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Thread: [State of the Art 2016] by Mark Rosewater

  1. #81
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    Re: [State of the Art 2016] by Mark Rosewater

    Hot take:

    Magic R&D should spend less time goofing off on social media and writing columns and more time curating the game. Maro's column is basically "We just did 2 terrible years of QC." I would argue that RTR, Theros, and Khans weren't exactly great either compared to the 3-4 blocks before them. That's everything: the flavor, the mechanics, the actual cards, the gameplay.

    As much as I felt the game had changed in the 10 years between when I originally quit and New Phyrexia, when I returned, the game is almost unrecognizable compared to NPH as well now. I look at a standard decklist and it might as well be a different game.

    I had heard so much about the original Ravnica when I restarted and I was so hyped for RTR as a result. But there were no cool guild mechanics, the Eastern European flavor was completely watered down in favor of The Jace Show, and the hammers it introduced to all formats narrowed the gameplay considerably.

  2. #82
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    Re: [State of the Art 2016] by Mark Rosewater

    What got me the most was the meteoric crash in power level from RTR to GTC. I was pumped to see what the can't be countered cycle had for the other pairs if we could expect Abrupt Decay and Supreme Verdict level usefulness in UB and RG, that would have been something. 1 mana hybrids like Deathrite Shaman and Dryad Militant and Judge's Familiar would have been cool to see as well. But the colors who lost the first set lottery just got hosed in power compared to the others.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  3. #83

    Re: [State of the Art 2016] by Mark Rosewater

    Quote Originally Posted by maharis View Post
    Jeez... of all the good points ITT this is the one that actually bugs me the most.

    It's one thing for the artist to do this -- making a living in a creative field is really tough and the deadlines are intense. Shortcuts are to be expected.

    It's another thing for Wizards to not go back to him and say "This is not OK." This makes them look like they built their set on Magic Set Editor lifting random images from DeviantArt like someone on Reddit. It's probably only going to get worse as they crank out more sets each year.
    Im pretty sure that the art was a promo piece with all 4 planeswalkers killing the titans with the power of friendship, not sure why they decided to make two composite images for different cards out of the original though.

  4. #84
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    Re: [State of the Art 2016] by Mark Rosewater

    Quote Originally Posted by Lemnear View Post
    I wonder if its possible these days to arrange the cards of an expansion to tell the story basically in a comic strip like it was possible back then
    Bored... and this is actually fairly enjoyable to do.
    Unfortunately there wasn't a card depicting the end result of Nahiri and Sorin's battle.



  5. #85
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    Re: [State of the Art 2016] by Mark Rosewater

    Quote Originally Posted by Ace/Homebrew View Post
    Bored... and this is actually fairly enjoyable to do.
    Unfortunately there wasn't a card depicting the end result of Nahiri and Sorin's battle.
    You made me google the outcome because I didn't know what had happened, and now I'm all frowns because as much as I like Nahiri, Sorin is a fucking boss and it's stupid that he's... where he is. Fuck that.
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    EDIT: Tsumi, you are silly.

  6. #86
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    Re: [State of the Art 2016] by Mark Rosewater

    I feel that there is both good and bad old style art, and good and bad new style art. Have you guys seen the new high-res art from Kaladesh though? Some really beautiful stuff there, love it.

  7. #87
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    Re: [State of the Art 2016] by Mark Rosewater

    I really like Kaladesh's art - the first time in a long while that MTG art consistently feels handmade and characterful instead of unnaturally clean CGI.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  8. #88
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    Re: [State of the Art 2016] by Mark Rosewater

    I think that the new mechanics also seem very intriguing, really cool designs being unveiled as we speak.

  9. #89
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    Re: [State of the Art 2016] by Mark Rosewater

    Didn't read anything but the first post... glad MaRo is taking the brunt of the guilt for BFZ being a complete pile of shit. Everyone loved Zendikar, nobody loved the Eldrazi except LSV after winning the Pro Tour.

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