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Thread: BigEldrazi

  1. #721

    Re: BigEldrazi

    Quote Originally Posted by TTX View Post
    Thanks for sharing JeezXrist, great name btw. Even though you’re not playing CotV, Sorcerous Spyglass is superior to Pithing Needle for the Peek effect. You almost always can afford 2D mana anytime you can afford 1D, and knowing what your opponent is playing simultaneously to a nerfing greatly enhances win percentages. Blindly naming Wasteland Turn 1 is not always the best move.


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    Spyglass is superior because I see hand my opponent...i think jeez play pithing needle vs first turn wasteland. No play city and is difficult play spyglass first turn...(only ancient tomb)

  2. #722
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    Re: BigEldrazi

    Quote Originally Posted by TTX View Post
    Thanks for sharing JeezXrist, great name btw. Even though you’re not playing CotV, Sorcerous Spyglass is superior to Pithing Needle for the Peek effect. You almost always can afford 2D mana anytime you can afford 1D, and knowing what your opponent is playing simultaneously to a nerfing greatly enhances win percentages. Blindly naming Wasteland Turn 1 is not always the best move.
    Sorcerous Spyglass is definitely superior. Thing is, the consistency of playing them earlier is quite small since I don't run City of Traitors.

    I think everyone will agree that lands being destroyed earlier, like in turns 2 and/or 3 is quite daunting. Much worst if manarocks are not around in the early turns. Yes, an early Pithing for Wasteland is not always a good play but it will make sure that you'll come up with other threats in an earlier time provided with an absurd amount of mana.
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  3. #723

    Re: BigEldrazi

    Quote Originally Posted by JeezXrist View Post
    Sorcerous Spyglass is definitely superior. Thing is, the consistency of playing them earlier is quite small since I don't run City of Traitors.

    I think everyone will agree that lands being destroyed earlier, like in turns 2 and/or 3 is quite daunting. Much worst if manarocks are not around in the early turns. Yes, an early Pithing for Wasteland is not always a good play but it will make sure that you'll come up with other threats in an earlier time provided with an absurd amount of mana.
    Write side guide vs tiers deck.. Thanks. I am curious

  4. #724
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    Re: BigEldrazi

    Quote Originally Posted by caprino View Post
    OK no chalice...why no trini main deck?
    As what've Tucane said, Trinisphere is only good if played early or in turn 1. Other than that, then it's of no use anymore since they already landed a threat. Safe to say, it is good every now and then, but it won't be in the mid-game or the latter part of the game since your opponent can just move around it.

    Trinispheres and Chalices are definitely good, but there are just games that you don't have much need of them.

    Also, I am found of adjusting the deck every tournament. I don't play the same list twice. What I know for a fact in our meta is that there are a few people who plays decks that have a higher win rate against ours ( ex. Combo / Burn ) so why do I have to bother coming up with a strategy that will beat a few troublesome decks rather than focus on the flexibility of the deck to beat the other majority?

    For now, this is just me adjusting to the meta here in our country and probably if I'm overseas then I might adjust to the default shell. ;)
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  5. #725

    Re: BigEldrazi

    Question for everyone- How important is Grim Monolith here? I've seen some lists do well without it (Like http://mtgtop8.com/event?e=18296&d=313434&f=LE), but I'm not sure if they just couldn't afford it or what.

  6. #726

    Re: BigEldrazi

    Quote Originally Posted by SquadronHawk View Post
    Question for everyone- How important is Grim Monolith here? I've seen some lists do well without it (Like http://mtgtop8.com/event?e=18296&d=313434&f=LE), but I'm not sure if they just couldn't afford it or what.
    This list dead vs lands, agro loam, back to basic ecc...i think 4x Grim monolith is necessary

  7. #727
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    Re: BigEldrazi

    Quote Originally Posted by SquadronHawk View Post
    Question for everyone- How important is Grim Monolith here? I've seen some lists do well without it (Like http://mtgtop8.com/event?e=18296&d=313434&f=LE), but I'm not sure if they just couldn't afford it or what.
    The list you linked is just Eldrazi Stompy with a minor Eye of Ugin/ramp plan to solve problems down the line. Eldrazi Stompy doesn't usually run Monolith 'cause it curves out at 5-6 and has a large number of 2-4 drops so it focuses on threats rather than ramp. Eldrazi Ramp is about ramping and dropping bombs. The only early plays the deck can make are accel, lock pieces or some defenses and the gameplan involves getting to ~7-10 mana and dropping enough nukes for the enemy to go down. This is why it's so different.
    Last edited by Eldariel; 02-08-2018 at 07:06 AM.

