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Thread: [Deck] Deathblade

  1. #141
    Don't just have an idea - have all of them
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    Re: [Deck] Deathblade

    I play Invasive Surgery in the same slot as Flusterstorm. Storm players will name flusterstorm and force of will with cabal therapy but nobody knows about surgery. It's a little sideboardtech.
    Against Eldrazi I have no problems. Bitterblossom produces chump blockers and getting 1 life loss from an attacking 4/4 is just fair.
    Cards which help me: Engineeted Explosives, Decay, Toxic Deluge, Pithing Needle, Swords to Plowshares

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  2. #142

    Re: [Deck] Deathblade

    Quote Originally Posted by Neo900 View Post
    I play Invasive Surgery in the same slot as Flusterstorm. Storm players will name flusterstorm and force of will with cabal therapy but nobody knows about surgery. It's a little sideboardtech.
    Against Eldrazi I have no problems. Bitterblossom produces chump blockers and getting 1 life loss from an attacking 4/4 is just fair.
    Cards which help me: Engineeted Explosives, Decay, Toxic Deluge, Pithing Needle, Swords to Plowshares

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    Which situations do you bring in Engineered explosives? Versus Chalice? Versus elves?

  3. #143
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    Re: [Deck] Deathblade

    Quote Originally Posted by Neo900 View Post
    I play Invasive Surgery in the same slot as Flusterstorm. Storm players will name flusterstorm and force of will with cabal therapy but nobody knows about surgery. It's a little sideboardtech.
    Against Eldrazi I have no problems. Bitterblossom produces chump blockers and getting 1 life loss from an attacking 4/4 is just fair.
    Cards which help me: Engineeted Explosives, Decay, Toxic Deluge, Pithing Needle, Swords to Plowshares

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    For Eldrazi Toxic is the best sweeper, it can be painful but Verdict is just too hard to cast for this deck.

    @First_Revenge: Other good cards vs Eldrazi: Baleful Strix, D-Edict, Oblivion Ring/Detention Sphere, Liliana of the Veil, Council's Judgment

    Quote Originally Posted by ClimbGneiss View Post
    Which situations do you bring in Engineered explosives? Versus Chalice? Versus elves?
    Since I don't play Abrupt Decay I like EE as a bootleg answer to Counterbalance (you can pump the casting cost up as much as you want, just make sure you're only spending 2 different colors of mana on it to set it to 2).

  4. #144

    Re: [Deck] Deathblade

    Quote Originally Posted by Seraphix View Post
    For Eldrazi Toxic is the best sweeper, it can be painful but Verdict is just too hard to cast for this deck.

    @First_Revenge: Other good cards vs Eldrazi: Baleful Strix, D-Edict, Oblivion Ring/Detention Sphere, Liliana of the Veil, Council's Judgment



    Since I don't play Abrupt Decay I like EE as a bootleg answer to Counterbalance (you can pump the casting cost up as much as you want, just make sure you're only spending 2 different colors of mana on it to set it to 2).
    I ended up with:

    2 Meddling Mage
    2 Surgical Extraction
    1 Rest in Peace
    1 Containment Priest
    1 Flusterstorm
    1 Force of Will
    1 Sorin, Lord of Innistrad
    1 Bitterblossom
    1 Pithing Needles
    1 Zealous Persecution
    1 Engineered Explosives
    1 Toxic Deluge
    1 Disenchant
    =15

    Excited about Disenchant versus shardless and death and taxes.

  5. #145

    Re: [Deck] Deathblade

    I wish I could fit a Divert into my sideboard, but no space.

  6. #146

    Re: [Deck] Deathblade

    Quote Originally Posted by First_Revenge View Post
    I'd probably cut sorin instead of lingering souls. I think we've discussed this earlier at some point, while i like the idea behind sorin and nahiri i just find the 5 mana casting cost too expensive.



    Question for you guys, i've been having trouble with my eldrazi matchups. Its somewhat prevalent in my meta along with some goblin stompy/dnt/wierd aggro decks. I don't really have anything mainboard to deal with the problem. I've posted my list earlier, but the removal package is pretty standard, 4 STP and 1 vindicate. My sideboard is also pretty weak against eldrazi. I have 3 crowd control spells, zealous persecution, engineered plague, and toxic deluge. But only toxic deluge really helps against eldrazi. Persecution and plague just tickle reality smasher as it rolls me. But even then, toxic deluge is pretty painful to cast.

