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Thread: [Deck] Vial Goblins

  1. #601
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by PrinceCortez View Post
    I like priest better as a hate card for reanimator/SnT/SnS. The reason i don't play her is because; stingscourger is tutor-able, and i don't want to have to dedicate that many sideboard slots to her. I like keeping my sideboard as generic and as possible, and she kind of goes against that.
    I could be more specific in what I mean.

    I think the first Stingscourger is better than the first Priest. I think there is a lot of value in diversifying past that point.

    I feel the first Ancient Grudge is better than the 3rd Tin Street Hooligan, to give more examples.

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  2. #602

    Re: [Deck] Vial Goblins

    Quote Originally Posted by jrw1985 View Post
    Stingscourger is a better at dealing with goyf than piledriver. Stingscourger is non conditional.
    So with goblins your creatures aside from the lords, piledrivers, and bombs(kiki,krenko, sgc) are all kind of bad combat creatures. Unless you have a mass of them out your opponents will generally be holding their removal(especially if they have a gurmag/goyf/KoTR) unless, they are doing nothing. Goblins is also kind of a slow deck unless, you have a vial with a decent amount of lands and maybe a lord. That being the case, it is a lot easier for your opponent to play a giant creature than for you to mass a big enough board state to the point where they stop bashing your face with it. You can spend your 2 mana to deal with it for a turn but, you will fall behind in the long run since goblins has a pretty high mana curve compared to other decks...

    Grixis Delver: basically 1 cmc
    Bug Delver: basically 1.5ish
    Bug Mid: 2.5ish
    (these numbers are off the top of my head but, i play a looooot of legacy)

    Quote Originally Posted by jrw1985 View Post
    Tuktuk against Storm is ummmmmm trash. Krenko at least puts on pressure.
    Yes tuktuk is trash against storm but guess what.... he is a tutor-able 1 off. You aren't going to draw him very often. The reason we have this tutor-able 1 off is because, a jitte that hasn't been answered will run away with the game. Batterskull is definitely bad but, we can overcome it as long as we have chump blockers and find a krenko/tuktuk within 4-5 turns. Storm is 9% of the meta(including belcher) while jitte is played in 15% of decks and batterskull is in 11% of decks. So i would say its a lot more worth it to go WITH THE 1 OF(can't believe your complaining about this 1 of) than without.

    Quote Originally Posted by jrw1985 View Post
    Krenko is in the list because he wins fair MUs. He breaks open boards stuck at parity. That's completely different from piledrivers role.
    Also great in combo match-ups when you cheat him in.

    Quote Originally Posted by jrw1985 View Post
    Haste lords aren't good against combo. They're good against control. 3 drop haste lords are not a threat to combo. Plan against combo is lose graciously, or steal a win by fucking up their manabase while connecting with Lackey. Oh and sideboards. Also a lot of the removal is for SnT type combo, hence Stingscourgers.
    the lords aren't good but, they are a lot better than ringleaders and removal in those matchups.

    Quote Originally Posted by jrw1985 View Post
    Sparksmith over sharpshooter because sparky is cheaper and can actually kill x/2s. That seems to matter.
    sooo your throwing away your best card against elves/dnt/infect/young pyro/etc.

    Quote Originally Posted by jrw1985 View Post
    Tons of two drops when you consider Gempalm.
    Gempalm is conditional and will almost never be useful on turn 2, you need 2 drops if you don't want to be falling behind significantly the first few turns of the game. I don't think you understand how slow this deck can be.

  3. #603

    Re: [Deck] Vial Goblins

    I don't think that Containment is a whole lot better than Stingscourger in the S&T match. Unless you have a chance to resolve it before S&T or you have a cavern on Human (which seems bad), then Stingscourger is better even if you don't have it your hand, as you can drop a Matron and fetch it, then untap and slam it. If they drop Sneak Attack then priest becomes better, but only if you resolve it prior to SA. If they jam Omniscience, Stingscourger is marginally better, but not for much. I think the Jim Davis SB of 3 Thalia 2 Priest is great in that MU, and seems better than Cabal Therapy to me. I already ordered the Gobos online, can't wait to start playing them on paper.
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  4. #604
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by tarmogoat View Post
    I don't think that Containment is a whole lot better than Stingscourger in the S&T match. Unless you have a chance to resolve it before S&T or you have a cavern on Human (which seems bad), then Stingscourger is better even if you don't have it your hand, as you can drop a Matron and fetch it, then untap and slam it. If they drop Sneak Attack then priest becomes better, but only if you resolve it prior to SA. If they jam Omniscience, Stingscourger is marginally better, but not for much. I think the Jim Davis SB of 3 Thalia 2 Priest is great in that MU, and seems better than Cabal Therapy to me. I already ordered the Gobos online, can't wait to start playing them on paper.
    Then we agree it's quality compared to Stingscourger against S&T and Reanimator is similar. It follows that I like it even more past the first Stingscourger as it has even more text against Elves as well, where I'm not nearly as impressed with Stingscourger.

