Yesterday I test my new list
4 cloudpost
4 glimmerpost
4 ancient tomb
4 city of traitors
2 eye of ugin
2 eldrazi temple
2 crystal vein
4 chalice
4 Voltaic key
4 Grim monolith
4 dynamo
4 basalt
3 trinisphere
4 ugin
1 all is dust
4 Seer
3 ulamog
1 kozilek butcher
1 kozilek 2.0
1 emrakul old
Side
4 leyline
4 ensnaring bridge
4 warping wail
3 Helm
Win 3 0 in single match vs ant 2 0... Loam 2 0...reanimator br 2 0
Does the Helm combo work fine without Urborg?
https://www.mtggoldfish.com/deck/1002616#paper
My 5 0 a few days ago
Your deck was featured here: https://www.channelfireball.com/arti...i-post-legacy/
Also I have saw so many different builds of this deck and I would like to ask what do you think about versions that use Oblivion Sower/Endbringer? Are they good in Big Eldrazi or they are not so good right now?
4 copies of Thran Dynamo are really necessary or do you have an updated version without them?
My version uses Oblivion Sower and Endbringers since the meta here consists of Wasteland decks and Show and Tell.
I play Sowers to snatch extra lands and hose threats. It's also good against Aggro Eldrazi since it is much bigger than their normal creatures.
Endbringers is for Show and Tell, Reanimators and Land/Loam decks.
TEAM BUDGET
I split the finals in my local legacy 1K this past weekend. Went 1-1 vs grixis delver, beat Death and Taxes 2x, Painter 1x (version with white) to top 8. Then Beat elves, a mid-range UBW goodstuff deck, and split with a grixis delver player.
This is what my deck looks like these days:
// Lands
4 [EXP] Ancient Tomb
2 [EX] City of Traitors
4 [MR] Cloudpost
4 [ROE] Eldrazi Temple
3 [WWK] Eye of Ugin
4 [SOM] Glimmerpost
1 [PLC] Urborg, Tomb of Yawgmoth
2 [TSP] Vesuva
1 [GTC] Thespian's Stage
// Creatures
4 [OGW] Thought-Knot Seer
1 [ROE] Kozilek, Butcher of Truth
3 [BFZ] Ulamog, the Ceaseless Hunger
2 [C14] Wurmcoil Engine
2 [AER] Walking Ballista
1 [BFZ] Conduit of Ruin
2 [REL] Endbringer
// Spells
3 [ROE] All Is Dust
4 [MR] Chalice of the Void
3 [US] Voltaic Key
4 [UL] Grim Monolith
3 [UD] Thran Dynamo
3 [DS] Trinisphere
// Sideboard
SB: 3 [OGW] Spatial Contortion
SB: 2 [OGW] Warping Wail
SB: 4 [GP] Leyline of the Void
SB: 1 [HOU] Mirage Mirror
SB: 3 [XLN] Sorcerous Spyglass
The other 2 slots in the sideboard I like to try different things in, like Confusion in the Ranks, or Emrakul, or Ratchet Bomb.
I don't know why people bother with planeswalkers in this deck. The problem is not the late game, where your top end is better than anyone else's, it's surviving till then. I've cut some mana (a thespian's stage and a basalt monolith)and now maindeck the Endbringers (used to be sideboarded), and the deck has been running pretty smoothly, giving you better game against aggro-control while you're still favored against almost any mid-range deck. Wurmcoil engine and Walking Ballista are good against a variety of decks and help you stabilize early, and are worth running even if they don't get cost reduced by eldrazi temple or eye of ugin.
You bother with planeswalkers because those 3 all is dust you're running? Imagine if you could cast then before the board is clogged, and they do 3 damage a turn and if they don't stop it you get to ultimate for lucky sevens. 🎰!
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