed to write a bit more.
-Fixed some brainfarts (though there are still way more in the text, I’m terrible at proof reading, specially myself)
- Added Rishadan Port
- Added Lotus Petal
- Added the benefit of Ghostquarter as poor mans fetchland
- Added matchups for: Infect, Reanimator, Dredge, Burn, Painter
I'm curious, where are you getting "this deck dies to wasteland" from? That's not been my experience at all, so I'm genuinely curious why you feel this way?
My biggest problems (by orders of magnitude) are how to deal with Blood Moon and Ensnaring Bridges, without splashing a color for something like World Breaker. Those cards are a SERIOUS pain to deal with and all the "normal" options (Ratchet Bomb, All is dust, etc) are all very slow....
Really considering trying out O. Stone as an alternative.
Oh, come now. It's tongue-in-cheek, anyway. Just imagine it:
[DTB] My Tentacle Romance (Eldrazi Stompy)
-sheds tear- It's beautiful.
Anyway, I'm just playing around. Like I said, I'm painfully aware how alone I am in wanting to call it that. :P Sorry Dice_Box, I don't think there's enough interest to change it to MTR.
Regarding O-Stone, that's one that's been sitting in the back of my mind recently, too. That and Nevinyrral's Disk. Disk is faster than Ratchet Bomb off the top but is less surgical. Stone is quite expensive.
Roses are colorless.
Violets are colorless.
Everything is nothing.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
I usually play Goblins and in my matchups, whenever I waste two of the Sol Lands, the Eldrazi deck has a hard time recovering. So being able to get back those lands later in the game has been working well when I test. Also I find that I personally have very bad mulligans, so I may just not be having the luck and speed other players have been getting!!
It's no lands = no spells mentality.
I do agree that Blood Moon and Ensnaring Bridges are harder to deal with. I run them in my own sideboard for Goblins.
I like Oblivion Stone though! I'll try it out myself.
"Gobble Gobble"
Nevinyrral's Disk is a good suggestion and can easily be pushed through with a blood moon already in play. I like this alternative, I think Ill try a couple of copies in my sideboard when I play again next.
You're absolutely right in that O Stone is quite expensive, so it wasn't my favorite choice to suggest (just the first thing that seemed to pop into my head). At that point, might just be better off playing All is Dust instead, at least it doesn't affect your side of the board.
I'll give Disk some love and see how it fairs, right now we really need a colorless way to remove those hate cards that will likely be coming up in droves as this deck gains popularity.
We're resorting to Nev Disk now? I look forward to hearing how it worked for you, but I'm a bit skeptical. At this point, how long before Eye of Doom enters the discussion? At least is enters untapped and has a higher floor than Disk.
Couldn't agree with you more. Eldrazi Shops doesn't make fit the deck at all. A.) It is a stompy deck running the classic Sol Land manabase ala the traditional Fairy Stompy, Angel Stompy, Dragon Stompy, Demon Stompy and Beast Stompy decks. B.) It doesn't even play Mishra's Workshop. C.) The name makes me picture a Chituchuli getting groceries.
Whoever came up with that nonsensical name and why is it being used in lieu. of just calling the deck what it is, Eldrazi Stompy.
Honestly, I'm just looking for a credible way to get rid of Blood Moon and Bridges. All is Dust (so far) has been the best option I've tried but at 7 mana and having all your sol lands shut off, it's sometimes way too expensive.
Nev Disk probably isn't correct either but I'm not entirely sure what the best route to go is against these type of cards.
I actually quite like Ports of your own in that slot. Doesn't disrupt Lage which is certainly annoying, but it does turn off enemy mana while still allowing you to keep yours, opens up turns where enemy can't Port you and, as you said, you want the mana around anyways a fair bit of time but so it gives you a disruptive land that sticks with you for when you need the mana.
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