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Thread: [Deck] Vial Goblins

  1. #1541

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Bichon_Blitz View Post
    Thorn makes their decays and echoing truth cost three, and if you're porting and wastelanding, that's a lot of mana. I've beaten storm in paper quite a bit lately, and it usually involves a thorn or two of them in conjunction with a port or two ports...throw in a wasteland and they are draw-go'ing most of the game. In that way, thorn protects itself. I will absolutely swear by thorn. Sphere doesn't punish their first spell, or the cantrips they're going to use to dig out of hate.
    Those cards are instants that they will play in response to your porting their lands, right?

  2. #1542

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Secretly.A.Bee View Post
    Those cards are instants that they will play in response to your porting their lands, right?
    If they have three open mana, sure. In my experience they want to EOT decay/bounce your hate piece so they can go off. They want to be the proactive deck, not reactive. If they are main phasing decaying stuff, that leaves us more time to draw another sb hate, or get in an attack that will hopefully rule out ad nauseaum. Three open mana is a lot for their deck, though not that uncommon with petals and chrome mox. If they are using a petal to cast a decay, short of them winning the game, ok.

    There is never going to be a card that will 100% auto-win against storm or combo. Don't think like this. The deck is more versatile than people give it credit for. Cards like thorn and port are just slowing them down enough so that our attacks get there. Piledriver and big hasty swings are huge here.

    Also, as pilots of a fair deck, we tend to think our combo opponents always have the nuts...yeah sometimes they do, but sometimes those decks just lose to themselves, ie their own draws/poor cantrips. Or they just do not get online fast enough. Point is, while they can do very unfair, scary things, a simple card like thorn and/or porting/wasteland/mana denial can put such a damper on their whole gameplan they never get off the ground. Play these decks and play matches with sideboards, you will see what I mean.

  3. #1543
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by Bichon_Blitz View Post
    Also, as pilots of a fair deck, we tend to think our combo opponents always have the nuts...yeah sometimes they do, but sometimes those decks just lose to themselves, ie their own draws/poor cantrips.
    That's a point that I will cede to you. I have only played with storm enough to understand how it's interactive pressure points work, not it's consistency issues. In all cases it will be very, very hard for me to not board Thalia's over either Thorn or Sphere. I really like being able to attack. I'd play D&T if goblins wasn't so much fun.

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  4. #1544

    Re: [Deck] Vial Goblins

    Thalia is legit, too. You're almost certainly playing her if you're splashing white. I just prefer mono red and it looks like those lists are performing very well. I imagine if more people decided to play splashes we'd see similar results.

    I predict that as the meta overall because more DnT and decks with hate bears, we will see massacre/pyroclasm/gutshots. A timely board wipe for them is huge, since we're probably boarding out ringleaders and going for just speed.

    Here's a list that placed 19th on MTGO legacy challenge.

    I've been meaning to come back to settler/kiki as mana denial is in vogue again, but what interests me more are the two instigators.

    4 Gempalm Incinerator
    1 Goblin Chieftain
    4 Goblin Lackey
    4 Goblin Matron
    1 Goblin Piledriver
    4 Goblin Ringleader
    1 Goblin Settler
    1 Goblin Sharpshooter
    1 Goblin Trashmaster
    4 Goblin Warchief
    1 Kiki-Jiki, Mirror Breaker
    2 Mogg War Marshal
    1 Siege-Gang Commander
    1 Skirk Prospector
    1 Stingscourger
    2 Warren Instigator
    4 Aether Vial
    4 Cavern of Souls
    11 Mountain
    4 Rishadan Port
    4 Wasteland


    1 Stingscourger
    2 Chalice of the Void
    1 Goblin Chainwhirler
    2 Pithing Needle
    1 Pyrokinesis
    1 Ratchet Bomb
    2 Surgical Extraction

  5. #1545
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    Re: [Deck] Vial Goblins

    Can someone direct me to the SB guide, curious what people are taking out for the common matchups right now. I find myself taking out lackeys alot vs creature and heavy removal decks or decks with alot of creatures and higher end drops such as ringleaders and creature kill vs combo

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    Re: [Deck] Vial Goblins

    Quote Originally Posted by militiaman89 View Post
    Can someone direct me to the SB guide, curious what people are taking out for the common matchups right now. I find myself taking out lackeys alot vs creature and heavy removal decks or decks with alot of creatures and higher end drops such as ringleaders and creature kill vs combo

    Sent from my SM-G965U using Tapatalk
    I can send you my info when I finish testing for this event at the end of this month. I'm doing a ton of testing because this is technically a newer meta. I was planning on writing a SB guide for myself for it.