    So my question is this, what mainboard sweeper if any would you recommend against eldrazi? I liked another toxic deluge maindeck since its a scalable sweeper and gives me another game 1 out against any aggro deck. I thought about supreme verdict, but i've found that its generally just too clunky to cast most of the time, even if it is uncounterable.

    Thanks for your feedback!
    I played a version of Esper StoneBlade (no Deathrite Shaman) that had an amazing matchup vs. Eldrazi. My friend coined the term "Strixblade" because the main source of card advantage was the three maindeck Baleful Strix.

    4x Stoneforge
    3x Strix
    2x True Name
    2x Snapcaster
    1x Clique

    4x Thoughtseize
    4x Force
    4x Brainstorm
    4x Swords to Plowshares
    2x Ponder
    1x Spell Snare
    1x Vindicate
    1x EE
    1x Verdict
    1x Jitte
    1x Batterskull
    2x Jace

    4x Delta
    4x Strand
    2x Marsh Flats
    2x Sea
    2x Tundra
    1x Scrubland
    2x Island
    1x Plains
    1x Swamp
    1x Academy Ruins
    1x Creeping Tar pit
    1x Karakas

    Baleful Strix and Academy Ruins is an unbeatable interaction against Eldrazi.

    He did really well at the Worcester open in 2016 where Eldrazi was a big part of the meta. I've been tuning Esper ever since.

  7. #147

    Re: [Deck] Deathblade

    Played in a ~40+ weekly (not typical, but it was awesome to see that many players!)
    I split 1st place at 4-0-1 (and the draw was in the last round because 1st and 2nd were the same prize). When I played out the last round I won in 2; so, I consider it a 5-0 performance.

    Played the following list:

    4 Deathrite Shaman
    4 Stoneforge Mystic
    3 True-Name Nemesis
    1 Vendilion Clique
    2 Snapcaster Mage
    1 Leovold, Emissary of Trest
    =15

    1 Umezawa's Jitte
    1 Batterskull
    1 Sword of Fire and Ice
    = 3

    1 Jace, the Mind Sculptor
    1 Liliana of the Veil
    =2

    4 Brainstorm
    4 Swords to Plowshares
    3 Thoughtseize
    3 Force of Will
    2 Spell Pierce
    1 Vindicate
    1 Ponder
    1 Diabolic Edict
    1 Mana Leak
    = 20
    =40

    4 Polluted Delta
    4 Flooded Strand
    1 Creeping Tar Pit
    3 Underground Sea
    2 Tundra
    1 Scrubland
    1 Tropical Island
    1 Island
    1 Swamp
    1 Plains
    2 Wasteland
    = 21
    =60

    Sb:
    2 Meddling Mage
    2 Surgical Extraction
    1 Rest in Peace
    1 Containment Priest
    1 Flusterstorm
    1 Force of Will
    1 Sorin, Lord of Innistrad
    1 Bitterblossom
    1 Pithing Needles
    1 Zealous Persecution
    1 Engineered Explosives
    1 Toxic Deluge
    1 Disenchant
    =15


    Rd1, vs Grixis Delver. 2-1. Opponent was a good buddy of mine.
    G1, I mulled to 5 bc of land light hands. Got wasted out.
    G2, he played delver. I played whatever. He played cabal therapy and saw Bitterblossom and sacrificed delver to it because he didn't have an answer to that card. I won shortly afterwards.
    G3, I steadily cast spells in a measured way though removal and fought over the last Spell I wanted to resolve. I landed Bitterblossom and blocked delver for 4ish turns. Eventually stuck a more significant threat.

    Rd2 vs TES. 2-0. Knew my opponent was on TES because I saw him sitting next to me.
    G1, mulled to 6 looking for action. Got a mana leak. Opponent went off while I was at 1 mana on his 2nd turn, I brainstormed and hit a force of will and won.
    G2, I kept a hand with thoughtseize. I cast it and saw infernal, led, led, burning wish, dark Ritual, the red ritual. I took Infernal I'm pretty sure. He again went off the next turn but I had top decked a force of will and won.

    Rd 3, vs Aluren. 2-0
    G1, I couldn't identity my opponent for a long time. I held back creatures for a while, which is just plain bad. Eventually I landed threats and swung in to win. Opponent did mostly nothing...strange.
    G2, opponent mulled to 4. I won but not before my opponent nearly clawed back into the game on the back of coiling oracles and Baleful strix. Saving grave was that my opponent got to 4 mana but there was no second green source in hand for the Aluren. I cast Thoughtseize and my opponent scooped.

