I've added a full set of Matter Reshaper today because I started noticing that I was bricking with too many high mana intensive threats. I'm currently splitting my Ugins between the main and the side now, and debating what do with All is Dust.
The good thing about Ugin is that he's a swiss army knife. The most important is the -x, but the Ghostfire ability is great, most notably if I find myself locking the board down with Ensnaring Bridge. I haven't gotten the ultimate in this deck yet, but from the past decks, if I ever do, I know it basically spells the end of the game.
"Let go your earthly tether. Enter the void, empty, and become wind."
Yesterday my list 30 land (pithing needle main deck) win 5 1
G1 Vs ant win 2 1
G2 Vs land lose 1 2
G3 Vs dark depht win 2 0
G4 Vs deathblade win 2 1
G5 Vs bugr win 2 0
G6 Vs ur delver win 2 0
I think next big tournament i play this version.. Pithing needle main deck is very strong...and in new meta post bann sensei this version is more solid
Playing Big Eldrazi for a while now. Played about 150 matches so far. The first week after the top ban I felt no difference in matches. But then the meta changed (at least online). Before Top-Ban I won about 65-70% of my matches, one week later it was about 50%. Thatīs a lot. The reasons are:
- more Delver in all variants
- all in all more creature based decks with too many early threats
So I made some changes. I think, we have to play more cards to interact with our opponents. Playing a turn 4 Ulamog often isnīt enough because weīre way too much behind. Many times I had the following situation: Opponent turn 1 Delver, I play land, He flipps Delver, plays wasteland. Then we need another 2-4 turns to come back. we cast a spell and it getīs countered. So weīre pretty dead. I hate that and it happened way more often after top-ban.
- I added warping wail and spatial contortion to handle the early threats and counter some shit like hymns, natural order, green sun zenith ...
- I cut Grim monolith and Dynamos. On the one hand you lose some explosiveness, but you get more consistency. I agree with caprino, that 29-31 lands are pretty solid (e.g. they are safe to Thoughtseize and cards like Kolaghans Command, that you see more often now).
- I also play Needle because we need weapons against wasteland, Jace, Liliana, DRS and many other shitty cards.
- I Play Kozileks Channeler.I not sure about this card yet, but it did a great Job so far. It is safe to Abrupt Decay and Fatal Push. You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents. And of Course it ramps your mana. I had quite a few matches, where my opponents couldnīt handle it. I think it is a very underestimated card!
So this is what I came up with.
Creatures:
4 Ulamog ceaseless Hunger
3 Kozileks Channeler
4 Thought Knot Seer
4 Oblivion Sower (=> great Blocker and good mana Ramp in combination with Urborg)
1 Kozilek Butcher of truth
Instants/Sorceries:
3 All is Dust
3 Warping wail => too strong to be ignored
2 Spatial Contortion => tried 2 Dismember first but 4 Life to kill a DRS or a Thalia ... is just to much
Artifacts:
4 Pithing Needle
4 Trinisphere
Lands:
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Urborg
3 City of Traitors
I "only" play 28 lands because of the 3 Channelers.
Sideboard: (Iīm trying out some things. So would like to hafe some comments on it)
4 Leyline of the Void
2 Wurmcoil Engine (against Eldrazi, burn, UR Delver, Nic Fit ...)
2 Endbringer (against SnT and the just named creature decks)
1 Dismember (KotR, Gurmag Angler ...)
2 Phyrexian Revoker (against Food Chain, Elves, planeswalkers) => not sure about it yet
3 Thorn of Amethyst (against Belcher, Storm and every other combo shit)
1 Warping Wail
I would love to get some comments on it. Spend lotīs of time working on this list and hope to get some feedback.
Had a solid 5:0 run today, beating UR Delver, Eldrazi, BG Pox, RG Lands and UWR Standstill.
I trimmed my maindeck a little bit, now a 3:3 M.Reshaper/O.Sower and 2:2 Urborg/Vesuva split. I can't imagine to cut all the mana artifacts for more land drops - monolith and dynamo (paired with key) speed up most games and will ensure that you are still able to win if your manabase is attacked (Wasteland/Port/Moon) For example today i have won vs lands against loam+waste only on the back of my artifacts. Land count is still 25 so more or less as low as possible but with artifacts, reshaper and sower and only 5 big eldrazi (for me more than enough if you avoid to many clunky hands) it feels alright.
More smaller creatures will also ensure you can pressure your opponent or at least defend enough while you are build up for the big ones/all is dust to end the game. Reshaper/TKS/Sower are quite easy to cast in most cases. I have also 3:3 Endbringer/Ballista at Side to get more dudes&removal if needed. Each opponent will simply try to prevent the ramp-idea of this deck because most decks will struggle once you hit 10 mana+ and cast ulamog&friends or starts tutoring with eye.
I also have cutted leyline as a test - always found it bad to either mulligan for it or to accept that is nearly uncastable in most cases. Hands with Chalice&Co are still fine and i like to have usable topdecks as a hatecard. So i am back with 3x Faerie and 1x Karakas at side.
