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Thread: UW Spirits

  1. #1

    UW Spirits


    4 Rattlechains
    4 Spell Queller
    4 Mausoleum Wanderer
    4 Spirit of the Labyrinth
    4 Drogskol Captain
    2 Dungeon Geists
    2 Kira, Great Glass-Spinner

    4 AEther Vial
    1 Detention Sphere
    4 Path to Exile
    2 Relic of Progenitus
    2 Cryptic Command

    4 Hallowed Fountain
    4 Flooded Strand
    2 Celestial Colonnade
    4 Island
    3 Plains
    2 Glacial Fortress
    4 Geier Reach Sanitarium


    The deck plays like faries, with a focus on hexproof!


    The combo:
    Spirit of the labyrinth + Geier Reach Sanitarium are amazing on its own, both out comboing is just a bonus. Most of the time you just generate CA. However the Hard lock is threatening and might force your opponent to change his plans...

    Cards tested and dissmissed:
    Topplegeist - No delirium makes it meh
    Anafenza - Strong card but not the gameplan this deck wants
    Ojutai Command - Cryptic is just better
    Lore Broker - Not a spirit so gtfo!
    Remand -no body and a sometimes unwanted cantrip (labyrinth)! Damn why is spellstutter sprite no spirit...
    Tallowisp and auras - Its just too bad to draw the auras naturally so nah.


    There are some flex slots like relic and detention sphere but they have been proven solid! Anyway since im a bit rusty with modern help me with a Sideboard! Currently im playing sole warden in the board lel -.-
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  2. #2
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    Bignasty197's Avatar
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    Re: UW Spirits

    Geist of Saint Traft probably deserves an inclusion somewhere, even if he doesn't have flash. That card can end a game quickly.
    Asylum EDH: Foil or go home.

  3. #3
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    Re: UW Spirits

    Also missing is Cavern of Souls, which fits in every creature-heavy tribal list. I think you'll want Fetchlands and a reduced number of Basic lands, too.

  4. #4
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    Bignasty197's Avatar
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    Re: UW Spirits

    Also, I was looking at Figure of Destiny as well. You can still hold up counterspell/flash creature mana and level him up EOT. I thought it was worth considering.
    Asylum EDH: Foil or go home.

  5. #5

    Re: UW Spirits

    Here is what I have so far. Nebelgast Herald is also nothing to sneeze at. Repeatable tapping whenever a spirit hits the field can be crushing against aggro.

    Creatures (26)

    4 Drogskol Captain
    4 Mausoleum Wanderer
    4 Rattlechains
    4 Spell Queller
    4 Phantasmal Image
    3 Selfless Spirit
    2 Dungeon Geists
    1 Kira, Great Glass-Spinner

    Instants and Enchantments (8)

    3 Path to Exile
    3 Lingering Souls
    2 Favorable Winds

    Artifacts (4)

    4 Aether Vial

    22 Land

  6. #6

    Re: UW Spirits

    Quote Originally Posted by Hellgrammite View Post
    Here is what I have so far. Nebelgast Herald is also nothing to sneeze at. Repeatable tapping whenever a spirit hits the field can be crushing against aggro.

    Creatures (26)

    4 Drogskol Captain
    4 Mausoleum Wanderer
    4 Rattlechains
    4 Spell Queller
    4 Phantasmal Image
    3 Selfless Spirit
    2 Dungeon Geists
    1 Kira, Great Glass-Spinner

    Instants and Enchantments (8)

    3 Path to Exile
    3 Lingering Souls
    2 Favorable Winds

    Artifacts (4)

    4 Aether Vial

    22 Land
    Did test geist of st. didnt like no flying no flash. Selfless spirit seems like very good! Makes the curve a bit better!
    Nebelghast seems good but the 3cmc is already very thight!

    Oh and ofc 4 kataki in the SB.
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  7. #7

    Re: UW Spirits

    I'd go with this:

    4x Æther Vial
    4x Path to Exile
    4x Mausoleum Wanderer

    4x Selfless Spirit
    4x Rattlechains
    4x Phantasmal Image
    2x Anafenza, Kin-Tree Spirit

    4x Drogskol Captain
    4x Spell Queller
    2x Kira, Great Glass-Spinner
    1x Sword of Fire and Ice

    1x Ojutai's Command

    4x Seachrome Coast
    4x Cavern of Souls
    2x Hallowed Fountain
    2x Flooded Strand
    1x Eiganjo Castle
    3x Plains
    2x Island
    2x Moorland Haunt
    2x Tectonic Edge

    2x Grafdigger's Cage
    2x Sunlance
    2x Dispel
    2x Negate
    2x Rest in Peace
    2x Disenchant
    2x Mirran Crusader
    1x Ojutai's Command

  8. #8

    Re: UW Spirits

    Given all of the ETB triggers in this deck, I wonder if it wants to find a place for Crystal Shard or something like that? Shard in play plus Spell Queller in your hand lets you counter spells (forever) for 2WU once each turn, lets you replay your Rattlechains to protect your team, and so on. It's got bad synergy with Kira, Glass Spinner, but perhaps it's worth it anyway?

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