Quote Originally Posted by Ganfar View Post
So you mean that if they discard our top in turn 1, there is only downhill afterwards. And that's way we can't play Grim Flayer? Ofc the oppment will interact with us and we get cards in the graveyard.

It's not about get Grim Flayer as 4/4 soon as possible, it's about Grim Flayer can help us dig for the cards we want. Have you ever top and seen land, explore and another top that you don't want? Yes ofc you have. Grim Flayer will dump all three cards in the graveyard and become bigger. He doesn't need to be 4/4 on turn 2 or 3, he becomes bigger later like Gofy.
Connecting with a 2/2 for 2 isn't exactly reliable. He gets stonewalled by a lot of decks, including often by Goyf. I wouldn't rely on his combat damage trigger at all.

If you're not getting to connect with Flayer:

- Artifacts basically never hit the graveyard
- Sorceries also are hardly ever there (you only have one that stays there)
- Lands are there, but can be eaten by Deathrite
- Creatures are same as lands
- Deed and Courser of Kruphix can be enchantments in there
- You play 3 instants

Basically you need four out of those above. You don't have enough ways of killing Deathrite to reliably keep lands or creatures in the graveyard, and same for instants and sorceries. You have nothing that lets you discard cards or mill yourself unless you're connecting with your 2/2.

You want to play more removal for Deathrite (Fatal Push or Abrupt Decay), more artifacts or enchantments (probably equipment, maybe Oath of Nissa), planeswalkers (seriously why no Liliana LH? She's exactly what the deck wants).

If you're only planning on getting Delirium online in the late game, why are you playing Grim Flayer? Surely there are better lategame payoff cards you could be playing than a 4/4 for 2.