I had a plan to lower the curve and do something different but then I didn't actually follow through on it but didn't take out all the reshapers.
I played them in two games, where one died trading with a Goblin Rabblemaster and drew a Hedron Archive to get past a blood moon. (Kill a guy, draw a card isn't bad but it also isn't too impressive) The second one got a few hits in, and I had to intentionally kill it to try and dig for an answer to Marit Lege (It found a cloudpost. A glimmerpost would have put me over 20 life and I'd have another turn. Alternatively, had I attacked before the token was made it could have found a spyglass). I'm not too impressed with them, but I'm not disappointed either. The deck needs to draw cards somehow, and a 3/2 for two lands is one way to do it.
After reading all the posts of this thread I've put a list I would like to test on xMage (unfortunately I'm unable to attend IRL events in these days)
MAIN
4 grim monolith
3 Thran Dynamo
3 Voltaic key
4 chalice of the void
3 oblivion sower
4 thought-knot seer
2 endbringer
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
3 Ulamog, the Ceaseless Hunger
2 Walking Ballista
2 all is dust
3 warping wail
4 ancient tomb
3 Eye of Ugin
4 eldrazi temple
2 Urborg, Tomb of Yawgmoth
4 cloudpost
4 glimmerpost
*
2 vesuva
2 city of traitors
2 thespian's stage
*
SIDE NAME
3 sorcerous spyglass
3 trinisphere
3 surgical extraction
1 faerie macabre
2 wurmcoil engine
2 spatial contortion
1 warping wail
I need your advice because I would like to play city (can play grim/chalice T1, and lives at least until T2 - no damage unlike tomb), vesuva (can copy triggers and doesn't cost anything so it can speed up your ramp race - but CIB tapped) and thespian (versatile, can copy different things but not CIB triggers - CIB untapped and can become Marit lage against lands), but I have only 4 slots free.
How would you distribute those lands? Do you have some advice on the list?
Ignorance is strength
Hi Pathy,
is Azor's that solid ? I mean, it can be helpful, but don't you want in its place either something like Sorcerous Spyglass (Wasteland can still be a problem and the peek effect is really nice) or more threat density ?
Going down to 3 City is a nice move IMO, the list is really attractive now. I'd do some tests, replacing the third one with an Eye of Ugin as I really hate multiple cities or drawing it in the first turns.
You seem to pack a lot of additional combo hate in the sideboard (2x Thorn + 1 Trini). Were they really crucial ? Don't you wish they were something else ? (Ratchet Bomb, Spatial Contortion, etc.)
And congratz for the run, still impressive.
I actually reverted to 4 City of Traitors to my manabase since I need an immediate physical mana to ramp as soon as possible. Our current meta is shifting to a more aggro'ish environment and I think putting early threats to somehow "catch-up" is also a way to avert tempo plays from the opposing side.
I removed the Vesuva's in my list since, again, I needed more physical mana and an opening of multiple Vesuva's and/or with Eye of Ugin's is really bad.
TEAM BUDGET
Thanks for all the information people have shared. This was my first live legacy game in years. He is the run down from what I can remember. I did take notes, but they were not very care as I looked at them this morning.
MAIN
4 Grim Monolith
2 Thran Dynamo
3 Voltaic key
4 chalice of the void
3 Azor’s Gateway
3 Trinisphere
4 thought-knot seer
3 endbringer
1 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger
1 Emrakul, The Promised End
4 Ugin, the Spirit Dragon
1 all is dust
4 ancient tomb
2 Eye of Ugin
4 eldrazi temple
1 Urborg, Tomb of Yawgmoth
4 cloudpost
4 glimmerpost
3 vesuva
3 city of traitors
Sideboard
3 sorcerous spyglass
4 Leyline of the Void
4 Ensnaring Bridge
2 All is Dust
2 warping wail
2/22/18
Round 1 – MUD (0-1)
Game 1 – Win - Establish board control and opponent scoops.
