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Thread: [Primer] Nic Fit

  1. #2261

    Re: [Primer] Nic Fit

    Quote Originally Posted by Echelon View Post
    Reread my post
    DAMNIT ECHELON !! ;)

    But withering wisps won't be good I think, unless you're strict GB. Because you can't use dual on it.

  2. #2262

    Re: [Primer] Nic Fit

    None of the enrage effects seem good enough to be worth running at the moment to be honest. The best one looks like it's the one that draws cards, but even there, committing two cards (creature + pinger) to get a card draw engine going is similar levels of commitment to something like Tracker + KOTR, or Huntmaster + Recurring Nightmare, both of which seem like similarly game ending card advantage engines on their own while also being way better cards when you don't draw the other half.

  3. #2263

    Re: [Primer] Nic Fit

    I believe that the rigjaw raptor has to stand in it's own with the upside that you can shoot hin with Punishing Fire if you want.
    T

  4. #2264

    Re: [Primer] Nic Fit

    Quote Originally Posted by Navsi View Post
    None of the enrage effects seem good enough to be worth running at the moment to be honest. The best one looks like it's the one that draws cards, but even there, committing two cards (creature + pinger) to get a card draw engine going is similar levels of commitment to something like Tracker + KOTR, or Huntmaster + Recurring Nightmare, both of which seem like similarly game ending card advantage engines on their own while also being way better cards when you don't draw the other half.
    You can run them with punishing fire too

    Edit: Cross post Dalton ;)

  5. #2265

    Re: [Primer] Nic Fit

    Thinking of taking this to event on Saturday.

    2 Bayou
    2 Tropical Island
    1 Underground Sea
    3 Forest
    2 Island
    2 Swamp
    4 Verdant Catacombs
    3 Misty Rainforest
    2 Polluted Delta
    1 Phyrexian Tower

    4 Veteran Explorer
    1 Deathrite Shaman
    1 Scavenging Ooze
    3 Baleful Strix
    3 Tireless Tracker
    2 Vendilion Clique
    2 Leovold, Emissary of Trest
    1 Nissa, Vastwood Seer
    1 Fierce Empath

    1 Distended Mindbender
    1 Grave Titan
    1 Emrakul, the Promised End

    2 Jace, the Mind Sculptor
    1 Liliana, the Last Hope

    4 Cabal Therapy
    4 Green Sun's Zenith
    3 Collective Brutality
    2 Pernicious Deed
    2 Abrupt Decay

    ---

    3 Surgical Extraction
    2 To The Slaughter
    2 Toxic Deluge
    2 Lost Legacy
    2 Thoughtseize
    2 Mindbreak Trap
    1 Umezawa's Jitte
    1 Garruk, Primal Hunter


    Any obvious issues / things I have missed? The sideboard is a bit clunky and the Mindbreak/Jitte/Garruk slots could possibly be changed. They want to be some number of combo hate and some number of grindy matchup cards - though I'm not sure how important the grinding stuff is when I already top out with Emrakul.

  6. #2266

    Re: [Primer] Nic Fit

    So in my never ending quest to create sub optimal not blue midrange nonsense ive got together a GB list that im not wholly upset about. It is similar to SE fit in the approach, but not as low to the ground and a notable lack of bobs.

    Test fit:

    4 vet
    3 drs
    2 witness
    3 tracker
    1 titania

    4 gsz
    4 therapy
    2 push
    4 decay
    2 brutality
    1 edict

    2 guile
    1 library
    3 deed

    2 lotv
    1 nissa vf

    2 bayou
    4 forest
    3 swamp
    1 h canopy
    4 verdant
    3 heath
    1 tower
    1 stronghold
    1 waste

    Board

    1 ooze
    3 extraction
    3 thoughtseize
    2 brutality
    2 g charm
    2 lost legacy
    1 to the slaughter
    1 deluge

    Things of note:

    I find that the deck itself feels smooth, yet a little anemic. Notably i have a high density of removal which i need to trim down. Im really into killing a lot of creatures but i have had way too many games where i had the opponent at parity only to topdeck air and then get crushed for stumbling.

    I was running 3 guile and 20 land before cutting one for the 21st.