TEAM MtG Berlin
according to what MD said i think it's
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
3 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
// 3 Artifact
SB: 3 Pithing Needle
// 9 Creature
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 3 Faerie Macabre
// 2 Instant
SB: 2 Warping Wail
// 1 Land
SB: 1 Karakas
I've come to similar conclusions. Definitely going with matter reshapers. I bricked on lands even with 27 and on crucial o. Sowers I end up blanking against dnt (3rd time in a row). They feel bad against combo but meh. I am going to move things around like above and go for needle in the main too but keeping the rocks.
Here is one of my matches from Monday: https://youtu.be/37zIiDCZhcc
Its agains Dragon Stompy.
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It was my first time against dragon stompy. I told the guy that after too and we laughed about it.
I had done so well against dnt in the past I kept risky hands in the 3rd round and lost bc of it. He also drew perfect too, 3 wastelands into a port and a Thalia. Gg. I'll be embarrassed if that one gets posted lol.
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Today i saw the reason why we should use "the power of legacy" and run artifacts over more lands:
I got a nut hands against unknown opponent (Sneak & Show) and it went like that:
On the play Game 1;
turn 1: City>G.Monolith>Key>TKS (Opponent has 2 Show, so i grap the Cantrip)
turn 2: City tap, untap/tap Monolith, Temple, cast O.Sower (9 Power T2 is already fine)
his turn 3: he cast show and i had good old Kozilek at my starting hand too and annihilate his field with 4 permanents..
On the play Game 3;
turn1: Tomb>G.Monolith>G.Monolith>Key>Dynamo(!)>untap 1 Monolith
turn2: Eye (Ulamog already in hand decided to wait one more turn), search for TKS end of his turn
turn3: Urborg, cast TKS (aka Protection), cast Ulamog(!) destroying his two lands
Overall this feeled like playing combo and i knew it was super lucky but it also shows that you can go nuts with this deck and sometimes you need moments like this to win tournament games. I would never play this deck without Monolith/Dynamo/Key interaction.
Another note about Walking Ballista - my favourite guy at side - played vs infect (G2), turn 1 Tomb into Ballista, kill noble h.; turn 2 powering out 4 Mana for 2nd Ballista as a 2/2, killing b.agent next turn and after that stick on the field with more counters, beating my opponent and laughing about his inkmoth hits because he can't pump it anymore if you can control the stack too. Having common removal spell in this situation will not help because it a) can't beat your opponent and b) you need to hold up mana every turn and c) you only trade 1:1 or if you are unlucky simply catch a counter and do nothing.
@build - see above P.E. encoded it already - today+yesterday my record is now 12:1 in matchups which feels good.
TEAM MtG Berlin
do you play this list?
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
3 Matter Reshaper
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Vesuva
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
// 3 Artifact
SB: 3 Pithing Needle
// 9 Creature
SB: 3 Walking Ballista
SB: 3 Endbringer
SB: 3 Faerie Macabre
// 2 Instant
SB: 2 Warping Wail
// 1 Land
SB: 1 Karakas
Yes, he replied in the previous comment about that.
Yesterday I played in 48 players tournament with this build:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
4 Grim Monolith
3 Trinisphere
3 Voltaic Key
3 Thran Dynamo
// 15 Creature
2 Walking Ballista
4 Thought-Knot Seer
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
// 25 Land
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva
2 Cavern of Souls
// 3 Sorcery
3 All Is Dust
// 15 Sideboard
SB: 3 Pithing Needle
SB: 2 Ratchet bomb
SB: 3 Spatial Contortion
SB: 4 Leyline of the Void
SB: 3 Warping Wail
2-1 Grixis Delver
2-0 BR reanimator (he made 2 huge misplays both games)
0-2 BG Turbo Depths
2-1 Eldrazi Aggro
0-2 Eldrazi Aggro
2-1 Duke BUG (TNN, Leovold, Hierarch)
4-2 total
I want to try Reshapers. Wurmcoils are awesome. Autowin against BUG.
I am confused with this sentence. What do you mean?
Channeler costs 5, so you can't cast it in this deck from 2 lands.You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents.
I tried the reshapers but never drew them. I went 1-3 winning against dnt but losing to turbo depths and then losing twice to aggro loam. Double diamond into a bob and wasteland start one game and an immediate loam lock LOL. Horrible. My meta is packed with lands and loam. Im givin Big Eldrazi a rest for awhile and switching to something with crop rotations and bogs. This deck is a lot of fun in a more diverse meta tho and can be a blast. I found the dredge matchup tough btw. The games were surprisingly interactive (I run 2 warping wail main which helped a ton, also good against show and tell).
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Boy I hope this new Predict/Portent Miracles build becomes really popular!
It's like a crappier version of the old Miracles that's even easier to crush with this deck. If the "new" Miracles deck becomes tier 1 then this deck becomes even better than it was pre-ban!
I feel like the new miracles is a harder match up for this deck. The deck never cared about counter top beacuse of it's high CC. The new miracles really loads up on snapcasters and hard counters ( and I think more jaces/mentors) which cost pose a problem for this deck. I think Chalice+3Phere is really needed in the main right now
TEAM BUDGET
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