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  5. #605
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    Re: [Deck] Vial Goblins

    @Olaf:
    I still think that Carpet is one of the Best cards against not only Grixis Delver but Delver decks in general. Currently my approach is to bring in Carpet when Im on the draw (because that's when I tend to fall behind more often) and swap it for Blood Moon when I'm on the play. When you are playing 2x Pendelhaven you can get away with 5 Fetchlands + 1 Taiga to reliably cast Carpet. By default I would play 2 Taiga + at least 5 Fetchlands though.

    I can only Repeat myself here: try Carpet of Flowers vs. DELVER decks ON THE DRAW. Seriously, every game I resolved Carpet vs. those decks felt like I was collecting footage for a "Best-Carpet-Moments" video.
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  6. #606
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    @Olaf:
    I still think that Carpet is one of the Best cards against not only Grixis Delver but Delver decks in general. Currently my approach is to bring in Carpet when Im on the draw (because that's when I tend to fall behind more often) and swap it for Blood Moon when I'm on the play. When you are playing 2x Pendelhaven you can get away with 5 Fetchlands + 1 Taiga to reliably cast Carpet. By default I would play 2 Taiga + at least 5 Fetchlands though.

    I can only Repeat myself here: try Carpet of Flowers vs. DELVER decks ON THE DRAW. Seriously, every game I resolved Carpet vs. those decks felt like I was collecting footage for a "Best-Carpet-Moments" video.
    @GoboLord
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  7. #607
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    I can only Repeat myself here: try Carpet of Flowers vs. DELVER decks ON THE DRAW.
    I can only approve GoboLord assumption, because I saw him playing it live @BOM Paris, when he was against a Grixis Delver opponent. With only 1 Cavern on the board, a wasted Taiga in the GY, and a Carpet of flower on the field, his could cast a Ringleader for R, and hit 3 goblins!!! It was so silly, that his opponent should laugh.

    Quote Originally Posted by GoboLord View Post
    Seriously, every game I resolved Carpet vs. those decks felt like I was collecting footage for a "Best-Carpet-Moments" video.
    Oh, yeah with a 70's porn music

    Somehow, Carpet suits well in your Winstigator list, but would you recommend it in the classic build? I think not, because like you mentioned it, 5 fetches, 1 Taiga and 2 Pendelhaven are needed to reliably cast it. That means, there is no place for Rishadan Ports anymore, and we can't afford to cut that in the classic list. It's way too powerful.

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    Re: [Deck] Vial Goblins

    I was testing minor things last night. I found out that, in a pinch, in my 4 Tarfire build, Mindbreak Trap is "okay" against Infect. If you find yourself with little to bring in, go ahead. I determined I ultimately don't need to as I have Thalia and Pyrokinesis. Those two are better, and you still need a Goblin Count for Gempalms, but it was played to relevance every time I drew it.

    It lead to funny looking lines like casting a creature + Tarfire + Mindbreak Trap got me there. Once during testing a stack that was 6 cards deep blown the hell out with the Trap. Only once did Gempalm not being a spell matter, but Mindbreak still did something for me that turn, keeping me alive.

    It is not optimal, but if it works it's worth remembering.

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  9. #609
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by Sockosensei View Post
    @GoboLord
    How many copies of Carpet are you running in your board?
    I'm playing 3 copies in my SB whenever I'm splashing G.

    @ Florian:
    See above. I would also play Carpet in classic builds. I think 2 Taiga + 5 Fetchlands is something a "classic" manabase can support. When you play only 1 Taiga, you need some more G sources as a back-up in case your Taiga gets destroyed. That's why I mentioned the Pendelhavens.
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  10. #610
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    Re: [Deck] Vial Goblins

    I had a solid run today going 3-2 and just missed my win-and-in to the Top 8.

