Call to Arms...?
EDIT: Aw hell, that's not the card. It's got a similar name, though, a 1W instant from Mirrodin, I think.
I mentioned To Arms! above.
Really nice-looking art.
I was thinking about the new red confiscate and it's pretty interesting. Beside being undercosted for such an effect (1 more mana than threaten but any permanent and every turn? Like wat), it counter show and tell like nobody's business. It can control both emrakul and omniscience, and it basically give them to you two turns in a row, with your opponent able to use it only in response to the control trigger. Not as useful against most other permanents, but against planeswalkers it's basically destroy that planeswalker and use one of its abilities. Against creatures make racing basically impossible for your opponent as it will give you said creature each turn. Being an enchantment that cost 4 make also pretty hard to remove in the format, and the best way to get rid of it it's probably to get rid of the enchanted permanent, in which case it's a 2-for-1.
It's a purely reactive card so not likely to see play, but damn if it's a new, interesting and powerful effect, in a color that need it too.
EDIT: you can't enchant something that came out at the same time with SnT. I'm dumb sorry.
Benefactor's draught looks a lot like a charm in disguise to me. I can't immediately see a good way to get three cards from it, but if you have some creatures that want to activate something, like ulvenwald tracker or knight of the reliquary, you get two cards if you cast this during a combat with one blocker and also an extra use of the attacking creature. You could even fetch and use Maze of ith if it was not a good attack.
This is pretty good and subtle card design. I can see why it is a rare when it looks at first glance to be a common sort of effect.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
So what about Thrasios, Triton Hero, that UG 1/3 guy. So cloudpost.deck is ug!? Well its kinda slow but it could still snowball to a victory. At least vs aggro it can block, kinda... and ramp these lifegain locus out to stabilize...
Probably not competitive but should at least be a casual stomper. I mean in this deck its a 2 mana wincon!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Well like I said:
He's better than any of the 2-drop card advantage dorks they've tried so far, including Azure Mage and Patrick Starfish. Card seems very interesting for a draw-go control deck looking for a win condition with unlimited mana.
I am going to partner up the two G/U commanders me thinks. That looks fun. Also maybe then people will bitch less when they play against me then they do right now when I pull out one of the Trest twins. Those two are busted.
For Commander, a format I only got into in the last 12 months, these sets appeal. While their effect on Legacy is muted compared to the days of Flusterstorm and TNN, I personally don't see the harm in that. After all, Conspiracy and to a likely more limited extent Archenemy offer ways to move card into the format without making these commander products crazy again.
I think they really have hit some good ideas with both Undaunted and Myriad for creating fun multiplayer cards. Beyond that, 40 life formats are so fundamentally different from 20 life formats that the efficiency of pressures of Legacy (Delver) don't exist for commander, making it really hard to truly balance for both (Without just printing cards for combo, which I don't think really is what needs to be happening)
Would you still get the +1/+1 counters if your opponent has no creatures? Or would the trigger fizzle due to lack of targets?
Two targets so each resolves separately - if opponent has no creatures you will get 3 counters and opponent doesn't quite simple.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Nah, it's been that way since forever. You need to be able to declare every target on triggering/activating an ability (unless it says up to), but an ability is only countered by the rules if all its legal targets become illegal/nonexistent. Otherwise it does as much as it can to its legal targets. But you eg. need a minimum of six creatures on the field to cast Hex.
Originally Posted by Lemnear
There are currently 1 users browsing this thread. (0 members and 1 guests)