It's 63+15 cards.
Apparently he only had 62 cards main but added gaddock teeg at the last minute.
Edit: my bad, decklist is 78+15
Last edited by Lejay; 05-09-2016 at 05:48 AM.
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You very likely can build it without spending any money, just out of what you already have.
An example with my (very large) list in a visual form
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
See the problem with line of thinking is assuming Belcher is a lazy trustfund baby deck. It really isnt. Mulligan decisions, cast sequences, Hell even manamorphose color choice is a huge learning curve. Additionally you take knowing when to "go off" at the appropriate time and sideboarding and disregarding. Knowing that 8 Golbins is horrible combat math seems like an easy decision, but sometimes it is actually the correct call depending on the match up(as an aside any less than 10 is almost always wrong). Knowing when to Diminishing returns or past in flames. The deck is not traditionally hard, but it is not some mindless count to 7(6) and just throw your cards on the table.
Belcher
Delver
Dredge
When your heart won't beat, your eyes go black
There's a light in the tunnel and you can't turn back
Your friends can't save you, your family's gone
You're waiting on your judgment at the foot of the throne
Will you beg for some mercy? Will you cop some pleas?
Will you stand on your own or get down on your knees?
Will your angels release you from where demons dwell?
Will you make it into Heaven or go right back to Hell?
Only time will tell
Pretty sure people with trustfunds aren't playing Belcher. Anyway, playing Belcher optimally does require having reps with the deck, but it still essentially comes down to making one decision a game and most of the time the decision will be independent of what your opponent is doing. Not having to play with an opponent makes Magic easier.
How? By not losing a single match until getting crushed by Florian Stange with Belcher in quarterfinals.
Deck was 77 MD but added gaddock teeg at the last minute ;)
Really the one they put. I will not defend it, I do not think it is a sound and good list, making perfect competitive sense.
It was a fun but untested list, which performed pretty well. Got lucky there.
I understood Florian (the belcher player) was playing belcher for the first time, but was having other decks. And that he was an otherwise a perfectly accomplished legacy player (he was also in the same team as Julian and Anton, the tournament winner with Eldrazi).
I think he took it not for budget issues nor skill questions, but because it was the right metagame decision. The one decision that matter the most prior entering any given tournament.
Florian could have borrowed any Legacy deck from our group but he went with Belcher after I suggested it. His original plan was to go with Burn.
Don't take the finals too seriously. Enton and Florian had already splitted and we were all incredibly excited to have two team mates in the finals. Enton kept a 5 card hand without a land and fortunately drew one while Florian followed the third of the 3 golden rules of Belcher and just kept 5, no matter what cards they were; he didn't get there, which was no surprise. Game2 he just drew additional Belcher after Enton Needle'd it. The Chalice on 0 and 1 actually didn't do anything as his hand was all Land Grants, Desperate Rituals and Spirit Guides. He was just continously 1 mana short and kept drawing Land Grants. But anyways, it already was an insane weekend :-)
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
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