    Rd 4, vs ur delver control. 2-1.
    I had seen this deck take down bant Blade earlier so I knew after board he would bring in several Smash to Smithereens.
    G1, I jammed threats until I landed sfm and equipped it with sofai prompting a quick scoop.
    G2, I pumped HARD. I had tnn, sfm, drs in play with wasteland, 3 duals, a basic Plains, a wasteland and a Polluted delta. I didn't play around Price of Progress at 13 life. Tapped wasteland, basic Plains and two duals for jitte and equip cost. I had two Swords in hand. My remaining dual was a tropical. When my opponent cast pop the first time I cracked for an ISLAND?! Then my opponent Snapcaster targeted the pop. I had 6 available life from Jitte and drs activation but the tnn he had plus the extra 8 pop damage.
    G3, he played 1st turn top. I played 2nd turn Bitterblossom and he Spell pierced. I eventually fought through some counters and landed Sorin lord of innistrad. I ticked Sorin up until I had 4 lifelinker vamps and then ticked down. He eventually scooped and showed me bolt, pop and Smash to smithereens. Essentially, he punted back to me, not realizing pop could redirect at sorin.

    Rd 5, ID vs show and tell classic. We play it out and I 2-0 him
    G1, I cast drs, then Thoughtseize and sfm for sofai. Quick win.
    G2, I cast Thoughtseize and take Cunning Wish or force of will. He had 2 sneak attack and a griselbrand in hand. I was sort of experimenting because I had a Meddling made in hand and I figured I could 3 for 1 him. Anyway? He eventually drew show and tell and I brainstormed into Pithing needles. He swings twice with griselbrand but I eventually find Vindicate and win with a tnn and 2 deathrite.

  8. #148

    Re: [Deck] Deathblade

    So I typically play some variant of Stoneblade as I really enjoy playing with Lingering Souls, Baleful Strix, and Academy Ruins. But I have recently decided to try my hand at a Deathblade variant.

    I have decided on this list for Friday.

    4x Deathrite Shaman
    4x Stoneforge Mystic
    3x True-Name Nemesis
    1x Snapcaster Mage
    1x Vendilion Clique

    4x Force of Will
    4x Brainstorm
    4x Swords to Plowshares
    3x Thoughtseize
    2x Jace, the Mindsculptor
    2x Ponder
    1x Vindicate
    1x Spell Snare
    1x Spell Pierce
    1x Engineered Explosives
    1x Batterskull
    1x Umezawa's Jitte

    4x Flooded Strand
    4x Polluted Delta
    1x Marsh Flats
    1x Misty Rainforest
    2x Underground Sea
    2x Tundra
    1x Scrubland
    1x Tropical Island
    2x Wasteland
    1x Island
    1x Plains
    1x Swamp

    Sideboard:
    2x Meddling Mage
    2x Surgical Extraction
    1x Containment Priest
    1x Toxic Deluge
    1x Path to Exile
    1x Zealous Persecution
    1x Flusterstorm
    1x Go For the Throat
    1x Crucible of Worlds
    1x Disenchant
    1x Sword of Fire and Ice
    1x Sorin, Lord of Innistrad
    1x Pithing Needle

    I like having the EE maindeck, it's a nice catch all answer against a lot of tricky cards. But I don't have a ton of experience playing it in the same deck as DRS, so I may just move it to the board. I'd also like to find room for a Bitterblossom in the board, although I'm not sure what to cut.

    I'm a big fan of having Karakas. In a meta plagued with Sneak and Show, BR Reanaimator, and Turbo Depths, it is a very relevant answer. Also having access to the (soft) lock of Vendilion Clique and Karakas is not something that should be ignored.

  9. #149

    Re: [Deck] Deathblade

    Quote Originally Posted by glazed View Post
    So I typically play some variant of Stoneblade as I really enjoy playing with Lingering Souls, Baleful Strix, and Academy Ruins. But I have recently decided to try my hand at a Deathblade variant.

    I have decided on this list for Friday.

    4x Deathrite Shaman
    4x Stoneforge Mystic
    3x True-Name Nemesis
    1x Snapcaster Mage
    1x Vendilion Clique

    4x Force of Will
    4x Brainstorm
    4x Swords to Plowshares
    3x Thoughtseize
    2x Jace, the Mindsculptor
    2x Ponder
    1x Vindicate
    1x Spell Snare
    1x Spell Pierce
    1x Engineered Explosives
    1x Batterskull
    1x Umezawa's Jitte

    4x Flooded Strand
    4x Polluted Delta
    1x Marsh Flats
    1x Misty Rainforest
    2x Underground Sea
    2x Tundra
    1x Scrubland
    1x Tropical Island
    2x Wasteland
    1x Island
    1x Plains
    1x Swamp