    So i think i want to cut the pushes. I feel like with 4 decay plus deed amd brutality i can handle early onslaughts. So that means i want creatures. I toyed around with running two of hymn and im still interested in that but i think i want to replace the brutalities in the board with them if anything. I dont think theyre what i need maindeck but i feel like they have stronger applications vs combo or other problematic decks and i think a 2/2 split in the 75 is alright.

    So dudes. I was thinking of bringing the ooze maindeck to assist in the random dredge match ups and to have an on curve guy who fights well, even if it's super vulnerable to every removal spell under the sun.

    I want to run carnage tyrant. I genuinely believe that guy is the real thing. It makes me feel better about upping the land count. Another thought i entertained is running a 1 of scrubland in the base so i could jam a QPM because this list is weak to batterskull. Also it means my heaths can find black.

    Outside of that i feel like this deck does not have super great match ups (unless we enter the mono slivers bracket) but i never feel like i dont have game against anything in the field. Even if the g1 might be tough.

    I feel like gb just lacks "great" theats.

  7. #2267

    Re: [Primer] Nic Fit

    Quote Originally Posted by removedfromgame View Post
    I find that the deck itself feels smooth, yet a little anemic. Notably i have a high density of removal which i need to trim down. Im really into killing a lot of creatures but i have had way too many games where i had the opponent at parity only to topdeck air and then get crushed for stumbling.

    I was running 3 guile and 20 land before cutting one for the 21st.

    So i think i want to cut the pushes. I feel like with 4 decay plus deed amd brutality i can handle early onslaughts. So that means i want creatures. I toyed around with running two of hymn and im still interested in that but i think i want to replace the brutalities in the board with them if anything. I dont think theyre what i need maindeck but i feel like they have stronger applications vs combo or other problematic decks and i think a 2/2 split in the 75 is alright.

    So dudes. I was thinking of bringing the ooze maindeck to assist in the random dredge match ups and to have an on curve guy who fights well, even if it's super vulnerable to every removal spell under the sun.

    I want to run carnage tyrant. I genuinely believe that guy is the real thing. It makes me feel better about upping the land count. Another thought i entertained is running a 1 of scrubland in the base so i could jam a QPM because this list is weak to batterskull. Also it means my heaths can find black.

    Outside of that i feel like this deck does not have super great match ups (unless we enter the mono slivers bracket) but i never feel like i dont have game against anything in the field. Even if the g1 might be tough.

    I feel like gb just lacks "great" theats.
    I think the main problem with GB lists is that it's very easy for us to run a three colour mana base. Like, 2/2/2 duals, 2/2/2 basics, 8-10 fetchlands and 1-3 utility lands is a very solid mana base and I don't think the GB one is really noticeably better. In that situation, adding another colour is basically just straight upside:

    White for access to better removal (swords), sideboard hate (teeg, canonist) and finishers (sigarda)
    Blue for access to better early stabilization (strix) and midgame threats (leovold)
    Red for access to better sideboard hate (moon) and mid-late threats (huntmaster, soon regisaur)

    Adding an additional colour also gives some good planeswalker options whichever choice you make.

    I don't think the advantages of straight green/black are enough to make up for any of the above.

  8. #2268
    The crazy nastyass honey badger

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    Re: [Primer] Nic Fit

    Quote Originally Posted by removedfromgame View Post
    So in my never ending quest to create sub optimal not blue midrange nonsense ive got together a GB list that im not wholly upset about. It is similar to SE fit in the approach, but not as low to the ground and a notable lack of bobs.

    Test fit:

    ...List...

    Things of note:

    I find that the deck itself feels smooth, yet a little anemic. Notably i have a high density of removal which i need to trim down. Im really into killing a lot of creatures but i have had way too many games where i had the opponent at parity only to topdeck air and then get crushed for stumbling.

    I was running 3 guile and 20 land before cutting one for the 21st.

    So i think i want to cut the pushes. I feel like with 4 decay plus deed amd brutality i can handle early onslaughts. So that means i want creatures. I toyed around with running two of hymn and im still interested in that but i think i want to replace the brutalities in the board with them if anything. I dont think theyre what i need maindeck but i feel like they have stronger applications vs combo or other problematic decks and i think a 2/2 split in the 75 is alright.

    So dudes. I was thinking of bringing the ooze maindeck to assist in the random dredge match ups and to have an on curve guy who fights well, even if it's super vulnerable to every removal spell under the sun.

