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Thread: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

  1. #201
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by MaximumC View Post
    No, this ability is totally broken in all formats, even Vintage. It's playable in Vintage more than any other format, actually, since fast mana is kind of our thing. We can power it out with Tezzerator artifact mana, Dark Rituals, Tinker, or Mishra's Workshop. The card absolutely has competition in all of those decks, so it probably will not be a sea change or anything, but it is absolutely playable.

    Look at it this way. Once you have this out, every spell you cast is a Dark Ritual. That is totally bonkers broken and nuts. Add to that the fact that it combos with virtually every card ever printed, and you have a busted engine the likes of which we have not seen in ages. This is absolutely Urza's Block 2.0.



    Indeed, it's practically the PERFECT card for Masterpiece treatment. You can get an Ornithopter for a dime if you want, they were printed basically forever. Price isn't a barrier to PLAY the card. But if you want to pimp it, HERE YOU GO.

    This should be the model for ALL Magic cards.
    If you want to pimp it, Antiquities copies sell for a few bucks.

    If you want to Boughetto it, HERE YOU GO.

  2. #202

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Paradox Engine could be a fun card to play alongside Paradoxical Outcome. Cast Outcome, untap and tap your artifact Mana, and then bounce it all to replay for Mana and use it to play what you drew.

  3. #203
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by sco0ter View Post
    Sure:

    Turn 1: Ancient Tomb -> Grim Monolith
    Turn 2: Paradox Engine, Mox Opal, Mox Diamond or Veinfire Borderpost
    Turn 3: another mana rock, Searing Touch with buyback for infinite damage (needs 5 mana from artifacts)
    Working off this idea what would be a preliminary deck list?

    //Lands

    4 Ancient Tomb
    4 City of Traitors
    4 Seat of the Synod
    4 Wasteland
    5 Islands?

    //Paradox

    4 Paradox Engine

    //Mana Rocks

    4 Basalt Monolith
    4 Grim Monolith
    4 Mox Opal
    4 Mox Diamond

    //Win Conditions
    4 Staff of Domination
    2 Kozilek, Butcher of Truth
    1 Emrakul, The Aeons Torn

    //Search + Draw
    4 Intuition
    4 Gitaxian Probe

    //Protection
    4 Ensnaring Bridge

    I am not sure that quite works. . . there isn't enough draw to keep the engine going. . .

  4. #204

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I'd be looking at something which has cheap cantrip effects and can play almost any color. And trust me, there are a lot of cheap artifact cantrip effects.

    EDIT: this sort of slots into old Sensei-Sensei lists easily. Add in the new mechanic (Convoke for artifacts) and you have a really interesting card on your hands. I can theoretically see a mono-Blue list working, as well as an infinite Scepter list working.

  5. #205

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Cire View Post
    ...
    I am not sure that quite works. . . there isn't enough draw to keep the engine going. . .
    Might be getting into single card discussion territory here, but we're not really competing with other discussion so I don't really care.

    I think you want more STD/Brainstorm in that list.

    Why are you playing Ensnaring Bridge in a combo list that's looking to finish with a fattie?

    More generally, I think you're better off with chainable tutor effects and storm than with raw card draw. Stuff like Gifts Ungiven, Mystical Teachings and Cunning Wish can do a lot of work. Repeal might be good too...

  6. #206
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by rufus View Post
    Why are you playing Ensnaring Bridge in a combo list that's looking to finish with a fattie?
    Because it's slower than the fastest combo out there and it gives you time to assemble the combo.

  7. #207

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by rufus View Post
    Might be getting into single card discussion territory here, but we're not really competing with other discussion so I don't really care.

    I think you want more STD/Brainstorm in that list.

    Why are you playing Ensnaring Bridge in a combo list that's looking to finish with a fattie?

    More generally, I think you're better off with chainable tutor effects and storm than with raw card draw. Stuff like Gifts Ungiven, Mystical Teachings and Cunning Wish can do a lot of work. Repeal might be good too...
    I was thinking of a blue shell with lots of tap abilities and cheap instants. Bonus points for playing maindeck GY hate.

  8. #208

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Can always just throw in paradoxical outcome as well since you can tap all your mana rocks, cast outcome, untap all your mana rocks, tap them again for mana, then pick them up and draw cards, then play them out again to start netting even more mana and go for some kind of storm kill as well. Will it be better than ANT or TES? Probably not. Will it look like a knock off version of what you can do in vintage? Kind of. Will it be a cool novelty while comboing off? Definitely. Throw in something equally as cute as Vedelkan Archmage, up the cantrip count, drop a couple of lands, play fetches and seas, and you can even think about adding in FoW.

    Also has some playability in High Tide/12 Post builds that run a set of candelabra as a way of getting even more out of your candelabras but it just seems too cute and unnecessary, if not hilarious.

  9. #209

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Serj View Post
    Can always just throw in paradoxical outcome as well since you can tap all your mana rocks, cast outcome, untap all your mana rocks, tap them again for mana, then pick them up and draw cards, then play them out again to start netting even more mana and go for some kind of storm kill as well. Will it be better than ANT or TES? Probably not. Will it look like a knock off version of what you can do in vintage? Kind of. Will it be a cool novelty while comboing off? Definitely. Throw in something equally as cute as Vedelkan Archmage, up the cantrip count, drop a couple of lands, play fetches and seas, and you can even think about adding in FoW.

    Also has some playability in High Tide/12 Post builds that run a set of candelabra as a way of getting even more out of your candelabras but it just seems too cute and unnecessary, if not hilarious.
    It's actually incredibly strong in Spring Tide decks, as each cast nets you a ton more mana, regardless of whether the spell actually resolves. It greatly increases the resiliency of the deck.

  10. #210
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Darkenslight View Post
    It's actually incredibly strong in Spring Tide decks, as each cast nets you a ton more mana, regardless of whether the spell actually resolves. It greatly increases the resiliency of the deck.
    It only untaps nonland permanents.
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  11. #211
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by mrjumbo03 View Post
    It only untaps nonland permanents.
    Luckily the deck plays candelabras.
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  12. #212
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    What a great combo. Requiring the crap Legendary Artifact + Candelabra and still do less than a simple TimeSpiral /s
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  13. #213

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Hopo View Post
    Luckily the deck plays candelabras.
    Not all of them, it's recommended but not necessarily.
    Quote Originally Posted by Lemnear View Post
    What a great combo. Requiring the crap Legendary Artifact + Candelabra and still do less than a simple TimeSpiral /s
    Agreed

  14. #214

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Just remember the cuter the deck the sooner you can go get drinks on Day 1 of a GP.

  15. #215
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Lemnear View Post
    What a great combo. Requiring the crap Legendary Artifact + Candelabra and still do less than a simple TimeSpiral /s
    Likely not great. Just wanted to point out why it was suggested for spring tide.
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  16. #216

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    New suspected spoiler:



    Peacekeeper Colossus
    Artifact - Vehicle (R)
    : Anoither target Vehicle you control becomes an artifact creature until end of turn.
    Crew 4
    6/6

  17. #217

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Serj View Post
    ...then pick them up and draw cards, then play them out again to start netting even more mana and go for some kind of storm kill as well...
    They untap each other as they get cast so it can snowball pretty hard.

  18. #218

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Paradox engine + Recycle
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  19. #219

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift



    I think you take out the 4x High Tides so you can get Candelabra end-of-turn!

    Wait....

  20. #220
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift



    That's 3, Assembly-Worker tribal here I come. Make that 4, missed there was one on the last set. And no, I am not playing 7 mana for a 2/2 worker, so that Land doesn't count.

    Edit:
    The fuck is this?

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