    Sideboard:
    2x Meddling Mage
    2x Surgical Extraction
    1x Containment Priest
    1x Toxic Deluge
    1x Path to Exile
    1x Zealous Persecution
    1x Flusterstorm
    1x Go For the Throat
    1x Crucible of Worlds
    1x Disenchant
    1x Sword of Fire and Ice
    1x Sorin, Lord of Innistrad
    1x Pithing Needle

    I like having the EE maindeck, it's a nice catch all answer against a lot of tricky cards. But I don't have a ton of experience playing it in the same deck as DRS, so I may just move it to the board. I'd also like to find room for a Bitterblossom in the board, although I'm not sure what to cut.

    I'm a big fan of having Karakas. In a meta plagued with Sneak and Show, BR Reanaimator, and Turbo Depths, it is a very relevant answer. Also having access to the (soft) lock of Vendilion Clique and Karakas is not something that should be ignored.
    I like it. EE seems good. Miracles is running it main deck, and they seem to know what they're doing. Also Karakas main deck is probably very good if you are surrounded by certain decks (show and tell, reanimator )

  10. #150

    Re: [Deck] Deathblade

    Just my two bits. I actually ended up yanking karakas out of my deck because I didn’t find it to be super effective.

    I’ve played the reanimator matchup a lot, and karakas just felt weak. The most common target for them has been griselbrand lately, and having them draw 7 or 14 in response to a karakas unsummon felt like prolonging the inevitable. The same problem exists with a griselbrand that gets put in via show and tell.

    I didn’t really like it against marit lage decks either. They can make marit tokens at instant speed, and they pack wastelands. So it felt like the same problem as reanimator. Sure I guess I’d stop the first attack, but then watch my karakas get wastelanded and scoop the next turn.

    Wound up replacing it with a wasteland instead.

  11. #151

    Re: [Deck] Deathblade

    2 Artifact

    1 Umezawa's Jitte
    1 Batterskull

    15 Creature

    3 Stoneforge Mystic
    3 True-Name Nemesis
    4 Deathrite Shaman
    1 Vendilion Clique
    1 Dryad Arbor
    1 Noble Hierarch
    2 Leovold, Emissary of Trest

    1 Enchantment

    1 Sylvan Library

    15 Instant

    4 Brainstorm
    4 Force of Will
    4 Daze
    3 Abrupt Decay

    20 Land

    1 Bayou
    3 Tropical Island
    2 Underground Sea
    2 Tundra
    4 Polluted Delta
    3 Wasteland
    4 Misty Rainforest
    1 Island

    3 Planeswalker

    2 Jace, the Mind Sculptor
    1 Garruk Relentless

    4 Sorcery

    3 Green Sun's Zenith
    1 Maelstrom Pulse


    Sideboard

    SB: 2 Pithing Needle
    SB: 1 Sword of Fire and Ice
    SB: 1 Ethersworn Canonist
    SB: 2 Containment Priest
    SB: 1 Melira, Sylvok Outcast
    SB: 2 Rest in Peace
    SB: 2 Dread of Night
    SB: 1 Krosan Grip
    SB: 2 Swords to Plowshares
    SB: 1 Painful Truths


    Been running this list, been liking it in testing so far, but it's far from a traditional Deathblade list but i wanted to find a way to jam Daze into the deck because of how aggressive the format is atm, right now i am mostly looking for more strong Green Sun's targets because the card is great, the single Melira in the SB is there to abuse the GSZ package vs infect and it's a hilarious card to resolve against them especially since they won't know that the GSZ is potentially lethal for them, also trying some of the SB options that Reid was using in his Bant list just to see how i like them, although i was already running the Dread of Nights since DnT is normally such a bad matchup, the card really reins it in and makes it very hard for them to win.

    Also Leovold is an absolute beast, the fact you can GSZ for him is awesome, and speaking on Karakas i think it is honestly not that great in most of the match ups that we would normally want it, mostly for the reasons stated above, if you are at the point of needing it you porbably have other problems that need dealing with, now that's not to say it's useless but in a 3 color deck that is often splashing for 4 i think having a non basic that produces 1 color can be fairly detrimental with all the wastelands running around.

    Anyway would love to hear some thoughts from other long time Deathblade players.

  12. #152

    Re: [Deck] Deathblade

    I went 3-0-1 at FNM. In the final round my opponent and I drew intentionally to split prizes, and I won our friendly match. So it is safe to consider it a 4-0 night.

