Connecting with a 2/2 for 2 isn't exactly reliable. He gets stonewalled by a lot of decks, including often by Goyf. I wouldn't rely on his combat damage trigger at all.
If you're not getting to connect with Flayer:
- Artifacts basically never hit the graveyard
- Sorceries also are hardly ever there (you only have one that stays there)
- Lands are there, but can be eaten by Deathrite
- Creatures are same as lands
- Deed and Courser of Kruphix can be enchantments in there
- You play 3 instants
Basically you need four out of those above. You don't have enough ways of killing Deathrite to reliably keep lands or creatures in the graveyard, and same for instants and sorceries. You have nothing that lets you discard cards or mill yourself unless you're connecting with your 2/2.
You want to play more removal for Deathrite (Fatal Push or Abrupt Decay), more artifacts or enchantments (probably equipment, maybe Oath of Nissa), planeswalkers (seriously why no Liliana LH? She's exactly what the deck wants).
If you're only planning on getting Delirium online in the late game, why are you playing Grim Flayer? Surely there are better lategame payoff cards you could be playing than a 4/4 for 2.
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