    24 Mana Sources
    4 Wasteland
    4 Port
    3 Cavern of Souls
    10 Mountain
    2 Chrome Mox
    1 Gemstone Caverns

    4 Vial
    4 Lackey
    4 Tarfire
    4 Piledriver
    4 Matron
    4 Ringleader
    3 Gempalm
    1 Sharpshooter
    1 Sparksmith
    2 Mogg War Marshal
    1 Krenko, Mob Boss
    1 Stingscourger
    3 Warchief
    1 Boartusk Liege

    Sideboard
    1 Chalice
    1 Thorn of Amethyst
    1 Mindbreak Trap
    2 Surgical Extraction
    3 Blood Moon
    2 Pyrokinesis
    1 Sudden Demise
    1 Tuktuk Scrapper
    1 Pithing Needle
    1 Grafdigger's Cage
    1 karakas

    61 total

    R1 Esper Control 2-0
    Gempalms, Matrons, Vials and Tarfires did a ridiculous amount of work and kept the board clear of DRSes. Both games were a classic Goblin grind. Port did a lot of work on W sources.

    R2 Burn 0-2
    Mulled to 5 both games. Both games had no choice but to play into Price of Progress. Yep, that's Magic. No worries there. It happens.

    R3 Dragon Stompy 2-0
    This MU felt un-losable. G1 opponent had 3 Blood Moons. G2 I played through three Fiery Confluences. No prob, Bob. And yes, I took 3 damage rather than let him draw a Bridge off of Sin Prodder.

    R4 ANT 2-1
    G1 I had a hand with Ports and fast mana and Vials, and the Ports did a bit to slow him down but I didn't have enough pressure to give myself a chance.
    G2 Mulled to a hand of Graf Cage, Lackey, Mindbreak Trap and Lands. Seemed good enough. Played Graf Cage T1, Lackey T2, started Porting his lands. He made me discard Trap. I connected with lackey like 4 times but just kept drawing lands, but I did also get a surgical in there. He hit me with discard so I surgical'ed one of his Fetches just to limit some of his mana options. I drew the lone Tarfire I didn't board out in case of Xantid Swarm. He went for Ad Nauseum. He knew I had the Tarfire from a Probe or something. He went down to two life off AD. I confirmed he was at two life and he said he was at three. Get the fuck outta here. Tarfire for the win.
    G3 Chalice @ 0 T1. Then a Warchief and beats. I'm also Wasting and Porting him. He tried to play Petal into the Chalice hoping I'll forget my trigger. Nah, son. I have one card in hand and lethal on board. He Brainstorms and goes deep into the tank. Time is called. I tell him he'd better not just Pyroclasm my board now for a draw. He Abrupt Decays my Chalice. I have Surgical as my lone card in hand. He goes for it and plays a bunch of 0ccs and rituals then Tutors for PiF. Along the way he says he has 11 mana when he has 9. I love Storm players sometimes. I Surgical his Tutor and he stares at his graveyard of rituals and artifacts. He has 0 U mana. So, you're just dead, right?

    R5 Death and Taxes 0-2
    G1 I'm on the draw and lead with a T0 Gemstone caverns (removing the fourth land I had in hand), Tarfire his T1 Mom and play a Vial on my T1. Cavern was a little under-utilized since I ended my T1 with two lands, one of which was untapped. He gets a SFM for SoF&I, I have a Sharpshooter. Fuck. SoF&I gets equipped. I miss my 4th land drop and can't play the Krenko in hand. Sigh.
    G2 He gets 2x SFM plus draws the Batterskull naturally and I'm soon facing down a Germ with a Sword and jitte in either germy little hand. Tuktuk tuks a SoF&I but I don't run 3 Tuktuks, just the one. I also draw a bajillion lands. This one stung a bit. One x-2 made top 8. It wasn't me.

    Under-performing cards today:
    Boartusk Liege - Didn't do shit. Never Tutored for.
    Stingscourger - It wasn't needed. No fatties today.
    Sharpshooter - Was bad against DnT and bad against ANT. He just needs too much support sometimes.
    Sparksmith - Just should have been a Gempalm. Probably.
    Blood Moon - No Lands MUs. Didn't board them against Esper since they have DRS anyway and basics. Lands deck has always been a small part of any meta but it always seems to show up. There also used to be more Turbo Eldrazi, but I haven't seen that deck in a spell. Moon is still awesome though, just didn't have any MUs today where it is a heavy hitter.