  8. #728

    Re: BigEldrazi

    I'm thinking of trying out mox diamond as a replacement for basalt or Dynamo. It ups the odds of 2 mana on turn one, opening up Monolith, chalice, and sphere openings. It's a terrible draw after the fact but speed.
    Thoughts?

  9. #729

    Re: BigEldrazi

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I'm thinking of trying out mox diamond as a replacement for basalt or Dynamo. It ups the odds of 2 mana on turn one, opening up Monolith, chalice, and sphere openings. It's a terrible draw after the fact but speed.
    Thoughts?
    Colored mana is not that helpful. The colorless aspects of Monolith/Dynamo is essential in the face of Blood Moon.


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  10. #730

    Re: BigEldrazi

    Quote Originally Posted by TTX View Post
    Colored mana is not that helpful. The colorless aspects of Monolith/Dynamo is essential in the face of Blood Moon.


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    Colorless mana, no. But having a turn one play is.
    I also think that between Grim Monolith, dust, ugin,and newlamog blood moon isn't a significant threat.

  11. #731
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    Re: BigEldrazi

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Colorless mana, no. But having a turn one play is.
    I also think that between Grim Monolith, dust, ugin,and newlamog blood moon isn't a significant threat.
    I also tried using Mox Diamonds for this deck. Yeah, most of the time you get an explosive play (1st turn Trinisphere) Also, there are a lot of times that you don't have a need for the Mox Diamond and you'd rather play the land instead of pitching it to the artifact.
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  12. #732

    Re: BigEldrazi

    I have tested Mox D as a 3-of, but it often felt subpar or awkward.

    Example hand; E.Temple, Cloudpost, Glimmerpost, Mox D, TKS, Chalice, Ulamog

    Here we can have turn 1 chalice into turn 2 Tks, but it will likely cost us our Cloudpost and stunt our lategame mana. We could also turn 1 chalice into turn 3 TKS to keep the Cloudpost, still losing a 2-Mana Eldrazi land in the process.

    Except for excess Eye of Ugin's, our lands are often too valueable for these 1 for 2 shenanigans, also we don't play crucible or other means of land-recursion.

  13. #733

    Re: BigEldrazi

    Quote Originally Posted by Tucane View Post
    I have tested Mox D as a 3-of, but it often felt subpar or awkward.

    Example hand; E.Temple, Cloudpost, Glimmerpost, Mox D, TKS, Chalice, Ulamog

    Here we can have turn 1 chalice into turn 2 Tks, but it will likely cost us our Cloudpost and stunt our lategame mana. We could also turn 1 chalice into turn 3 TKS to keep the Cloudpost, still losing a 2-Mana Eldrazi land in the process.

    Except for excess Eye of Ugin's, our lands are often too valueable for these 1 for 2 shenanigans, also we don't play crucible or other means of land-recursion.
    This was going to be my plan. How did it work against wasteland?
    How effective were the t1 chalice or trini or Monolith?
    If not diamond, then petal?

  14. #734

    Re: BigEldrazi

    I just got another Top-8 with my build in a Legacy Challenge. I played 3 Azor's Gateways to test them out and they were pretty solid. I flipped it once but the filtering effect was pretty valuable even when I didn't get to "ultimate" it.

    I only lost in the last round of the swiss to a punishing fire/deathrite shaman deck after making a mistake of exiling Ulamog and keeping Kozilek at the end when I should have kept Ulamog and dying to Ob Nixilis ultimate (lol).

    And I lost in the Top-8 to classic Grixis Delver Daze/Spell Pierce/Force/Wastelands. I lost G1 and won G2 and had a shot to win G3 but he had double Wasteland and I got greedy by playing Cloudpost #1 and Cloudpost #2 back-to-back when if I had baited out the second Wasteland with an Ancient Tomb I probably would have had a good shot to win the game because I had Ugins in hand and he only won the game with Delver/2xDRS on the board.
    - 'Pathy' on MTGO
    - Eastern PA player

  15. #735

    Re: BigEldrazi

    Quote Originally Posted by MGB View Post
    I just got another Top-8 with my build in a Legacy Challenge. I played 3 Azor's Gateways to test them out and they were pretty solid. I flipped it once but the filtering effect was pretty valuable even when I didn't get to "ultimate" it.