    I want to run carnage tyrant. I genuinely believe that guy is the real thing. It makes me feel better about upping the land count. Another thought i entertained is running a 1 of scrubland in the base so i could jam a QPM because this list is weak to batterskull. Also it means my heaths can find black.

    Outside of that i feel like this deck does not have super great match ups (unless we enter the mono slivers bracket) but i never feel like i dont have game against anything in the field. Even if the g1 might be tough.

    I feel like gb just lacks "great" theats.
    Yup, you should have more meat to go with your potatoes. Scavenging Ooze would be a good start, but I'd also take a good, hard look at the 4 mana slot. That's usually pretty much the sweet spot when it comes to the landdrops you make w/ a 21 land manabase. Don't see Ooze as too frail though - yes, it dies to everything, but it can also do a lot of work. Ooze is actually quite underrated.

    You could also cut an AD to bring back the 3rd copy of Mirri's Guile - more manipulation means having a better chance to find the bombs you do run.

    I like my own builds to be relatively light on removal, but w/ a lot of creatures. It lets you pressure the opponent into submission. Does make your G1 vs. combo a lot worse though.
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  9. #2269

    Re: [Primer] Nic Fit

    In a GB build with Titania and Trackers, how could you not be running
    Sylvan Safekeeper
    The Gitrog Monster
    Ramunap Excavator?! I would also run Dryad Arbor and Meren with that.


    Sent from my iPhone using Tapatalk

  10. #2270

    Re: [Primer] Nic Fit

    Quote Originally Posted by TTX View Post
    In a GB build with Titania and Trackers, how could you not be running
    Sylvan Safekeeper
    The Gitrog Monster
    Ramunap Excavator?! I would also run Dryad Arbor and Meren with that.


    Sent from my iPhone using Tapatalk
    Safekeeper and Excavator are very solid. Gitrog always feels a bit win-more though - he's pretty underwhelming on his own, and needing support for your 5-drop to do powerful things is a bit awkward.

  11. #2271

    Re: [Primer] Nic Fit

    Quote Originally Posted by Navsi View Post
    Thinking of taking this to event on Saturday.

    2 Bayou
    2 Tropical Island
    1 Underground Sea
    3 Forest
    2 Island
    2 Swamp
    4 Verdant Catacombs
    3 Misty Rainforest
    2 Polluted Delta
    1 Phyrexian Tower

    4 Veteran Explorer
    1 Deathrite Shaman
    1 Scavenging Ooze
    3 Baleful Strix
    3 Tireless Tracker
    2 Vendilion Clique
    2 Leovold, Emissary of Trest
    1 Nissa, Vastwood Seer
    1 Fierce Empath

    1 Distended Mindbender
    1 Grave Titan
    1 Emrakul, the Promised End

    2 Jace, the Mind Sculptor
    1 Liliana, the Last Hope

    4 Cabal Therapy
    4 Green Sun's Zenith
    3 Collective Brutality
    2 Pernicious Deed
    2 Abrupt Decay

    ---

    3 Surgical Extraction
    2 To The Slaughter
    2 Toxic Deluge
    2 Lost Legacy
    2 Thoughtseize
    2 Mindbreak Trap
    1 Umezawa's Jitte
    1 Garruk, Primal Hunter


    Any obvious issues / things I have missed? The sideboard is a bit clunky and the Mindbreak/Jitte/Garruk slots could possibly be changed. They want to be some number of combo hate and some number of grindy matchup cards - though I'm not sure how important the grinding stuff is when I already top out with Emrakul.
    I like it but kept wondering if you could squeeze some Ponders or Brainstorms in?
    As for SB I always have 1 Reclamation Sage, always handy. MB Cliques are quite hateful towards Combo

  12. #2272

    Re: [Primer] Nic Fit

    What do you think of:



    Not zenithable, but seems legit with all our sac effects.
    Perhaps in a shell with evolutionary leap?