  11. #611
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    Re: [Deck] Vial Goblins

    Nice run jrw! Liked the secklist more now. (Apart you know, 61 cards...)

    Against dnt did he take care of your vial as well? Seems like just bad luck by not having the 4th land, even though you did remove it to caverns T0 and killed a Mom. Maybe that would have made a difference if you didn't, but it was the right play.

    I don't board in Moons against Esper as well. They usually run the 3 basics and shamans with no double coloured cards post sb.

    Overall did this tournament changed your view on Caverns?

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  12. #612
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    Re: [Deck] Vial Goblins

    @Scatman: Against DnT I totally just ran out of gas both games. Both games I had good opening hands that were quick starts but then I just started drawing lands and Lackeys. So it goes.

    My opinions on Cavern of Souls at the moment is that we don't need to run 4. Cavern was not a major factor in my Esper win and that was the only FoW deck I played against, but it's difficult to know the impact of Cavern in those games.

    Cavern was a liability against Burn, as both games forced a mulligan when I had Cavern as my only R source and a Tarfire in hand. Were Cavern a Mountain I would not have had to Mull and my chances of winning would have been significantly higher.

    In one MU Cavern could have been very good. In one MU it definitely hurt me that it wasn't just a Mountain.

  13. #613

    Re: [Deck] Vial Goblins

    So I have been thinking about how everyone is thinking about adding mana acceleration of some forms or another with gemstone mine and chrome moxie and I have a bit of a different take that I want to theorize and test.

    Some background on how I've been developing my list so far. I've been focusing on lowering the curve and trying to expand on the 2 drop slots, I'm trying to keep only the core cards of matron war chief and ringleader as the cards over 2 cmc. But what are people's thoughts of cutting warchief and replacing him with Frogtosser to get the cost reduction out sooner. I figured that I'd be opening myself up to more 1/1s in the deck so I'd run chieftain as the haste lord. I haven't worked out a list yet since I'm not home but I can't stop thinking about the implications of this kind of list.

  14. #614

    Re: [Deck] Vial Goblins

    While I wait for the cards in mail to arrive, I'm grinding my mind trying to generate my first Goblins builds. At the moment I'm considering running one of these sideboards with the corresponding maindeck:

    23 Lands:

    4x Wasteland
    4x Rishadan Port
    2x Cavern of Souls
    3x Bloodstained Mire
    3x Wooded Foothills
    4x/5x/7x Mountain
    0x/2x Badlands
    0x/2x Plateu
    0x/1x Taiga

    4x Aether Vial
    3x Tarfire
    4x Goblin Lackey
    1x Skirk Prospector
    3x Goblin Piledriver
    2x Mogg War Marshall
    0x/1x Tin Street Hooligan
    1x Stingscourger
    3x Gempalm Incinerator
    4x Goblin Matron
    3x Goblin Warchief
    1x Goblin Chieftain
    1x Goblin Sharpshooter
    4x Goblin Ringleader
    0x/1x Tuktuk Scrapper
    1x Siege Gang Commander


    Monored:

    2x Surgical Extraction
    4x Chalice of the Void
    3x Thorn of Amethyst
    3x Pyrokinesis
    3x Mindbreak Trap
    (No duals, 7x Mountain, Tuktuk instead of Hooligan)

    Rb:
    3x Surgical Extraction
    4x Cabal Therapy
    2x Pyroblast
    3x Mindbreak Trap
    3x Pyrokinesis
    (5x Moutain, 2x Badlands, Tuktuk instead of Hooligan)


    Rw:
    2x Grafdigger's Cage
    3x Thalia, Guardian of Thraben
    2x Containment Priest
    2x Pyroblast
    3x Mindbreak Trap
    3x Pyrokinesis
    (4x Moutain, no Badlands, Hooligan instead of Tuktuk)

    Which list seems stronger?

    In my LGS meta there are a couple of Storm players, a couple Elves players, a couple D&T, an Aluren, a Big Red, some burn decks, some Eldrazi and then some Delvers (BUG, UR, Grixis) and a couple Deathblades.