    I only lost in the last round of the swiss to a punishing fire/deathrite shaman deck after making a mistake of exiling Ulamog and keeping Kozilek at the end when I should have kept Ulamog and dying to Ob Nixilis ultimate (lol).

    And I lost in the Top-8 to classic Grixis Delver Daze/Spell Pierce/Force/Wastelands. I lost G1 and won G2 and had a shot to win G3 but he had double Wasteland and I got greedy by playing Cloudpost #1 and Cloudpost #2 back-to-back when if I had baited out the second Wasteland with an Ancient Tomb I probably would have had a good shot to win the game because I had Ugins in hand and he only won the game with Delver/2xDRS on the board.
    Great job!
    For those who can't wait to tomorrow, can you post the full list?

  16. #736

    Re: BigEldrazi

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    This was going to be my plan. How did it work against wasteland?
    How effective were the t1 chalice or trini or Monolith?
    If not diamond, then petal?
    Sometimes it was efficient for getting ahead early (trinisphere), others it felt like it didn't make any difference at all. Was fine vs Wasteland but it didn't help much vs multiple waste, as we cant cast much off Land+Diamond. I would rather play Key or Spyglass or both.

    Petal has been a consideration, as has Spirit Guides which answer Daze efficiently, like in Eldrazi Stompy.

    I will test it soon, but i have a feeling that losing a card isn't worth it.

  17. #737

    Re: BigEldrazi

    I really don't like Petal except in combo decks or fast aggro decks that don't mind the card disadvantage...

    And I really don't like Mox Diamond except in decks that can recur lands from the graveyard (either with Life from the Loam or Crucible of Worlds). If you include Crucible of Worlds it can work but then you're kind of building a different deck, imho.
    - 'Pathy' on MTGO
    - Eastern PA player

  18. #738

    Re: BigEldrazi

    Quote Originally Posted by MGB View Post
    I just got another Top-8 with my build in a Legacy Challenge. I played 3 Azor's Gateways to test them out and they were pretty solid. I flipped it once but the filtering effect was pretty valuable even when I didn't get to "ultimate" it.

    I only lost in the last round of the swiss to a punishing fire/deathrite shaman deck after making a mistake of exiling Ulamog and keeping Kozilek at the end when I should have kept Ulamog and dying to Ob Nixilis ultimate (lol).

    And I lost in the Top-8 to classic Grixis Delver Daze/Spell Pierce/Force/Wastelands. I lost G1 and won G2 and had a shot to win G3 but he had double Wasteland and I got greedy by playing Cloudpost #1 and Cloudpost #2 back-to-back when if I had baited out the second Wasteland with an Ancient Tomb I probably would have had a good shot to win the game because I had Ugins in hand and he only won the game with Delver/2xDRS on the board.
    I see you list on tc deck....i think changes - 3 azor's + 3 coercive portal.

    What do you think?

  19. #739

    Re: BigEldrazi

    Quote Originally Posted by caprino View Post
    I see you list on tc deck....i think changes - 3 azor's + 3 coercive portal.

    What do you think?
    No, Coercive Portal is strictly a sideboard card.

    Azor's Gateway has the potential to be a maindeck mainstay... still need to test more to really determine.

    Coercive Portal is too slow to be maindeck - it only really is worthwhile vs. grindy controlish decks. Whereas Azor's Gateway lets you filter cards immediately in a deck that lacks card quality/card advantage. And of course, the "ultimate" payoff when you flip it.
    - 'Pathy' on MTGO
    - Eastern PA player

  20. #740

    Re: BigEldrazi

    Quote Originally Posted by MGB View Post
    No, Coercive Portal is strictly a sideboard card.

    Azor's Gateway has the potential to be a maindeck mainstay... still need to test more to really determine.

    Coercive Portal is too slow to be maindeck - it only really is worthwhile vs. grindy controlish decks. Whereas Azor's Gateway lets you filter cards immediately in a deck that lacks card quality/card advantage. And of course, the "ultimate" payoff when you flip it.
    My meta is more wasteland deck (lands, team America, grixis, death and taxes,maverick ecc) i think you list is good. Voltaic key help me vs wasteland. Next time I test you list. Thanks

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