Venser, the Sojouner
3UW
3 Loyalty
+2 Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.
-1 Creatures are unblockable this turn.
-8 You get an emblem with "Whenever you cast a spell, exile target permanent.
My guess is that this card will be much like Tezzeret for legacy: a cool card that just doesn't really cut it competitively (Tezzeret is probably better too considering that most U/W decks don't want to spend 5 mana on a card which doesn't really change the game at all). That being said, it is in the best colors for for planeswalkers (Jace/Elspeth), so maybe it would have a place somewhere?
At 5 mana, the only thing this guy would do in legacy is pitching to FoW.
It, um, gives your manlands vigilance...and, uh...
Yeah, I'm not seeing it. Only the -1 is good in this format (the -8 takes too much work, and how many cards will you have in your hand still on turn eight?).
EDIT: Now that I think about it, he does allow you to play more sorceries in your deck but still have mana up on the opponent's turns (+2 your tapped lands).
Better pic. It looks pretty underpowered right now unless they print something with a pretty powerful CIP.
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There's multiple sources and pictures. Its legit. The abilities are kind related, exiling permanents but its not really that good anyway. Probably won't see play in legacy at 5cc.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
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Expect me or die. I play SI.
I'm just not seeing how it would be any good at all. In its current state legacy doesn't really havy anything that would justify this? I'm guessing something will be printed alongside.
pt amsterdam preview party:
http://www.planetmtg.de/articles/artikel.html?id=5593
http://www.planetmtg.de/articles/artikel.html?id=5592
verser sucks...
I see some potential in some sort of controllish decks that don't want their few creatures stolen by Sower of Temptation or Vedalken Shackles, maybe 1 in addition to the usual Jaces and/or Elspeths. Who knows if UW Stax would also like to reset Tangle Wires, update Oblivion Rings to the current game state, or abuse Monoliths more easily, if there are any.
This card only makes sense if you are doing something broken with the +2 ability. What do we have in terms of ridiculous 'Enters the Battlefield' triggers?
Nazdakka
Excluding cards we can't get onto the battlefield for a reasonable cost(cmc<5), it's eternal witness(close to "could work"), loxodon hierarch(sucks), Oblivion ring(irrelevant), Ranger of eos(unnecessary), trinket mage/stoneforge mystic(really weak effect for 5 mana).
Okay, eternal witness would be the best option, but it's still 8 mana combo in three colors that just plainly sucks. It isn't even infinite and needs another cards to work. And it only produces slow card advantage. Oh and it's a planeswalker, so it's hard to tutor for him.
Red Akroma likes this guy too. It's a house in standard, but not so hot in legacy sadly. It's not the 5 mana that's the problem. It's the fact that he doesn't really have many interactions. Now if he could hit opponents stuff, I might like him more.
About the best use I can think of for him in Legacy is to turn off your own Humility for a turn, attack, and then let it go back on. Amusing.
Meh, I see very little potential in this card for Legacy. So little in fact that I question why this is getting it's own thread as opposed to being discussed in the general SOM spoiler thread.
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Sweep the leg!
Bojuka Bog
Vendilion Clique
Kitchen Finks
Glen Elandra Archmage seems good, you get a Negate every turn.
Blink your Standstill and play something. Sure, your opponent gets instants, but they can't affect the board state very much on their side.
Combos with Jace for infinite bounce; bounce a guy twice, Jace is at 1, blink Jace, comes back at 3.
etc.
most definitely worthless in legacy, maybe good in standard.
Venser and Elsepth2 were obviously designed together.
Spew out 3 tokens per turn, turn them unblockable, blow up everything and venser saves himself or another 'walker. Yeah. They are pretty much just making T2 UW control for us...
It works kinda well with Reality Acid, but that card is bad by itself.
Also Eternal Witness. Don't you remember the deck that used to run around cycling things and putting them in and out of play? What was it called... Astral Slide?
Except, of course, that Slide is better, since you can use it as an instant and it only costs 2W.
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