    Would also be keen on testing Grenzo and Krenko, although the latter seems like a win more rather than a real threat like the former.
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  15. #615
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    Re: [Deck] Vial Goblins

    Went 3-1 today after updating my list slightly...

    4x Gempalm Incinerator
    4x Goblin Lackey
    4x Goblin Matron
    4x Goblin Piledriver
    4x Goblin Ringleader
    2x Goblin Warchief
    1x Krenko, Mob Boss
    2x Mogg War Marshal
    1x Goblin Sharpshooter
    1x Siege-Gang Commander
    1x Skirk Prospector
    1x Stingscourger

    3x Cavern of Souls
    1x Gemstone Caverns
    10x Mountain
    4x Rishadan Port
    4x Wasteland

    4x Aether Vial
    2x Chrome Mox

    4x Tarfire

    Side
    2 Blood Moon
    2 Pyrokinesis
    1 Sudden Demise
    1 Shattering Spree
    1 Tuktuk Scrapper
    1 Chalice of the Void
    1 Thorn of Amethyst
    1 Mindbreak Trap
    2 Surgical Extraction
    1 Grafdigger's Cage
    1 Pithing Needle
    1 Karakas

    R1 Shardless BUG 2-0
    G1 on the play I led with Lackey T1 which connected T2 into Krenko, and that pretty much sealed the deal.
    G2 I took a beating until I resolved a Blood Moon. Then I killed his DRS while chumping Goyf and took over the game from there.

    R2 BU Standstill 2-0
    I just had wayyyyy too much CA for him to deal with bother games.

    R3 Draw

    Top 4 - Standstill Rematch, see R2 , 2-0

    Finals - Eldrazi Taxes 0-2
    I get crushed by this deck every time. Every. Time.

    2 Flickerwisp
    3 Phyrexian Revoker
    3 Stoneforge Mystic
    4 Eldrazi Displacer
    4 Mother of Ruins
    4 Thalia, Guardian of Thraben
    4 Thought-Knot Seer

    1 Batterskull
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    4 Aether Vial
    4 Swords to Plowshares

    1 City of Traitors
    3 Karakas
    4 Ancient Tomb
    4 Cavern of Souls
    4 Eldrazi Temple
    4 Wasteland
    5 Plains

    I just get wrecked every time because I can answer the early game Mom or SFM but the later mid-late game Displacers and TKSs come in and crush me. TKS is especially brutal. Plus, Flickerwisp and Revoker destroy my Vial game. And even if I can answer the fatties and enablers there are still those pieces of Equipment to deal with. To top it all off I always seem to run into Wasteland.
    Anyone have any insights into this MU?

  16. #616
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    Re: [Deck] Vial Goblins

    @gobolord
    Thanks, good to know about your boarding preferences regarding Carpet of Flowers. In that vein I just was not impressed with Carpet of Flowers. I did a storm of play testing today, and yesterday. All I found is that Carpet was good if I was already drawing hot enough to cast running spells. I tried both Play and Draw, and you were correct that it was far better on the draw. I don't think I need to touch much on Blood Moon; the card is great. Once resolved, it ultimately doesn't affect the current board state, hence why you bring it on the play. Thank you for your input though, but I found something I'm happy with for the match. I'll mention it below.

    @jrw1985
    I just got to reading your older post. Wow, that storm player; that kind of crap riles me up pretty bad.

    I considered cutting a Cavern of Souls from my list today. I'm on the fence for the moment, as Stoneblade sometimes just runs 2 Counterspells in addition to their normal suite. I haven't cut it yet, but it's being considered.

    I've played against Eldrazi and Taxes twice to my memory, and I didn't win either match. Eldrazi Displacer is such a good card.. I simply found that my best out was mana denial. Making their cards slower usually helped a ton, but I did eventually succumb to the equipment package when I focused on Mana Denial. The game I won I tapped a Krenko, Mob Boss more than once, and I had lucky Pyrokinesis'. My advice is to dodge the match-up, as it's not super common, and would take a noticeable amount of deck space to shift it. If you are going to prepare for it I'd up the Pyrokinesis count to 3, and the Pithing Needle count to 2 for starters, as those have the most direct applications. After that, more specifically for them, Flametungue Kavu would solve a portion of the deck nicely.

    @Quackers
    I know one of our common players in this forum once had a camera match with a 4 Frogtosser Banneret build, and it did okay to my memory. I'd be down for theorizing a list that runs Earwig and Frogtosser, they look good together.

