If they have three open mana, sure. In my experience they want to EOT decay/bounce your hate piece so they can go off. They want to be the proactive deck, not reactive. If they are main phasing decaying stuff, that leaves us more time to draw another sb hate, or get in an attack that will hopefully rule out ad nauseaum. Three open mana is a lot for their deck, though not that uncommon with petals and chrome mox. If they are using a petal to cast a decay, short of them winning the game, ok.
There is never going to be a card that will 100% auto-win against storm or combo. Don't think like this. The deck is more versatile than people give it credit for. Cards like thorn and port are just slowing them down enough so that our attacks get there. Piledriver and big hasty swings are huge here.
Also, as pilots of a fair deck, we tend to think our combo opponents always have the nuts...yeah sometimes they do, but sometimes those decks just lose to themselves, ie their own draws/poor cantrips. Or they just do not get online fast enough. Point is, while they can do very unfair, scary things, a simple card like thorn and/or porting/wasteland/mana denial can put such a damper on their whole gameplan they never get off the ground. Play these decks and play matches with sideboards, you will see what I mean.
That's a point that I will cede to you. I have only played with storm enough to understand how it's interactive pressure points work, not it's consistency issues. In all cases it will be very, very hard for me to not board Thalia's over either Thorn or Sphere. I really like being able to attack. I'd play D&T if goblins wasn't so much fun.
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Thalia is legit, too. You're almost certainly playing her if you're splashing white. I just prefer mono red and it looks like those lists are performing very well. I imagine if more people decided to play splashes we'd see similar results.
I predict that as the meta overall because more DnT and decks with hate bears, we will see massacre/pyroclasm/gutshots. A timely board wipe for them is huge, since we're probably boarding out ringleaders and going for just speed.
Here's a list that placed 19th on MTGO legacy challenge.
I've been meaning to come back to settler/kiki as mana denial is in vogue again, but what interests me more are the two instigators.
4 Gempalm Incinerator
1 Goblin Chieftain
4 Goblin Lackey
4 Goblin Matron
1 Goblin Piledriver
4 Goblin Ringleader
1 Goblin Settler
1 Goblin Sharpshooter
1 Goblin Trashmaster
4 Goblin Warchief
1 Kiki-Jiki, Mirror Breaker
2 Mogg War Marshal
1 Siege-Gang Commander
1 Skirk Prospector
1 Stingscourger
2 Warren Instigator
4 Aether Vial
4 Cavern of Souls
11 Mountain
4 Rishadan Port
4 Wasteland
1 Stingscourger
2 Chalice of the Void
1 Goblin Chainwhirler
2 Pithing Needle
1 Pyrokinesis
1 Ratchet Bomb
2 Surgical Extraction
Can someone direct me to the SB guide, curious what people are taking out for the common matchups right now. I find myself taking out lackeys alot vs creature and heavy removal decks or decks with alot of creatures and higher end drops such as ringleaders and creature kill vs combo
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Do you guys ever take Vial out when siding?
Like, against Burn if you know that they are siding in 4 Smash to Smithereens, or against decks with KCommands...
Me personally, hardly ever, and in those two cases, no. Vial generates a lot of value. I think if you end up playing around cards like those you end outsmarting yourself...it is possible they never see those cards and vial does it’s thing.
If I have a SB dedicated to anti-storm or unair decks, I will probably take out vial in most cases, the thinking being the amount of time it takes to develop and have an impact, the game is over and we’ll need some way to interact.
Legion Warboss
2R 2/2
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That creature gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lower power.)
thoughts?
I hear they got twisters miles wide in the Midwest.
meh...not sure what role he's filling at 3 mana. Hastelords and matrons are already there. Chainman, too, but he's RRR ofcourse. Chainman has legit powerlevel though, I'm just not feelin it with the text on this card. He's almost not as bad, yet at the same time not as good as Rabblemaster who really doesn't see play so I don't for see him making the cut.
I think standard goblins will be a thing though, and that's what he's for.
I think he is better than SGC #2.
It's better than Rabblemaster because it doesn't force you to attack, but I don't think it's strong enough for its manscost. I'd much rather have all of the other currently played 3cc Goblins instead.
What Goblins really needs from new printings is high impact 1cc and 2cc cards. We got Tarfire a long time ago... it's about time we get something else really good at a lower cc range... =/
Does someone has tried winter orb in goblins sideboard?
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I agree that there are already a bunch of very good 3cc goblins. I dont think ill be playing this new card. If wizards really wants to make goblins able to compete at the highest level we need impactful goblins at 1 and 2cc.
Or maybe a really good planeswalker at 4cc....with 4 awesome abilities...and one of the best ones costs 0 ....
Krenko, the mind sculptor.........
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