Look at DEATHRITE1221's deck on this list. It went 5-0 and has 3 gateways.
https://magic.wizards.com/fr/node/1252286
4 - 0 at a local paper tournament with the following list:
Main (61)
Creatures (16)
4 Thought-Knot Seer
4 Endbringer
4 Wurmcoil Engine
1 Kozilek, Butcher of Truth
3 Ulamog, the Ceaseless Hunger
Spells (19)
4 Chalice of the Void
4 Grim Monolith
4 Sorcerous Spyglass
4 Thran Dynamo
3 Ugin, the Spirit Dragon
Lands (26)
3 Eye of Ugin
3 Urborg, Tomb of Yawgmoth
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Thespian's Stage
Sideboard (15)
4 Walking Ballista
3 Trinisphere
4 Leyline of Sanctity
4 Leyline of the Void
2-1 vs Miracles
2-1 vs Nic Fit (blue)
2-0 vs Maverick(black)
2-1 vs Eldrazi
Wurmcoil was a house as usual, while Endbringer could have been Sower or any 5-6cc Eldrazi in the face of StP (I luckily managed to dodge Lands & Sns). I like playing 26 lands and the additional Urborg, making Tomb/Ugin draws better. Felt solid all through, even managed to win with less than stellar openers due to the inherent power of the bombs.
Thanks man!
Thespian is slower, but more flexible overall. Also it doesn't give sketchy opening 7's with Eye/City like Vesuva does. As a bonus, I have won a few games due to copying opposing wastelands Eot in tight scenarios to make way for Eye of Ugin and it can steal a game vs lands if they are unprepared/sloppy.
Agree, spyglass has been one of the best cards in this deck since release.
Yesterday I play 3 league on mtgo 5 0...4 1... 3 2...very very good...
http://mtgtop8.com/event?e=18208&d=312795&f=LE
Congratz !!
I'd like to hear you on 4 Vesuva, 2+2 Thorn.
Ratchet seems nice vs Back to Basics that i keep on facing games after games these times.
Congratz Caprino!
Gz, nice runs and results - but why thorn/vesuva?
I am not sold on Thorn - yes, while it can be good T1 this deck isnt strong for T1 plays (compared to other Eldrazi&Stompy builds) cause you only have tomb and clearly would avoid most T1 City plays unless you have a good hand to follow up and knew against what you play. So its also common to start with T1 cloudpost or Eye&Temple etc.
Compared to Trinisphere all cc1 Stuff suffer more from Trinisphere including Creatures (legacy means: lots of cc1-2 creatures around) while thorn does nothing vs creatures and making cc1 Cantrips/Countermagic "only" cost 1 more. I guess it can be good if it hits the field early and MODO is still often more combo around than common.
The problem is, Thorns tax, while good at the beginning, isnt really strong later, especially vs Control decks like C.Pile or new Miracles that have more than enough mana later for +1 Spellcost. On the other side it will affect a lot of our own stuff and while the deck is on fire if the manabase works it will struggle fast vs manadenial or bad draws. Casting cc8 All is Dust, or cc9 Ugin can be hard to and only makes Daze&Co better in these situations. Open with Thorn eating a Wasteland and looking at a Hand with Monolith, Sphere etc also can be a bad move if your opponent is able to follow up with a fast threat.
I would clearly play any Warping Wail over Thorn, even if its combined with Trinisphere.
Running 8 high end bombs leads also to clunky hands and without key or dynamo/sower (aka other ramp) it really relys on a) draw enough lands, which still take turns and b) getting that spyglass online early to avoid Wastelands both elements while you sit down and watch until you can release your handcards.
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Ratchet Bomb is fine, card gets better with Key but overall not a bad sideboard tech.
TEAM MtG Berlin
Another event stolen by Big Eldrazi : http://mtgtop8.com/event?e=18254&d=313196&f=LE
Original list from navi_stabber if I'm not wrong, successfully played by Caprino recently and piloted here by a good french player.
Interesting things are maindeck Spyglasses, no Dynamo/Key, and really little midgame threats.
Same gameplan as MGB's list, playing a lot of high end threats, and everything else in the deck is here to help you to reach the 8/10 manas safely.
Has anyone tested with Azor's Gateway yet and if so can you report on how you felt about the card?
I haven't really had much time to play on MTGO lately but I'm dying to get back to testing Eldrazi Post (both the non Voltaic Key and the Voltaic Key versions) after spending the past few weeks playing Steel Stompy and plain Eldrazi Stompy on MODO.
I want to figure out if the Voltaic Key versions (possibly with Azor's Gateway) are the best or if going the non-Key route (with more disruption like Sorcerous Spyglass and Thorn in their place) is better...
- 'Pathy' on MTGO
- Eastern PA player
I'm still on the fence regarding Voltaic Key. It provides super ramp, though without a rock, it's terrible, also, the whole dissonance with Chalice of the Void...
I really like Azor's Gateway for the looting effect. The flip is excellent, but I cannot stress enough how helpful the selection is.
I'm also not sold on the key... it has 1 use imo and that's to turn 1-2 a TKS. I think in every other situation it's a win more.... Once you lock down the board with 3sphere to chalice...I think pumping out a 10 drop with key a turn faster or slower isn't going to make a difference. Of course there are times where it will win the game, but there are more times having 4x of Spy Glass or gateway will also win you the game...
I think key mattered more when the deck was just satrting out and was overloading on giant 10 drops...now with wurmcoil, endbringer etc filling the slots...it's less crucial
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