    @Tarmogoat
    I basically just prefer the white splash. Thalia, Guardian of Thraben, and Containment Priest, just cover so many bases. They clock while doing it!

    ---

    So I've basically come to what I believe is the list I'll run.

    Goblins 49
    MB
    4 Wasteland
    4 Rishadan Port
    4 Cavern of Souls
    3 Mountain
    1 Plateau
    1 Taiga
    3 Wooded Foothills
    3 Bloodstained Mire
    4 Aether Vial
    4 Goblin Lackey
    1 Skirk Prospector
    4 Goblin Piledriver
    2 Mogg War Marshal
    2 Tin Street Hooligan
    4 Goblin Matron
    4 Goblin Warchief
    4 Goblin Ringleader
    2 Gempalm Incinerator
    4 Tarfire
    1 Goblin Sharpshooter
    1 Stingscourger
    SB
    3 Thalia, Guardian of Thraben
    3 Pyrokinesis
    2 Mindbreak Trap
    2 Grafdigger's Cage
    2 Murderous Redcap
    2 Containment Priest
    1 Ancient Grudge

    The innovations here are the sideboard Murderous Redcaps, and no mainboard finisher goblin. I cut Siege-Gang Commander from my list simply to fit a second shatter goblin in the main. I tried all sorts of different cuts and they all ended up feeling worse than simply just not having a finisher. This comes with the end game power of the deck being all grind and no explosions. I intend to just play tight, like always. (Though that's easier said than done.)

    One worry I had with the cut, and honestly before the cut, was Grixis Delver. They are really good at taking the early game. I simply hope to be able to dodge Gurmag Angler in Game 1. I found that if I just play Murderous Redcap I find it powerful enough in enough board states to pull it over Goblin Ringleader with Goblin Matron. This surprised me, as I thought I'd just be happy to naturally draw into it. The immediate effect it has on the board just solves too many problems neatly. It still doesn't "beat" the 5/5 fish, but consider the following: In scenario's where you are falling behind, you simply want to Mogg War Marshal for chumps to buy time. He does that while neatly clearing out any Delver of Secrets or Deathrite Shaman that were also bothering you. Not to mention they can't commit more, and continue pressuring you, unless it's literally another fish, or Deathrite Shman. The rest die to the persist side of Murderous Redcap on the block. After I've bought time I can find an answer, be it Stingscourger, or just going wider. This unfortunately still means I'm a dog if they cast it before turn 3, but I think that is going to be true in any build not running hard kill spells like Swords to Plowshares, or Dismember. I also find it rather relevant that he's a 2/2, which is just bigger than a Deathrite Shaman.

    After this test piece came out successful I started looking to where else I'd want it. Basically the next best place was D&T. Murderous Redcap is really, really good at pulling back lost tempo in the match-up. It's like a Flametungue Kavu for us. To put it another way: think of all the times you simply just Goblin Matron'd for a Tarfire. This is that affect, plus Mogg War Marshal. I did actually try him out years ago, and was not impressed. That was because the most common decks in the meta were RUG Delver and S&T. They just didn't care, and therefore neither did I. Well, it's better now that the tempo deck of the format has slowed down.

    My maindeck is otherwise unchanged. Each card has time, and time again, earned it's slot. The weakest one currently is Goblin Sharpshooter, and I simply would have moved it to the SB, but I am expecting to see elves.

    My expected meta in order of popularity:

    Grixis Delver - I feel that Grixis Delver is still pretty close, but Murderous Redcap has helped a lot in testing. Pyrokinesis and Murderous Redcap come in. Goblin Lackeys out on the draw, and most of the Goblin Piledrivers out otherwise.

    Storm - I have a whopping 7 cards with Storm in mind, plus 1 shatter. As always I'll mulligan until I'm relevant.

    Stoneblade - Stoneblade is probably the worst of the fair match-ups, but is absolutely winnable, with Thalia, Guardian of Thraben coming in (they have very few Wastelands).

    S&T -I'm not too worried about S&T, but I respect their power, hence the Containment Priests. I found that I can board in my Mindbreak Traps in this match now, as there is a reasonable chance to run into the Omniscience builds. Most of my cards don't matter in the match anyway, so I can afford to bring them in.