    2-1 vs Belcher
    2-0 vs D&T
    2-0 vs BR Reanimator
    2-1 vs Shardless BUG

    Here is the list:

    4x Deathrite Shaman
    4x Stoneforge Mystic
    3x True-Name Nemesis
    2x Snapcaster Mage
    1x Vendilion Clique

    3x Force of Will
    4x Brainstorm
    4x Swords to Plowshares
    3x Thoughtseize
    2x Jace, the Mindsculptor
    1x Ponder
    1x Vindicate
    1x Spell Snare
    1x Spell Pierce
    1x Mana Leak
    1x Diabolic Edict
    1x Sword of Fire and Ice
    1x Batterskull
    1x Umezawa's Jitte

    4x Flooded Strand
    4x Polluted Delta
    1x Marsh Flats
    2x Underground Sea
    2x Tundra
    1x Scrubland
    1x Tropical Island
    2x Wasteland
    1x Island
    1x Plains
    1x Swamp
    1x Karakas

    Sideboard:
    2x Meddling Mage
    2x Surgical Extraction
    1x Containment Priest
    1x Toxic Deluge
    1x Path to Exile
    1x Zealous Persecution
    1x Flusterstorm
    1x Crucible of Worlds
    1x Disenchant
    1x Sorin, Lord of Innistrad
    1x Pithing Needle
    1x Force of Will
    1x Engineered Explosives

    I recently decided to cut the fourth FOW in the main deck so I could play a third True-Name Nemesis. In the short tournament against two decks where it would have mattered, it didn’t. So I may continue with the fourth FOW sticking to the side board.

    The Belcher match was decided in Game 3 by me having a Mana Leak and a Spell Snare in my hand.

    The D&T matchup went as they usually do. I was lucky in drawing my basics or being in a spot where Port and Wastland did not take over the game. Thoughtseize was able to rip critical pieces from my opponent’s hand and Karakas kept Thalia and Mangara from developing any sort of advantage.

    My BR reanimation opponent was beaten with a well timed Thoughtseize and Deathrite Shaman in Game 1. Game two my opponent mulliganed to three and lost quickly.

    I won Game 1 against Shardless of of two TNN with Sword of Fire and Ice. Game two, Liliana of the Veil with two Tarmogoyfs made quick work of me. Game three, Hymn de Tourach hit neither my SoFi nor my Batterskull, and a DRS yielding both ended the game quickly.

    I have made recent changes that reflect ClimbGneiss’ list, minus the LoTV. Mana Leak was great last night, Seraphix's idea to add it to the deck. No one tries to play around having to pay three for there spell to resolve when staring down an Underground Sea and a Scrubland.

    I like Spell Snare a lot. I don’t think I’ll ever play a Deathblade variant without it. Karakas was greedy, but worth it tonight. I’m going to keep it in the deck for now even though it feels terrible playing a 3.5 color deck with two white sources.
    Last edited by glazed; 01-07-2017 at 04:10 PM.

  13. #153
    The Fire of Justice Burns Like Nothing Else
    Seraphix's Avatar
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    Re: [Deck] Deathblade

    Quote Originally Posted by glazed View Post

    ...

    I have made recent changes that reflect ClimbGneiss’ list, minus the LoTV. Mana Leak was great last night. No one tries to play around having to pay three for there spell to resolve when staring down an Underground Sea and a Scrubland.

    ...
    Hey man, give credit where credit's due! :P

    Good luck to anyone at the GP!

  14. #154

    Re: [Deck] Deathblade

    Quote Originally Posted by Seraphix View Post
    Hey man, give credit where credit's due! :P

    Good luck to anyone at the GP!
    Fixed :) wrote it in a hurry this morning before I had to drive home in the snow.

    Looks like I'll be attending GP Baltimore as my team's Legacy player. Looking at either Esper or Bant.

  15. #155
    Don't just have an idea - have all of them
    Neo900's Avatar
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    Re: [Deck] Deathblade

    So after the big tournament today I have to change some gameplans. The meta was: 5 Show and Tell, 3 Reanimator, 1 Dredge out of 27 players.
    Engineered Explosives: It's a nice card to have in a creature heavy meta. But it can't handle the decks above so I kicked it to break my deck down to 60 cards.

    True-Name Nemesis: With 3 mana quite slow and not fast enough to win. Since I need more counter and come more controlish I decide to Play a Flusterstorm instead.
    Also thought about Tombstalker and Keep Nemesis. I can pitch it for Force of Will as well.

