Culling the Weak is where you want to be for that sort of thing. It's not particularly good, though:
- Awful topdeck
- Need both Plunge and Explorer in opener - Zenithing Explorer still puts us a turn behind, at which point it's hardly better than Therapy
- Need big payoff card in hand - three card combo is not easy to assemble (4 if we're going for Sneak - Fatty), especially without filtering
- Doesn't actually win us the game
- Phyrexian Tower does similar thing, repeatably, in a land slot
- Always a 2 for 0, if we use it to ritual out a threat and it gets Forced the opponent is still up in cards.
Ah Culling! I thought I remembered a card like that but didn't have time to look it up.
These are all excellent points. Crop Rotation can enable anti-combo interaction, protect your manabase, and still get you to 5 mana, etc. and natural Tower is quite nice, while the cards that require you to sac to be effective have only a single use.
Thanks!
I have tried to play with Titania, Protector of Argoth in P.F Jund before. The biggest issue is that you have to little fetchlands. It was often Tiania comes in to play with no lands in the graveyard. Then I have a 5/3 for 5 vanlia. That was baaad. The list I played had 4 Grove of the Burnwillows and less fetchlands so it maybe can work.
I think Meren of Clan Nel Totn and Thrun, the Last Troll is better now when Terminus is gone. If BUG becomes pouplar then Meren of Clan Nel Totn will be really good. Thrun smash Delver decks with counter spells.
3 unitly lands is one too much. Either have Kessig Wolf Run or Volrath's Stronghold. I have been more impress with Kessig when I have play with it. Veteran Explorer becomes a threat with Wolf run!
I want one more Tracker and Huntmaster in main.
Other then that I like the list :)
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
Without Terminus to deal with, I think Nissa, Vital Force gets a lot worse. I actually don't like her against combo because most combo decks have a bunch of basic lands, so I would rather not pop an Explorer against them, which means you can't cast Nissa in a timely fashion. She's great against control, but until a new control deck surfaces, I'm not really convinced she's needed. That was a big factor in my deciding to try out a SFM build right now.
Is there a reason why BUG lists don't seem to run Leovold?
At the very least, he seems like a great GSZ target.
I think there's a few reasons:
1. Leovold is kind of pricey right now, I know that's my reason for not picking him up.
2. The lands to run him are pretty pricey too. I've got a barebones set of duals for this right now, but many don't.
3. We don't actually need him. In a go big style build I like him, as a way to protect 4+ drops. But a lot of BUG lists have been following the SE approach of smaller curves, in which case Trackers just generate more value as your 3 drop. No one has managed to crack the blue puzzle yet. I think a lot of this has to do with FoW. Without FoW, the power of blue drops significantly. But Nic Fit already has Therapy+GSZ taking up all the spell slots that FoW could have. So even when going blue, you miss the most important part of the card. Then the rest of the blue plan has issues. Cantrips lower the lands in the deck, and for a deck that wants a lot of lands to Crop Rotation for, this actually hurts us.
I know I'm pretty negative on BUG in general (though I really do want to make it work), but the fundamental things blue do, seem to clash a lot.
I mean, it's cool I guess. I've been on 4 Trackers before and honestly I wouldn't think that the small hit in mana consistency with Oboro is really better than just having 9 fetches. Right now I'm at 21 lands with a single Stronghold and getting early land sequencing just perfect can be a struggle sometimes. Fetches are best with Tracker since you can guarantee two clues right off the bat. Plus I'm running 3 Brainstorm and 3 Jace, so shuffling is always good. Usually an unchecked Tracker over just a few turns of normal land drops is enough to pull you pretty far ahead.
Sure, but in that SE list Treetop Village a sb card in a shell w/o Primeval Titan, fetchable via Crop Rotation.
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TPDMC
Playing a charity tournament on Saturday with the following:
4 Veteran Explorer
1 Deathrite Shaman
1 Sakura-Tribe Elder
1 Eternal Witness
1 Fierce Empath
1 Tireless Tracker
1 Meren of Clan Nel Toth
1 Thragtusk
1 Inferno Titan
1 Woodland Bellower
1 Wurmcoil Engine
1 Emrakul, the Aeons Torn
4 Cabal Therapy
4 Green Sun's Zenith
1 Toxic Deluge
3 Night's Whisper
2 Diabolic Intent
2 Lightning Bolt
2 Pernicious Deed
4 Sneak Attack
4 Verdant Catacombs
2 Wooded Foothills
1 Dryad Arbor
3 Bayou
2 Taiga
2 Badlands
3 Forest
2 Swamp
2 Mountain
1 Volrath's Stronghold
1 Phyrexian Tower
sb::
1 Reclamation Sage
2 Lost Legacy
1 To the Slaughter
1 Red Elemental Blast
2 Blood Moon
1 Toxic Deluge
1 Pithing Needle
2 Engineered Plague
2 Abrupt Decay
2 Surgical Extraction
Haven't gotten to play as much lately so I don't have a ton of reps in but I feel fairly happy with this list. Impressions from my testing:
-Dryad Arbor is really good in this list. Better than in previous builds. Zenith for 0 is a turn 1 play that we have fewer of without Top, fetching into Therapy to resolve a Sneak is great, and it has great synergy with Intent.
-Intent is one of the higher-variance pieces of the list but I think 1 is needed, 2 remains to be seen but it helps tie the room together.
-Meren is a lot better now than she used to be.
-List is very much not final but it has legs and we're running with it.
Following your comment, this is what we get:
1x Dryad Arbor
4x Veteran Explorer
1x Deathrite Shaman
1x Scavenging Ooze
1x Eternal Witness
1x Courser of Kruphix
2x Tireless Tracker
2x Huntmaster of the Fells
1x Thrun, the Last Troll
1x Meren of Clan Nel Toth
1x Thragtusk
1x Primeval Titan
4x Green Sun's Zenith
2x Sylvan Library
4x Cabal Therapy
3x Pernicious Deed
2x Abrupt Decay
3x Punishing Fire
3x Liliana of the Veil
1x Nissa, Vital Force
4x Verdant Catacombs
2x Wooded Foothills
1x Bloodstained Mire
3x Forest
2x Swamp
1x Mountain
2x Bayou
1x Taiga
1x Badlands
1x Kessig Wolf Run
1x Phyrexian Tower
3x Grove of the Burnwillows
Did some testing with new Nissa. She seems reasonable if you're playing a creature heavy build that can protect her. Made her for 3 on turn 4 and user her +0 each turn, slamming SFM - miss - miss - Tracker which seems fine considering I wasn't manipulating my topdeck at all. I think you want 40+ creatures and lands before she goes in, probably with JTMS to support her.
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