yeah I would agree. Do you like Defense Grid?
Trying to finalize my list for the Philly Open, wondering how your testing has been going. Grid seems real nice against Delver, but you still need an answer to Deathrite as well so it probably isn't enough by itself. Obviously it's great vs Miracles
Grid seems like a bad discard effect. It gets the counter out of their hand like a discard spell would but at a higher CMC and potentially can be removed. As general rule of thumb I follow a much more linear play style, does card X push through and progress my combo at the cheapest cost. I haven't tried it but I don't think I would like it. I'm going Wednesday to my LGS and will be testing out on mtgo for Sunday. Still gonna test out the unmasks since I haven't ever brought them to a live event.
For those who have tried pack rat out of the board, what have been your results?
Is it real or is it just cute?
My first impression is that pack rat is slow and fragile until it becomes an unstoppable freight train. Is this accurate?
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Grid is a good sideboard option in reactive metas. It not only taxes countermagic, but hate like Surgicals, too.
How does everyone handle Chancellor when Sideboarding? Do you ever take them all out?
I feel on the draw we should cut 1-2 as they can play through it easier, but on the play we always want all 4 to go as fast as possible. Is it ever right to take out all 4?
In some matchups, chancellor is just bad and never going to win you the game, ex. Lands, so I board them out even though I'm bringing in Stronghold Gambit in that matchup. Against big mana decks like Eldrazi and Red Stompy, revealing Chancellor can make them unable to play Chalice on 1 or Trinisphere on turn 1 so you can keep them in, besides sometimes that will be enough to win because it can fly over their guys to race, makes their guys a bit more expensive, and sometimes they will be hurting themselves with Ancient Tomb so it can be a quick enough clock.
Against any DRS or blue deck I would keep them (play or draw) because it delays DRS a turn and protects you if you have a turn 1 on the play.
If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage
My Youtube and Twitch usernames are DNSolver.
I am the Legacy metagame:
-2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
-2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
-Refiner of Hogaak Depths.
assuming Helm is too slow in this deck? I haven't seen in discussed but I'm just looking for other ways to beat Leyline.
Colorless:
Dark Depths + Thespian Stage (+ Vampire Hexmage)
Quiksilver Amulet
Nevinyrral's Disk
Red:
Chaos Warp
Confusion in the Ranks (triggers itself when EtB)
Stronghold Gambit
Sneak Attack
Through the Breach
Young Pyromancer transformation
Burning Wish for answers
Black:
Thoughtseize opponent and animate from their graveyard instead of yours (can win e.g. vs Eldrazi)
Pack Rat transformation
Cryptbreaker transformation
Leyline of the Void + Helm of Awakening transformation
Dark Ritual hardcasting stuff
Green:
Reverent Silence
Nature's Claim
Tranquil Domain
Krosan Grip
Maelstrom Pulse
Reclamation Sage
White:
Wear // Tear
Serenity
Disenchant
Monastery Mentor transformation
Blue:
Show and Tell
Echoing Truth
Teferi's Realm
Steal Enchantment
Take your pick. Wear // Tear tends to be the popular option. Reverent Silence if you prefer a green splash to get rid of multiple Leylines at once, and you are certain they won't bring in artifact hate as well. Tranquil Domain is the old school option if you are running Animate Dead and plan to keep them in to animate from the opponent's graveyard.
Helm was only good versus opposing Rest in Peace. It's meh versus opposing Leyline of the Void because you need to run your own Leyline with the Helm.
Missing abrupt decay in green
Personally, I like Wear // Tear instead of running Abrupt Decay + Reverent Silence because Wear // Tear hits both enchantments and artifacts. What I mean is, in Br shell you don't have the blue cantrips of the Bu animator build to filter through your deck for the SB cards, so in my personal opinion running 4x catch-all (Wear // Tear) is better than running 2x leyline hate (Reverent Silence or Tranquil Domain) and 2x hate which hits everything other than leyline (Abrupt Decay). The only problems with Wear // Tear instead of Abrupt Decay is that it can get countered (well, they would still have that counter for the first animation spell anyhow) and it doesn't hit creatures, namely DRS. But against DRS, Br build has Chancellor, can aggressively mulligan to t1 animation, and can run Collective Brutality. Which is why I like MD Collective Brutality a lot in a Brw list splashing for Wear // Tear, since there is no Abrupt Decay from green against DRS.
DNSolver I see that you got a couple more 5-0 leagues. Were these with BR and if so what list did you run?
Those 5-0s were with Turbo Depths, not BR.
If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage
My Youtube and Twitch usernames are DNSolver.
I am the Legacy metagame:
-2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
-2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
-Refiner of Hogaak Depths.
Whos going to the classic tomorrow I'll be there!
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