    Bitterblossom: I like the card a lot. After my judge reward Vendilion Clique it's my favorite Card. But it's too slow. I cut one for Baleful Strix and the second for Vendilion Clique. Without Punishing Fire is Clique quite strong. It's a flyer which controls the opponent's hand

    Also I need a better Sideboard, I guess. Sword of Fire and Ice is not that strong right now. Lost Legacy seems good enough against combo decks

    My look would look like this:

    Lands:
    4 Polluted Delta
    3 Marsh Flats
    1 Flooded Strand
    1 Misty Rainforest
    2 Tundra
    2 Underground Sea
    1 Scrubland
    1 Tropical Island
    1 Bayou
    2 Wasteland
    1 Swamp
    1 Island

    Creatures:
    3 Stoneforge Mystic
    2True-Name Nemesis
    1 Tombstalker
    4 Deathrite Shaman
    2 Vendilion Clique
    1 Leovold, Emissary of Traft
    1 Baleful Strix

    Instant & Sorcery
    3 Swords to Plowshares
    3 Thoughtseize
    2 Spell Pierce
    3 Force of Will
    1 Flusterstorm
    2 Abrupt Decay
    2 Ponder
    1 Painful Truth

    Other
    2 Liliana of the Veil
    1 Batterskull
    1 Umezawa's Jitte

    Sideboard:
    2 Containment Priest
    1 Ethersworn Canonist
    2 Meddling Mage
    1 Grafdiggers Cage
    1 Swords to Plowshares
    1 Zealous Persecution
    1 Toxic Deluge
    2 Engineered Plague
    1 Swan Song
    1 Pithing Needle
    1 Surgical Extraction
    1 Lost Legacy

    Maybe Sword of Fire and Ice will get better. I love this Card a lot.
    Last edited by Neo900; 01-15-2017 at 12:06 AM.

  16. #156

    Re: [Deck] Deathblade

    Hi,

    I’ve been lately wondering if Meddling Mage was actually effective or not. I see two of them in every SB slot and I’ve recently stopped using it (I’ve just added two Spell Pierce against combo, a match that I think is not that favorable to this deck)
    The reason why is that I don’t really know what to name, especially against storm, could you help me out?

    Storm (this is the critical one): I was thinking about the tutors (but if you name Infernal, you haven’t seen his hand, and they have B Wish is gg, it’s quite bad the other way around as well)

    Sneak Attack
    : Show and Tell over Sneak attack?

    Lands: Should we use It here?

    Against Smash to Smithereens: Is it worth trying to protect your equipment? Even if your mage gets bolted?

    Miracles
    : quite effective for terminus

    Any other ideas will be welcome

  17. #157

    Re: [Deck] Deathblade

    Starting a new habit, I’m going to try and write an after tourney report. Mostly it’ll be my stores weekly legacy games on Mondays. Might be long, but I want to record good moments but mostly mistakes/lessons learned. If this is too spammy lmk and I’ll keep it to myself. Do give me feedback if you see any opportunities to do so.

    The list:
    Lands-21

    4 Polluted Delta
    4 Flooded Strand
    1 Marsh Flats
    3 Underground Sea
    2 Tundra
    1 Tropical Island
    2 Wasteland
    2 Island
    1 Plains
    1 Swamp


    Creatures-13

    4 Deathrite Shaman
    3 True-Name Nemesis
    4 Stoneforge Mystic
    1 Vendilion Clique
    1 Snapcaster Mage


    Spells: 23

    4 Force of Will
    2 Spell Pierce
    1 Counterspell
    2 Bitterblossom
    3 Thoughtseize
    4 Brainstorm
    2 Ponder
    4 Swords to Plowshares
    1 Vindicate


    Artifacts: 2

    1 Batterskull
    1 Umezawa’s Jitte


    Planeswalkers: 2

    2 Jace, the Mind Sculptor


    Sideboard:

    1 Ethersworn Canonist
    1 Containment Priest
    2 Flusterstorm
    2 Abrupt Decay
    1 Toxic Deluge
    1 Zealous Persecution
    1 Engineered Plague
    1 Pithing Needle
    2 Meddling Mage
    1 Invasive Surgery
    1 Surgical Extraction
    1 Nihil Spellbomb


    Round 1 – Omnitell - Win
    Game 1:
    Not really any mistakes I could identify. Just didn’t get enough counterspells in hand, he resolved show and tell with omniscience, played emrakul, and I lost.