    UR Delver - UR Delver is a positive match-up, and I basically only bring in Pyrokinesis against them, and grind them to death on the narrow edge of defeat.. every time.

    Elves - I, by splash damage alone, have a ton of cards for elves, and I bring most of them in, including Mindbreak Trap. I've also played the match a lot, and am very familiar with the interactions.

    Infect - Infect is, and always will be, tricky, but I'm at my favorite composition of kill spells for the match-up. Fun match.

    D&T - Death & Taxes is met with 2 MB Tin Street Hooligans, with that Ancient Grudge paired with Murderous Redcap value // Pyrokinesis value.

    Dragon Stompy - Dragon Stompy is just a good match, plain and simple.

    BR Reanimator - I found that I have a way easier time dealing with BR Reanimator than UB. This surprised me as I thought it'd be the other way around. I can interact in quite a number of ways, and my testing proved that Mindbreak Trap should come in to stop their most broken shenanigans. It is pretty terrible against the UB version, so don't board it in there.

    Shardless - Shardless is always rough for me, my builds tend to be weak to it. I did not have time to test it, but I imagine Murderous Redcap would be okay here, despite not being a Krenko, Mob Boss.

    BUG Delver - BUG Delver is an interesting deck for me. I feel favored, but I have lost pretty much every match I've played. I do not know if that is luck, me misplaying, both, or my opponents just simply being better than me. Similar to Shardless I would put money on Redcap being reasonable here.

    I'll keep messing with the list of course, but at this stage I feel strong about my match-up knowledge with this build (aka sideboarding guidelines and match-up practice).

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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  17. #617
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    mistercakes's Avatar
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    Re: [Deck] Vial Goblins

    how have you been sideboarding vs bug delver? have you tried different options?
    -rob

  18. #618
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    Re: [Deck] Vial Goblins

    @Olaf :
    I would like to hear your thoughts on Stoneblade. I think the MU is very favorable for us, probably even better than D&T. What exactly do you struggle with?
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  19. #619

    Re: [Deck] Vial Goblins

    Quote Originally Posted by mistercakes View Post
    how have you been sideboarding vs bug delver? have you tried different options?
    like other delver MU is not a terrible one for us.
    anyway the deck is very weak to Moons effect, moreover they have a tons of 1 drop. so moon+chalice @1 is a very strong lock, leaving them able only to land a Gurmag (if they have DRS + lands availbale in GY)
    if you are not playing any of these cards i think the way to go is to kll DRS as soon as possible while cutting off their mana with Wastelands+Ports


    @Olaf
    i strongly agree with you about morderous redcap, is a card i'm thinking about and want to try from few weeks now.
    double removal + 2 body creature + 1 body creature looks great! is also very solid in MU where we need more removals since we can increase the number without lowering the goblin count in the deck
    probably he could be even better with a sac outlet (prospector or SGC) since we can reach 3-body creatures or kill multiple pals immediately.
    i'm also thrilled by his synergy with +1+1 lords!

    definitely gonna try him, probably he could worth a slot also in MD in fair metas

  20. #620
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    Olaf Forkbeard's Avatar
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    Re: [Deck] Vial Goblins

    Quote Originally Posted by mistercakes View Post
    how have you been sideboarding vs bug delver? have you tried different options?
    Like I said, I feel the match-up is favorable, the results just haven't matched my feelings.
    On the play against BUG Delver:
    +3 Pyrokinesis, +2 Murderous Redcap, -3 Goblin Piledriver, -1 Tin Street Hooligan, -1 Stingscourger or Goblin Sharpshooter
    On the draw against BUG Delver:
    +3 Pyrokinesis, +2 Murderous Redcap, -4 Goblin Lackey, -1 Tin Street Hooligan or Goblin Sharpshooter

    I waffle on the Sharpshooter depending on what they are running.

    Quote Originally Posted by GoboLord View Post
    @Olaf :
    I would like to hear your thoughts on Stoneblade. I think the MU is very favorable for us, probably even better than D&T. What exactly do you struggle with?
    I am actually referencing Esper Stoneblade specifically, to be clear. I kind of just push plain ol' UW down. I find that at a critical moment I run into Zealous Persecution mid combat, and the tempo falls away to True-Name Nemesis. That's honestly about it, literally those 2 cards, but always in combination. Additionally I find it quite aggravating that I can get punished for keeping control hands against this match-up, simply because they have 1 TNN.

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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