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Thread: Commander 2016 Spoiler Thread

  1. #41
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    Re: Commander 2016 Spoiler Thread

    Picture:


    Seems pretty nifty with Skullbriar, the Walking Grave as Commander.

  2. #42

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    Picture:


    Seems pretty nifty with Skullbriar, the Walking Grave as Commander.
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  3. #43
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    Re: Commander 2016 Spoiler Thread

    Reyhan seems worse than Varolz; I guess you could run both though and Skullbriar.

  4. #44
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    Re: Commander 2016 Spoiler Thread



    The 3rd 4color commander.

    6 power for 4 mana, has awesome, is an artifact (does that help?), and if you untap with it, can do all sorts of tricks.

    Edits: Also basic lands by Rebecca Guay?! Are those new art?

  5. #45
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Cire View Post
    Edits: Also basic lands by Rebecca Guay?! Are those new art?
    Yeah, all the lands are new art, including the Kev Walker and Mark Poole ones. Pretty much all straight gas.
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  6. #46
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by apple713 View Post
    I'm fairly certain the "artist" took a picture of a wizards employee and digitally blurred the edges to make it look like something he drew... This is not art.
    I actually kinda like it. Has a sort of Judge Holden vibe to it. Holden is a tad bit worse than "boorish" though.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  7. #47

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Cire View Post
    ...is an artifact (does that help?)...
    Sure. There are a bunch of 'cares about artifact' cards like Transmute Artifact or Goblin Welder. Not sure it makes a practical difference.

  8. #48
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by rufus View Post
    Sure. There are a bunch of 'cares about artifact' cards like Transmute Artifact or Goblin Welder. Not sure it makes a practical difference.
    The fact that she can sac self makes difference as she leaves 1 Thopter behind; so cast -> sac her + thopter -> weld her back with last thopter. This is a huge amount of hoops to jump through and doesn't win the game, but it's at least interesting.

  9. #49
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Fox View Post
    The fact that she can sac self makes difference as she leaves 1 Thopter behind; so cast -> sac her + thopter -> weld her back with last thopter. This is a huge amount of hoops to jump through and doesn't win the game, but it's at least interesting.
    Honestly, she has a lot going on though. If you go the Welder route, you can just forget the unnecessary colors and bin her with Faithless Looting or something. You can go aggro with her, or use her sac ability which does not require either a color or an untap. The Welder decks of old could fetch Triskelion, which could ping itself, but it did not leave behind an artifact to bring it back. This appears to represent an advancement of that plan, though it is still a puny plan.
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  10. #50
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    Re: Commander 2016 Spoiler Thread

    I feel like if you have welder there are better things you can be doing. If Breya is good or not depends on whether the ideal of casting her turn 3, and untapping turn 4 with 5 or more artifacts is such a winning position that having cast Breya on turn 3 isntead of JTMS or one of the the Tezzs was the right call.

  11. #51

    Re: Commander 2016 Spoiler Thread

    It sucks that the card is able to go infinite as long as you are able to generate infinite (colored) mana, I don't really look forward to an artifact based control dack able to go infinite in the late game, it seems pretty boring to play against
    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  12. #52

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Finn View Post
    ...The Welder decks of old could fetch Triskelion, which could ping itself, but it did not leave behind an artifact to bring it back. This appears to represent an advancement of that plan, though it is still a puny plan.
    The fact that Breya costs mana to activate makes her *much* weaker.

  13. #53

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Noctalor View Post
    It sucks that the card is able to go infinite as long as you are able to generate infinite (colored) mana, I don't really look forward to an artifact based control dack able to go infinite in the late game, it seems pretty boring to play against
    They can already do this when playing blue (not exactly a stretch for an artifact-based control deck) via Power Artifact on the Grim Monolith/Basalt Monolith or mono-brown via Rings of Brightheath + Basalt Monolith. Once you have infinite mana, is having a weldable creature-based sink really all that bad? They are already dumping their hand and have a good weldable sink in Staff of Domination.
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  14. #54
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    Re: Commander 2016 Spoiler Thread



    If only this cost 3,

    Of course it would be horribly broken then though.
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  15. #55
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by H View Post


    If only this cost 3,

    Of course it would be horribly broken then though.
    Same thoughts here, it would be much better at 3 mana, given that it's recruitable.

    Still interesting with Eldrazi Displacer, as you can Ultra Fog on demand for .

  16. #56

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by emidln View Post
    They can already do this when playing blue (not exactly a stretch for an artifact-based control deck) via Power Artifact on the Grim Monolith/Basalt Monolith or mono-brown via Rings of Brightheath + Basalt Monolith. Once you have infinite mana, is having a weldable creature-based sink really all that bad? They are already dumping their hand and have a good weldable sink in Staff of Domination.
    Yes but this is your commander, and as long as it is you can just insta win by just getting infinite mana.


    In legacy, of course, this card is useless.
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  17. #57
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    Same thoughts here, it would be much better at 3 mana, given that it's recruitable.

    Still interesting with Eldrazi Displacer, as you can Ultra Fog on demand for .
    I like it at 4 so it's Decay Proof personally. I could see bringing this guy in against Shardless.
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  18. #58

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Barook View Post
    Same thoughts here, it would be much better at 3 mana, given that it's recruitable.

    Still interesting with Eldrazi Displacer, as you can Ultra Fog on demand for .
    Everything would be stronger if it cost less, and the card has a pretty high impact ceiling... What's the latest version of turbo fog like?

  19. #59

    Re: Commander 2016 Spoiler Thread



    Tymna the Weaver
    Legendary creature - Human Cleric
    Lifelink
    At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents who were dealt combat damage this turn. If you do, draw X cards.
    Partner
    2/2

    Also, MTG Goldfish has spoiled Oath of Druids as an available card.

    Also, there's this for embracing the chaos:

    Cruel Entertainment
    Sorcery
    Choose target player and another target player. The first player controls the second player during the second player's nect turn, and the second player controls the first player during the first player's next turn.

  20. #60

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by maharis View Post
    This is kind of cool if you imagine Fireblasting them with this in play...

    Or just force their next thing, they take 5. You get to untap and play a Gurmag Angler, Bedlam Reveler, etc.

    Fun card, but too incremental/vulnerable for Legacy right now.
    You think too small, my friend. Cast this guy, pass the turn, and then cast Shining Shoal or Nourishing Shoal exiling Autochthon Wurm for 17 to the face.

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