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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  7. #1547

    Re: [Deck] Vial Goblins

    Do you guys ever take Vial out when siding?
    Like, against Burn if you know that they are siding in 4 Smash to Smithereens, or against decks with KCommands...

  8. #1548

    Re: [Deck] Vial Goblins

    Quote Originally Posted by r497 View Post
    Do you guys ever take Vial out when siding?
    Like, against Burn if you know that they are siding in 4 Smash to Smithereens, or against decks with KCommands...
    Me personally, hardly ever, and in those two cases, no. Vial generates a lot of value. I think if you end up playing around cards like those you end outsmarting yourself...it is possible they never see those cards and vial does it’s thing.

    If I have a SB dedicated to anti-storm or unair decks, I will probably take out vial in most cases, the thinking being the amount of time it takes to develop and have an impact, the game is over and we’ll need some way to interact.

  9. #1549
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    Re: [Deck] Vial Goblins

    Legion Warboss

    2R 2/2

    At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That creature gains haste until end of turn and attacks this combat if able.
    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lower power.)

    thoughts?
    I hear they got twisters miles wide in the Midwest.

  10. #1550

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Tokugawa View Post
    Legion Warboss

    2R 2/2

    At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That creature gains haste until end of turn and attacks this combat if able.
    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lower power.)

    thoughts?
    meh...not sure what role he's filling at 3 mana. Hastelords and matrons are already there. Chainman, too, but he's RRR ofcourse. Chainman has legit powerlevel though, I'm just not feelin it with the text on this card. He's almost not as bad, yet at the same time not as good as Rabblemaster who really doesn't see play so I don't for see him making the cut.

    I think standard goblins will be a thing though, and that's what he's for.

  11. #1551

    Re: [Deck] Vial Goblins

    I think he is better than SGC #2.

  12. #1552
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    Re: [Deck] Vial Goblins

    It's better than Rabblemaster because it doesn't force you to attack, but I don't think it's strong enough for its manscost. I'd much rather have all of the other currently played 3cc Goblins instead.

    What Goblins really needs from new printings is high impact 1cc and 2cc cards. We got Tarfire a long time ago... it's about time we get something else really good at a lower cc range... =/
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  13. #1553
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by Hanni View Post
    What Goblins really needs from new printings is high impact 1cc and 2cc cards. We got Tarfire a long time ago... it's about time we get something else really good at a lower cc range... =/
    Sometimes I recall the fanatic mogg with the old attack phase rules. * nostalgic sigh*

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  14. #1554

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Tokugawa View Post
    Legion Warboss

    2R 2/2

    At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That creature gains haste until end of turn and attacks this combat if able.
    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lower power.)

    thoughts?
    not good t all!!

  15. #1555

    Re: [Deck] Vial Goblins

    Does someone has tried winter orb in goblins sideboard?

  16. #1556
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by miguel veloso View Post
    Does someone has tried winter orb in goblins sideboard?
    I've thought about it, and always come to the conclusion that I need my mana in addition to vial. This deck consumes mana.

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  17. #1557

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Olaf Forkbeard View Post
    I've thought about it, and always come to the conclusion that I need my mana in addition to vial. This deck consumes mana.
    i run the instigator list, besides the vials there are 8 creatures which can cast free spells in the deck.

  18. #1558
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by miguel veloso View Post
    Does someone has tried winter orb in goblins sideboard?
    I tried it a while ago and it was pretty easy for my opponents to play around. Legacy has such a low curve... I think other taxing effects for 2 mana are better, like Thorn, Sphere, or Chalice on 1.

  19. #1559

    Re: [Deck] Vial Goblins

    I agree that there are already a bunch of very good 3cc goblins. I dont think ill be playing this new card. If wizards really wants to make goblins able to compete at the highest level we need impactful goblins at 1 and 2cc.
    Or maybe a really good planeswalker at 4cc....with 4 awesome abilities...and one of the best ones costs 0 ....
    Krenko, the mind sculptor.........

  20. #1560

    Re: [Deck] Vial Goblins

    Quote Originally Posted by jrw1985 View Post
    I tried it a while ago and it was pretty easy for my opponents to play around. Legacy has such a low curve... I think other taxing effects for 2 mana are better, like Thorn, Sphere, or Chalice on 1.
    There isn't deathrite nowadays.

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