The real bonus is that you can Fetch them. That alone is what caught my eye. While when you are going for maximum draw efficiency they are not optimal, having another fetch target I feel is a powerful enough effect I want one. Since I play two Tranquil Thicket now, I do not mind playing a split with Sheltered.
I'm just amazed that WOTC actually managed to print a dual land that is comparable in power to the original duals from way back in the day, that will in some cases/decks actually be BETTER than them.
The blatant exception to this is Tempo decks, which basically dominate the Legacy metagame. So.. yeah.
EDIT: oh hey, these work with Forbid. I should look into that more.
EDIT2: nope, wait, meant Foil. These work with Foil. That is... really huge for cycling decks.
These are great but it's too bad they are allied like the Zendikar fetchable lands were. It's enemy pairs' turn for land typed duals!
And shame on Sam Stoddard for calling them duels. That guy is such a doofus.
Anyone else notice the spike on Fluctuator? That's sad.
it might be from urza's saga, but it's not on the reserve list. unlikely for a reprint as it's not the most fun card.
-rob
> ... They are better in some situations but that says very little as there are many lands currently better than duals in some situations.
Yeah, I'm not sure how often those situations occur. There's fun to be had with Fluctuator but otherwise I don't think there are a whole lot of 'fetch land with basic land type to hand' effects that will make these better than the either the original duals or the 1 mana cycling lands.
I like turn 2 fluctuator into Turn 3 crucible of worlds. Way too slow, but still cool. Ancient Tomb would help a bunch here obviously.
Can't wait to fetch them, bounce them with Daze and cycle them later hahahahhha making fetchland + dual cycleland Horizon Canopy like ! XD
My thought was more for modern, but fetch a bicycle, play Knight, sac the bicycle with Knight and loam is back. Now you have an engine to work with. Very useful. Not sure if the CIPT would hurt in Legacy too much for Loam decks, but being able to easily grab your cycle land and use it can be very strong.
Also nice with Crop Rotation, since you can sack it and then have food for your Loam.
I think this is the wrong way to look at it. My experience with 4c Loam is that you use Loam + cycle land aggressively once you're already established Loam as an engine (e.g., with Wasteland, Ghost Quarter, or Cabal Pit) and are missing a way to end the game, or you're using it dig for a specific answer when you're behind. Most Loam lists aren't even running the full 3 cycle lands anyway, opting for 1-2 + additional fetch or utility lands instead. Working with Knight is also gas. These being fetchable also matters a lot for a 4 color deck that was previously running nonbasic, etb tapped Swamp and Forest to have access to Cycling. The situation might be somewhat different (and more complicated) for Lands since it tends to both Loam more aggressively and want to hold up Cycling to protect Loam in postboard games.
Fluctuator is an absolute garbage card. A short list of reasons why:
1. It does nothing on its own.
2. It's main purpose is to trade in cards you didn't want to draw for cards you might want to draw, which will probably also be cards you didn't want to draw so that they work with Fluctuator.
3. It only enables combos where dumping your library in the yard is a good thing, but you didn't want to bother dumping good cards in your library that you'd actually want to use or do something wtih.
4. If you want mana acceleration/generation in a cycling deck, there are many much better options.
5. If you just desperately need some "free" cycling, there are many better options available, that also theoretically can occasionally do something - like Edge of Autumn and Street Wraith.
6. If you play it, you are actively advertising that you're bad at Magic, card evaluation, and deck construction.
This is why Fluctuator is a garbage card played only by fools and idiots.
Its the same ridiculous nonsense with every returning Mechanic.
As soon as the mechanic is revealed, the idiot-stock-market freaks out and panic-buys every card which was ever related to the Mechanic in the past because maybe maybe maybe a new card is getting printed which would work with one of these old ones. No one remembers what happened the last time Madness was part of a set? Oh boy
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