    Or only danger of cool thing..? :D

    And I just saw this one:


    Demands more mana than goblin bombardement, but you can also sac tracker clues. Could be a thing in ashell with 4 of them as you often have too many clues to use them effectively. There it's a way to sac our vet and co and recycle our clues in remove creatures

  13. #2273
    The crazy nastyass honey badger

    Join Date

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    Re: [Primer] Nic Fit

    I don't see shit...
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  14. #2274

    Re: [Primer] Nic Fit

    Quote Originally Posted by Echelon View Post
    I don't see shit...
    4/3 human for
    :Do act of treason on an opponnent creature as a ritual


    enchant for
    sac a creat or artifact : deals 1 damage to target creat or player

  15. #2275

    Re: [Primer] Nic Fit

    Quote Originally Posted by fireiced View Post
    I like it but kept wondering if you could squeeze some Ponders or Brainstorms in?
    As for SB I always have 1 Reclamation Sage, always handy. MB Cliques are quite hateful towards Combo
    Reclamation Sage is a pretty reasonable call, yeah. Might have to jam one in somewhere. I am not too fond of Ponder and Brainstorm - what would you cut for it? I'd rather have actual card advantage from tracker / strix / leovold / deed / etc than filter with cantrips most of the time. I don't think we can cut interaction for cantrips, which means it would be cutting into our threat density which seems suspect. I could see cutting the titan and possibly liliana, but I am not sure cantrips would be the right things to replace them with.

  16. #2276

    Re: [Primer] Nic Fit

    Quote Originally Posted by Navsi View Post
    I think the main problem with GB lists is that it's very easy for us to run a three colour mana base. Like, 2/2/2 duals, 2/2/2 basics, 8-10 fetchlands and 1-3 utility lands is a very solid mana base and I don't think the GB one is really noticeably better. In that situation, adding another colour is basically just straight upside:

    White for access to better removal (swords), sideboard hate (teeg, canonist) and finishers (sigarda)
    Blue for access to better early stabilization (strix) and midgame threats (leovold)
    Red for access to better sideboard hate (moon) and mid-late threats (huntmaster, soon regisaur)

    Adding an additional colour also gives some good planeswalker options whichever choice you make.

    I don't think the advantages of straight green/black are enough to make up for any of the above.
    The only reason i feel i would consider an extra colour is for side board slots. The deck is mana intensibe and having to set upother colours can be a hinderence somtimes. Also it leaves me open to wasteland blow outs.

    Playing an extra colour doesnt give me access to anything i dont already have, just in some cases slightly better versions. Which is fine. Regisaur alpha makes red seem interesting but thats about it.

    Quote Originally Posted by Echelon View Post
    Yup, you should have more meat to go with your potatoes. Scavenging Ooze would be a good start, but I'd also take a good, hard look at the 4 mana slot. That's usually pretty much the sweet spot when it comes to the landdrops you make w/ a 21 land manabase. Don't see Ooze as too frail though - yes, it dies to everything, but it can also do a lot of work. Ooze is actually quite underrated.

    You could also cut an AD to bring back the 3rd copy of Mirri's Guile - more manipulation means having a better chance to find the bombs you do run.

    I like my own builds to be relatively light on removal, but w/ a lot of creatures. It lets you pressure the opponent into submission. Does make your G1 vs. combo a lot worse though.
    Im wary of the 3rd guile. I can only run so many do nothing enchantments before it becomes a liability.

    The 4 drop slotis my problem. Meren is unimpressive and there really isnt anything else that is great.

  17. #2277

    Re: [Primer] Nic Fit

    Quote Originally Posted by removedfromgame View Post
    The only reason i feel i would consider an extra colour is for side board slots. The deck is mana intensibe and having to set upother colours can be a hinderence somtimes. Also it leaves me open to wasteland blow outs.

    Playing an extra colour doesnt give me access to anything i dont already have, just in some cases slightly better versions. Which is fine. Regisaur alpha makes red seem interesting but thats about it.
    I honestly think that Swords to Plowshares and Baleful Strix are probably the biggest reasons to not be straight green-black in a fair build. Wasteland blowouts happen occasionally but we do play Veteran Explorer and a lot of the time we can get around it.

  18. #2278

    Re: [Primer] Nic Fit

    The new wasteland seems to like both nic fit and tracker ^^

  19. #2279
    The crazy nastyass honey badger

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    Re: [Primer] Nic Fit

    New Wasteland..?
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  20. #2280

    Re: [Primer] Nic Fit

    Quote Originally Posted by Echelon View Post
    New Wasteland..?
    Field of Ruin
    Land
    T: Add to your mana pool.
    , T, -Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

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