Game 2 – Lose – Opp Turn 2 Metal Worker, Turn 3 Blightsteel ( I misboarded this game keeping in Trinisphere instead of bringing in Bridge)
Game 3 – Lose – Kept a two-lander, drew one more land after getting wasteland to keep me off 4 mana. I did get a bridge out to slow down the game and hope to draw out. Opp played Ugin and ultimate before being able to stabilize.
Round 2 – Grixis Control (1-1)
Sideboard: -3 Ugin, The spirit dragon
+2 Warping Wail
+1 All is Dust
Game 1 – Win - I try to resolve a Chalice for 1 and it gets forced. Follow up with Endbringers on consecutive turns.
Game 2 – Lose- I try to do stuff and he resolves two Gurmag Anglers.
Game 3 – Win – I lay down a turn one chalice on 1. Opponent stumbles on mana. I cast Ulamog, the ceaseless hunger and exile his two lands.
Round 3 – B/W midrange (2-1)
Sideboard: +2 Warping Wail
+3 Sorcerous Spyglass
-3 Trinisphere
-1 Chalice
-1 Azor’s Gateway
Game 1 – Cast Emrakul early.
Game 2 – Opp gets down an early Ensnaring bridge and I start pinging with an Endbringer. I use Azor’s Gateway to filter through my deck for an answer. Find Ugin and ultimate Ugin. Cast Ulamog to break the lock.
Round 4 – Maverick (3-1)
Sideboard: +2 Warping Wail
+2 Sorcerous Spyglass
+1 All is Dust
-2 Ugin, the Spirit Dragon
-1 Voltaic Key
-1 Azor’s Gateway
-1 Chalice of the void
Game 1- Win
Game 2 – Lose - Early turn Monolith into Trinisphere. Opponent uses wasteland. Eventually he draws out of the softlock and I can’t generate 4 mana.
Game 3 – Win – Turn 1 Sorcerous Spyglass naming “Wasteland.” The follow turn with a Thought-Knot Seer. Opponent did get some threats that were taken care of by an All is dust.
3-1 Good job!
I see you used gateway to filter out of a stall: Was that the only game you used it?
Today 5 0 on mtgo league
https://www.mtggoldfish.com/deck/969963#paper
Last edited by caprino; 03-03-2018 at 05:45 PM.
how does this deck do vs. grixis delver? i've been having lots of fun locally with this deck and plan on playing it at GP Seattle but might change my mind if it doesn't do well vs. grixis delver. what kind of maindeck choices can we make to make the matchup a good one?
Hi there,
First post in this topic for me, I decided to build Big Eldrazi after Timo Wolf's top8 at MKM series. I built my list on his setup and made some changes during/after testing. Last weekend I played first tournament with it, ended up 4-2 not making top 8.
The list:
4 Grim Monolith
4 Thran Dynamo
2 Voltaic Key
4 Chalice of the void
2 Trinisphere
4 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
1 Conduit of Ruin
4 Thought-knot seer
4 Endbringer
1 Walking Ballista
3 All is Dust
4 Ancient tomb
4 Eye of Ugin
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
4 Cloudpost
4 Glimmerpost
2 Vesuva
3 City of Traitors
Sideboard
4 Sorcerous Spyglass
1 Trinisphere
4 Ensnaring Bridge
2 Faerie Macabre
1 Wurmcoil Engine
1 Spatial Contortion
1 Leyline of the Void
1 Karakas
I lost against Infect and Merfolk, won against Maverick, Stoneblade, Turbo Depths and Painter (green version). I feel this deck really has game but the matchups against fast decks that are not easily stopped by Chalice/Trini are difficult to win I think. So dodge those
Main deck
4 cloudpost
4 glimmerpost
4 ancient tomb
4 eldrazi temple
4 vesuva
4 thespian
2 eye
1 karakas
1 Urborg
4 Grim monolith
4 chalice
3 trinisphere
4 spyglass
4 warping
2 ugin
2 all is dust
4 Seer
2 ulamog
1 emrakul old
1 kozilek new
1 kozilek butcher
What do you think 16 post controll?
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