I imagine Gearhulk + Eldrazi Displacer is going to cause alot of butthurt in Standard.
I fear that new Tezzeret will give Energy and be more or less useless outside Kaladesh block.
Interesting effect.
Yeah... you can get burned pretty bad if it's countered, but that's an explosive card if you feed it a delve body, or something else that cheats casting costs like Frogmite, Salvage Titan, Fatestitcher or Ichorid.
GB Eldrich Evolution / Morbid Curiosity with Allosaurus Rider could be silly in modern.
New Chandra:
Johnny card:
Definitely no returning mechanics like metalcraft.
New Chandra looks quite strong though. Not JTMS, but strong anyway.
New Chandra is a really strong piece for any big red deck. Probably could be played elsewhere too but will require some work.
Metallurgic Summonings then Force is probably never going to happen but would be hilarious. Also Gush in vintage.
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Chandra looks pretty strong for a monored walker.
Design-wise, she's pretty much everything that is wrong with red. She has four abilities - and three of them involve direct damage.
Could not agree more. Sure, she's strong in the vacuum, and may end up replacing her clones in Red Stompy decks in Legacy; but I don't really see what the hype is all about. In standard, there's no "red deck" that she completes. She's a glorified 4 mana burn spell in a format where red's entire role is "deal damage."
Very telling how little design space red has left.
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I don't think that she is that strong at all, even though it looks like they wanted to push her power by giving her 4 abilities. Her firsts +1 is typical Chandra, and the mana ability feels like it would be about as applicable as the one xenagos had, I would say something like Koths mana ability is much more relevant. Her 'removal' is really expensive, and is conditional (most of the time it wont even kill goyf, let alone angler or any big targets).
The limited design space is because red's identity has pretty much been relegated to burn, big dragons, and wacky effects. Fast mana and land destruction cards are two things WOTC doesnt want, and the power level of aggressive cards are pretty much been dialed in which leaves little to be explored in those aspects. Hopefully with the artifact set (and dwarves) we will get to see something new.
Red has copy effects, flashback, artifact reanimation, token stuff, and looting. Even past Chandra planeswalkers had a bit more variety. Chandra's one-dimensionality issues seem to bet getting worse though.
If Chandra does turn out to be playable in legacy, it will be in a very narrow way. Most decks can also play JTMS which is just plain better.
Something that I missed: Wispweaver Angel doesn't have the 'no angels' clause that Restoration Angel does, so it allows for janky infinite ETB trigger combos off stuff.
Edit:
For example:
Eldrich Evolution (X>=4) + Fork -> Dualcaster Mage, Wispweaver Angel (bounce dualcaster), Purphoros, God of the Forge, Wispweaver Angel
There's probably also going to be a 3-card combo with that Panharmonium thing.
It's all about the story. Chandra is basically cast as an angsty teen with a built-in flamethrower. You can see in Daretti, for example, how other red planeswalkers have more "creative" abilities thanks to their role in the story.
I think this card is good but I don't think it's flexible (at least in Legacy), thanks to the 2RR. Any big red deck loves this thing for drawing cards and providing a slight mana boost to get to the next level of the curve or do two things in a turn. Maybe a combo deck has it as a secondary win condition. But I can't see another kind of deck getting more out of it than any other 4 cmc planeswalker.
I think the new Chandra is something better suited to Modern than Legacy. Something like Modern Jund, or a bigger mana Grixis Control deck (since there is no JTMS) perhaps even Cruel Control. Consider the following line that doesn't seem totally out of the realm of possibility with Cruel Ultimatum: manage early threats with Bolt/Terminate, play Chandra turn 4, kill a creature (perhaps a medium 'Goyf), have her live to your next turn, make 5th land drop, add double Red, cast Cruel Ultimatum as long as your duals were on point.
Red in Legacy is just too good at being low to the ground to really want a four-mana Planeswalker, at least generally. Perhaps Jund might want one or two out of the board for grindy match-ups like Miracles. She does have the added "bonus" of not being tagged by REB/'Blast and easier to cast if they Blood Moon you. Still not sure there is a deck that isn't Mono-Red that is really looking for this.
Perhaps this is an actual reason to run Dega? Probably still much better in Modern though, honestly. I recently saw a Dega control deck make a Modern top 8, I'd bet you want this in there as a follow up to Lili, even though after is pretty rough.
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New Chandra is the best red planeswalker, and what? Not flexible? It draws cards, makes mana, does damage to creatures and also players. But, as it is inherently a burn card or a control card, does it do either of these things better than existing options? Probably not. But she is so flexible that I might makes something for her.
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Which new Chandra . I'm so confused. . . . are there two Chandra's in one set?
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