I like it. Leyline is another layer of protection against decks that dome-kill you or rip you open with tons of discard. We have lots of random decks like burn, pox, belcher, painter that shows up from time to time, also the regular AnT-players. It's often unexpected as many opt to pack SB artifact-hate.
Yeah, 4x Endbringer is likely too much in most metas. But with Lands, Turbo Depths and SneakShow being bad matchups, I felt it was a safe choice for the 6cc slot. It does draw lots of cards if unanswered aswell.
Trinisphere in SB was due to often drawing too many of it in matchups where it sucked, such as Maverick or any wasteland-based grinder. I realised I only wanted it vs Delver and AnT, and Omniscience to a degree.
For today I'm likely going back to playing Eldrazi Temples over Thespian's Stages and I might try out Azor's gateway if I manage to grab a playset.
My new list in test (my idea is very fast ramp and multiple land for double mana for chalice trini Grim ecc)
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
4 crystal vein
3 eldrazi temple
3 eye of ugin
1 Urborg
4 chalice
4 Grim monolith
2 dynamo thran
2 trinisphere
4 Seer
3 ulamog
2 endbringer
2 wurmcoil
1 ballista
1 emrakul old
4 warping wail
3 all is dust
1 ugin
Side
4 leyline
4 spyglass
2 surgical
2 Spatial contortion
1....
1....
1....
What do you think?
There's a guy streaming his runs with Big Eldrazi on modo. He's playing a couple of them and as far as I watched his videos (i.e. not entirely), the times where he had it on the field, it was not that overwhelming cause either it slows you down a bit, or it does nothing cause you're hellbent. And it can only be useful in mid/lategame. Versus fast clocks, it's just an empty sleeve.
So it may deserve some tests I guess, but I'm far from enthusiast for that card.
That was the only change I made. Can't say if it mattered much, if at all.
2-0 vs Grixis Delver (Trinis + Ballistas in, Endbringers and Ulamog's out)
2-1 vs Burn (Leylines of S in + Trinis in, Endbringers and Spyglasses out)
1-2 vs Lands (Leyline of V in, High end stuff out)
2-0 vs MUC Standstill (Nothing)
The loss vs lands was a close one where he turned the tides on me in game 3 by destroying my chalice@1 and playing drop of honey, which eventually killed off my two Endbringers... he had a Maze out (got him down to 7 life), Marit Lage finally hit me in extra time round 4.
I got my hands on 3 Azor's Gateway's, didn't play them at the tournament... but I have tested them enough to say they're half-bad (even with Key) haven't got them to do work the way I wanted to. Endbringer feels like a much better choice for the grindy matchups, as does Coercive Portal.
Last edited by Tucane; 01-31-2018 at 03:44 PM.
Today I play a tournament 43 player ( pathy list 4x ugin main deck)
I finished 3 position.
6 turn Swiss
G1 lose 0 2 merfolk
G2 win 2 0 eldrazi Stompy
G3 win 2 0 painter
G4 win 2 0 miracle
G5 win 2 0 bug delver
G6 Id
Top 8
Quarterfinal win 2 1 vs cz pile
Semi lose 0 2 bug delver
Very happy.
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
3 vesuva
2 thespian
2 eldrazi temple
2 eye of ugin
4 ugin
4 Grim monolith
4 chalice
4 Voltaic key
2 dynamo
2 basalt monolith
1 Hedron Archive
3 trinisphere
4 Seer
2 ulamog
2 kozilek new
2 endbringer
1 emrakul new
Side
4 leyline
4 ensnaring bridge
3 coercive portal
2 all is dust
1 emrakul old
1 trinisphere
The issue with mix-matching Ugins and All is Dust is prioritizing your manabase. A turn three or earlier of any of the two, consistently is good. My current build consists of only All is Dust and I use Eldrazi Temples and no Traitors because they suck when multiples of them are in your opening hand.
TEAM BUDGET
Why this deck is not into deck to beat section?
So here's my current list:
Lands:
4 Ancient Tomb
4 Thespian Stage
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
3 Eye of Ugin
1 Karakas
1 Urborg, Tomb of Yawgmoth
Creatures:
4 Thought-Knot Seer
3 Oblivion Sower
3 Endbringer
2 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Kozilek, the Great Distortion
Instants / Sorceries
3 Warping Wail
3 All is Dust
Artifacts:
4 Grim Monolith
4 Pithing Needle
3 Thran Dynamo
3 Voltaic key
2 Basalt Monolith
Sideboards:
4 Leyline of the Void
4 Spatial Contortion
4 Leyline of Sanctity
3 Ratchet Bomb
As you can see, this is a 61 card deck. Normally, I don't run 60 cards because I always feel that there should be something "extra" in the deck.
No Trinispheres and/or Chalices either. In our current meta, most of the tier decks adapted on dealing with Chalices and Trinispheres so I decided to remove them and replace them with other flexible threats. The thought of having to deal with Storm / Combo is not really an issue since they are only a few of them in our meta and to prepare for them extensively would only lessen the deck's chances of dealing with other decks.
No Traitors / Vesuvas either. As much as possible I'd like my manabase to be much more consistent and multiples of them suck in your opening hand. You don't really want that to happen most of the time.
I think the other cards are self-explanatory. But if you guys have any questions just let me know. :)
Thank you and have a nice day.
TEAM BUDGET
Thanks for sharing JeezXrist, great name btw. Even though you’re not playing CotV, Sorcerous Spyglass is superior to Pithing Needle for the Peek effect. You almost always can afford 2D mana anytime you can afford 1D, and knowing what your opponent is playing simultaneously to a nerfing greatly enhances win percentages. Blindly naming Wasteland Turn 1 is not always the best move.
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