    Game 2:
    Sideboard:
    -3 True Name Nemesis
    -4 Swords to Plowshares
    -1 Vindicate
    +2 Flusterstorm
    +2 Meddling mage
    +1 Invasive Surgery
    +1 Surgical Extraction
    +1 Ethersworn Canonist
    +1 Containment Priest
    Kept a reasonable starting hand with some counters. At some point through draws or brainstorms I found invasive surgery and surgical extraction. Managed to stick a stoneforge mystic and batterskull on board. When he went for the show and tell it got countered. Afterwards surgical extraction targeting show and tell taking away his primary win con. Batterskull closed the game out.

    Game 3:
    Really sloppy game on my part. Started well counterspells and surgical extraction popped up again. Managed to stick a bitterblossom and a deathrite shaman about a turn or two before he attempted to show and tell. Show and tell got countered and surgically extracted again which was great for me. Game stalled out from there. Managed to land a stoneforge mystic/batterskull and glued the batterskull to a faerie token. However, he had resolved a Talrand, Sky Summoner and eternally chumped my faerie token. I managed to stick a jace and brainstormed like a madman for counterspells. I would have been dead to a top decked Dream Halls.

    Major mistake was missing several deathrite shaman drain activations. I won in the end, but the missed deathrite drains gave him around 2-3 turns extra to try and find dream halls in a deck full of cantrips. Got away with murder on that one.

    Round 2-Miracles-Loss
    Game 1:
    Stuck a bitterblossom early, but he had engineered explosive early. Got a faeire suited up with a jitte and got him to 5 life, but he had a terminus to get rid of the faeries and another terminus to deal with the follow up true name nemesis. Then got locked out with the counterbalance lock. Terminus sucks.

    Game 2:
    -4 Deathrite Shaman
    -2 Swords to Plowshares
    -1 Stoneforge Mystic
    -1 True Name Nemesis
    -1 Vendilion Clique
    +2 Flusterstorm
    +2 Meddling Mage
    +1 Surgical Extraction
    +2 Abrupt Decay
    +1 Pithing Needle
    +1 Invasive Surgery

    Awkward mana, in retrospect I should not have kept this hand. 1 Wasteland, 1 Swamp, 1 Fetch, 2 Meddling Mage, 1 Invasive Surgery, can’t remember 7th card. In either case the plan was to lock him out with the meddling mages, but I never found another blue or white source to cast them. The hand stalled out and I got locked out by counterbalance.

    Generally speaking this is my least favorite game of magic to play .


    Round 3 – Sneak and Show – Win

    Game 1:
    Didn’t have enough counter magic. Lost to a griselbrand that got snuck into play. Not much to say here. Don’t think I could’ve done differently, just couldn’t stop show and tell from resolving.

    Game 2:
    -3 True Name Nemesis
    -4 Swords to Plowshares
    -2 Bitterblossom
    +2 Flusterstorm
    +2 Meddling mage
    +1 Invasive Surgery
    +1 Surgical Extraction
    +1 Ethersworn Canonist
    +1 Containment Priest
    +1 Pithing Needle

    Probably my luckiest win to date. Opening 7 was a one land hand with no cantrips. I mulliganed down to 6, then 5, then 4, then 3. None of the hands had any lands in them. When I got to 3 cards no lands I tilted and was about to concede. My opponent encouraged me to play it out.

    Three cards were a deathrite, vendilion clique, and a spell pierce. Scry revealed a land on top. Passed the turn, drew the land played it and passed back. Next turn drew a fetchland, and clique’d opponent at endstep, taking a force of will. He spent the rest of the game drawing lands while I found counterspells. Lesson of the day, don’t tilt.

    Game 3:
    Won pretty handily. Turn 1 pithing needle on sneak attack. His keep was greedy, a one land hand, I was able to punish it with a wasteland. Game durdled a bit, managed to stick a stoneforge in and get batterskull in play. Almost made a huge mistake. I had a meddling mage in hand that I didn’t play because I didn’t know what to target. I could have resolved it safely. In retrospect the call was obvious, show and tell. At the time I choked and just kept it in hand. Next turn he attempted to resolve a top decked show and tell. I felt incredibly stupid looking at an uncast meddling mage in hand which could have prevented this problem. Thankfully, brainstorm bailed me out, a force and a spell pierce were in the top 3. Countered the show and tell and ran him over with batterskull shortly thereafter.

    Other Thoughts;
    Meddling mage is house again show and tell decks. I do need to learn decks better if I want to leverage it properly.

    Surgical Extraction overperformed. I like it way more than I like nihil spellbomb. I will be yank the spellbomb in favor of another extraction next Monday.

