Emrakul, the Promised End
13
Legendary Creature - Eldrazi
THIS costs less to cast for each card type among cards in your graveyard.
When you cast THIS, gain control of target opponent during their next turn. After that turn, that player takes an additional turn.
Flying, trample, protection from instants
13/13
....
Eeeeeehhhhhhhhhhhhhhhh.
Id say useless card, in legacy i can only see it as a reanimation target played instead of inkweel (but being soft to karakas isnt cool).
Maybe it can be good in modern tron, dont really know about that.
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Not gonna lie, if I take control of my opponent's next turn.....there's a 100% chance I'm going to have them forget their extra turn trigger.
Not a huge fan of the stats on it; looks like the cost can go down to 5 so Oath of Nissa goes up in price for standard I guess. The protection from instants combined with opportunity to hit their sorc-speed removal is interesting.
Boring! Eldrazi already again! :(
But we basically all knew what was coming.
I just hope WotC found a way in the story to save Innistrad in the end _without_ killing Emrakul! :/
The design of the Emrakul card seems reasonable. Sorceries work against him/it/her! (And colorless Instants don't work anymore.) And WotC found an interesting twist of "cast trigger extra turn".
Storywise from the trailer I don't quite get if Liliana is fighting with or against Emrakul. Both options don't make much sense (you can't ally with Emrakul and Zombies don't stand a chance against Emrakul no matter how many). But she seems to be interested in getting Innistrad under her control.
I wonder how many Eldrazi cards will be in Eldritch Moon. Hopefully not that many considering Emrakul just arrived. #EldraziUntilYouPuke
I don't get the cast trigger design-wise. What's the point of giving your opponent a free Time Walk to rebuild after you just Mindslaver'ed their ass back into the stone age?
Overall, pretty disappointed by the card.
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So you get Mindslavers ability to control the opponent for a turn , but without the added benefit of the attached TimeWalk. Might be interresting as a midrange option for Tron in Modern and maybe even for 12-Post, but its much worse than the original incarnation for cheating it into play and as a finisher. Being counterable is a big deal.
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My reasoning for playing Inkwell is approximately equal parts Karakas avoidance and Islandwalk. Plus, It's possible I might actually hard cast Inkwell. I can't really see playing Emmy2 over Inkwhell unless I'm unable to find my Inkwell.
By my reading, the slaver and extra turn are part of the same trigger ("When you cast Emrakul...") and therefore you can't miss one part and not the other.
Itll realistically cost 8-9 mana in legacy. Castable through blood moon, even if ultra slow. Might be worth considering as a sideboard or replacing one endbringer in colorless eldrazi deck. The extra turn effect is really bad but the fact that it has protection from everything not malestorm pulse might be worth considering since it ends the game on next swing.
There are 8 possible card types ( land, instant, sorcery, creature, artifact, enchantment, planeswalker, tribal ) so it could cost as little as 5 (and that's before accounting for silly stuff like Eye of Ugin or Heartless Summoning.) And I don't think WotC has tested it, but Karakas is pretty strong as combo pieces go.
I guess it could be a blowout against combo decks, but mostly it just seems too weak to justify itself.
For the love of all things holy, stop saying sorceries can kill this. You control their next turn, that Maelstrom Pulse is going to target one of their own permanents!
Here's how it's gonna go down: Their Lilly -2 targeting self. Pulse their Lilly. Oh, and you're going to take control of their turn as Visions has 1 counter left on it of course. #value
As far as legacy is concerned there is a key piece of text missing: Look at their top 3 cards and arrange them in any order. You need something this strange to kill SDT and CB with their own Wear/Tear since an astute player with 1 mana up would spin SDT holding priority, tap the top, and bury it ~2 cards deep.
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
I am wondering how good the loop with Karakas is, especially against decks full of Ponder, Brainstorm, and SDT.If they have no cards and you draw a creature or land its kinda bad.
If they have any remval and a creature in play(attack into emrakrul) it seems pretty strong!
Edit: On reflection, the vulnerability to counterspells makes a big dent in it.
Fluffwise, I'm bummed it's Emrakul instead of the Phyrexians
I don't see any obvious uses for this card in Legacy, but I'm generally bad at anticipating that stuff. However, I'm wondering if the real impact of the set will be new additions to Eldrazi Stompy. If they print a few more good mid-size Eldrazi, that could really push that deck over the top (though at the same time, I'm not sure what type of creature that deck even wants that it doesn't already have).
I think it usually costs 8 mana at that point in the game, not a number Legacy or even Standard is too struggling to acquire in an "Eldrazi" deck.
It is a highly resilient, evasive, kills-in-two-hits beater with a Mindslaver-on-cast effect that can't be countered.
And it's a reanimation target, as just a fatty.
The thing is a multi-format player, as a sideboard against control decks if nothing else. I can't imagine losing too often after casting this.
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