    Invasive surgery’s delirium trigger is more difficult to activate than I anticipated. It was still solid as a 1 mana counterspell though. Maybe it becomes a flusterstorm down the road.

  18. #158
    Don't just have an idea - have all of them
    Neo900's Avatar
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    Re: [Deck]Esper Deathblade

    Meddling Mage is a powerful card.
    What you name with it depends on the situation and the informatipn ypu might have.

    Miracles: Terminus is fine. It creates pressure. Even counterbalance on turn 2 could be ok to prevent the lock.
    Storm: typical here is infernal. Agains tes it is hard because they have burning wish as well.
    Show and Tell; Show and Tell. We have needle and priest for sneak attack. Show and tell is just the more flexible card.
    Reanimator: you can use it to minimize their options to reanimate something. I name exhume because it doesn't target and is harder to hate with shaman or surgical.
    Dredge: dread return or cabal therapy. They don't cast anything else.

  19. #159
    The Fire of Justice Burns Like Nothing Else
    Seraphix's Avatar
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    Re: [Deck] Deathblade

    Quote Originally Posted by pipet76 View Post
    Hi,

    I’ve been lately wondering if Meddling Mage was actually effective or not. I see two of them in every SB slot and I’ve recently stopped using it (I’ve just added two Spell Pierce against combo, a match that I think is not that favorable to this deck)
    The reason why is that I don’t really know what to name, especially against storm, could you help me out?

    Storm (this is the critical one): I was thinking about the tutors (but if you name Infernal, you haven’t seen his hand, and they have B Wish is gg, it’s quite bad the other way around as well)

    Sneak Attack
    : Show and Tell over Sneak attack?

    Lands: Should we use It here?

    Against Smash to Smithereens: Is it worth trying to protect your equipment? Even if your mage gets bolted?

    Miracles
    : quite effective for terminus

    Any other ideas will be welcome

    I think its crucial to have hatebears in the sideboard and wouldn't advise cutting all your hatebears for Spell Pierces. Any good combo deck can beat spell-based interaction like permission, discard, or even both. By adding permanent-based interaction (which also attacks-very important because this deck has a slow clock), you force the combo deck to find answers for your spells AND creatures order to execute their gameplan.

    Meddling Mage is the hatebear with the most versatile effect and pitches to Force of Will so its the first one I play, but I often add Ethersworn Canonist and/or Containment Priest as well.

    As to what to name with Meddling Mage, it depends a lot on what's going on in the game, i.e. the cards you and your opponent have and the board state. But its good to have a few guidelines for different matchups.

    Storm: First you need to identify which Storm variant your opponent is playing in G1. Keep in mind that A.N.T. is far more popular than T.E.S.. Generally, A.N.T. can be distinguished by having a basic Island, only Black Rituals (Dark Ritual and Cabal Ritual), and its most straightforward kill involves Past in Flames, Infernal Tutor, and Tendrils. T.E.S. plays Red Rituals like Rite of Flame along with Burning Wish and will often go for a very fast Empty the Warrens. Against A.N.T., I name Infernal Tutor because their easiest routes to victory require it (they can definitely win without casting it, but its less likely and potentially more difficult). Against T.E.S. I would name Burning Wish because again it provides their easiest route to victory (they can win without it too as long as they've brought some win cons or interaction into their deck).

    Sneak & Show: Even with no hand information I plan to name Show & Tell first. Its the scariest card for me because it comes out the soonest, and my list doesn't play Karakas or Liliana of the Veil so I'm often cold to a quickly resolved Show & Tell-->fatty. Showing in Sneak Attack with only one Red up to activate it in the same turn is quite dangerous as well. Sneak Attack is also scary but is slower and I can interact with it using Pithing Needle, Disenchant, and sometimes even Wastelanding Red sources.

    Lands: Punishing Fire and Life from the Loam are great cards to name. Naming Fire allows you to protect Deathrite Shaman and put pressure on them with creatures. Naming Loam is great because the Lands deck becomes much less powerful when they can't Loam. I generally feel compelled to name Fire first, but its not always correct. Keep in mind they can have other ways of killing creatures like Kozilek's Return and Molten Vortex.

    Burn: I wouldn't use it in this matchup.

    Miracles: I bring it in here but I don't expect it to be great and it rarely is. They have so many problematic cards that its hard to meaningfully disrupt them by cutting one thing off in most board states.

  20. #160

    Re: [Deck] Deathblade

    Thanks a lot for answering

    I'll try using MMage then.

    In any case, if you don't bring MMage to Burn / URDelver matches, how do you deal with Smash to Sm ? It kinds of destroy all our game plan.

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