What I've been on for a while. Feel free to sub Pushes for Swords if you want more ways to kill Rector. I don't think they are that necessary and I've liked being able to handle Anglers and Marit Lages with Swords.
22
2 Phyrexian Tower
3 Forest
2 Plains
2 Swamp
2 Bayou
1 Savannah
2 Scrubland
4 Verdant Catacombs
4 Windswept Heath
10
1 Dryad Arbor
4 Veteran Explorer
1 Eternal Witness
4 Academy Rector
28
3 Swords to Plowshares
1 Mirri's Guile
4 Cabal Therapy
1 Abrupt Decay
2 Collective Brutality
3 Evolutionary Leap
2 Sylvan Library
3 Lingering Souls
2 Pernicious Deed
1 Curse of Death's Hold
1 Dovescape
1 Cruel Reality
1 Overwhelming Splendor
3 Green Sun's Zenith
side:
1 Gaddock Teeg
1 Leyline of Sanctity
4 Leyline of the Void
2 Thoughtseize
1 Toxic Deluge
1 Lost Legacy
1 Sigarda, Host of Herons
2 Choke
2 Carpet of Flowers
IMO, Starfield of Nyx just didn't ever feel needed to me, not after we got Overwhelming Splendor and Cruel Reality/Sandwurm printed. Beating fair decks used to involve Deed recursion but Splendor does such a better, simpler job. Again, opponent's don't have answers game 1, so at best it'd be a sideboard card. When were were slower and running with Groves and killable enchantment creatures (Doomwake, for instance), it felt much more necessary.
Sandwurm could be tried instead of Cruel, they cover very similar situations but I've enjoyed immediately killing Jace's with Cruel.
It also ignores the escalation synergy Brutality has with Lingering Souls and Cabal Therapy. "Cast Collective Brutality, escalate pitching Lingering Souls, kill your Deathrite, discard your Hymn, flashback Lingering Souls" is a turn well spent. Having played a list very similar to square_two's at Eternal Weekend, I'm looking to make more room for Brutality, not less.
You may be surprised by the ability of the deck to handle combo and obscure matchups, but I will leave that up to your own testing. Quite a number of times I've been able to squeak out Dovescape game 1 against storm. Personally I do enjoy having more 1-drops (see the added Guile), but Brutality has been very good to me. It's about the only reason I've ever beaten Burn with Nic Fit. Either that or Thragtusk.
// 60 Mazzo
// 10 Creature
4 Veteran Explorer
1 Eternal Witness
4 Academy Rector
1 Dryad Arbor
// 14 Enchantment
3 Pernicious Deed
3 Evolutionary Leap
1 Dovescape
1 Sandwurm Convergence
1 Overwhelming Splendor
3 Mirri's Guile
2 Ground Seal
// 22 Land
4 Windswept Heath
2 Bayou
2 Savannah
2 Forest
2 Swamp
2 Plains
1 Scrubland
4 Verdant Catacombs
3 Phyrexian Tower
// 14 Sorcery
4 Cabal Therapy
2 Green Sun's Zenith
4 Collective Brutality
4 Lingering Souls
// 15 Sideboard
// 6 Enchantment
SB: 2 Carpet of Flowers
SB: 1 Circle of Protection: Red
SB: 3 Leyline of the Void
// 2 Instant
SB: 2 Swords to Plowshares
// 7 Sorcery
SB: 2 Toxic Deluge
SB: 3 Thoughtseize
SB: 2 Timely Reinforcements
I'm trying Ground Seal instead of scroll rack. They're the only 2 slots i'm unsure about.
For the rest, i'm very happy about this build, i've won an unbeliavable amount of g1 against Storm, Reanimator and S&T thx to Brutality and the deck structure. I'm so happy and confidant that i'll join mtgo for the first time and build this list =) on cockatrice i've like 95% of win? But it's not so reliable ^^
Hi !
First of all: GG for your results !
I've tried it wednesday on a middle event (5 rounds top 8). I finished at 3/2. Every game was winnable, but I had some issues with flood essentially, and not enought discard to go throught the counter magic. Or sometimes opponent discard plan alone sort of killed me.
R1
Grixis delver 2-1
I won on additionnal turns thanks to scapeshift
R2
Grixis delver 1-2
Each game was sharp and it was a close win.
R3
Aggro Loam 2-0
R4
Eldrazi/Thalia stompy 2-0
R5
Death shadow UB 0-2
I kept a bad first hand and made a bad choice on the second game, only due to tiredness I hope :D
So, I feel that even if it would have been better with more practize, I would kept on to much luck issues and think that's a diamond that still can be sharped.
So I customised it a bit to give it an other try tonight ;)
My best shot on it I think is to give it back 4 cabal main and put a tendrils of despair in the cabal side slot (most of the time, I fetch for it essentially to kill a vet anyways, and mid/late game, tendril effect should be better and get througt stp).
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
I didn't see them a lot actually :/
Except for Tyrant that I've seen often to early, dirtying my hand with the 6 ccm of his...
I casted it like two times, too late or in hand like an overkill program.
But Regis was truly ok when I saw him, I time top deck killing a Liliana against agro loam was golden!
So I'm lowering the curve, adding a tracker.
Let's see how it goes for me...
@Brael, Talking about lowering the curve, what does your list currently look like?
Aside of the talk about Nyx Fit, I am still comparing builds and haven't discided yet what to build/focus on.
Last edited by Bobmans; 11-03-2017 at 05:06 PM.
Thanks! Pardon me if I'm missing something blatantly obvious, but I have a question about an interaction. So I understand that Dovescape counters noncreature spells and then Sandwurm Convergence renders those creatures useless, but then doesn't Overwhelming Splendor negate this by taking away the flying? Or I'm assuming if you already have the Dovescape/Convergence lock you just don't play Splendor?
This is off of memory, I needed some cards for Modern so the deck isn't really assembled at the moment.
Land 23
4 Verdant Catacombs
4 Windswept Heath
3 Bayou
5 Forest
2 Swamp
1 Volrath's Stronghold
1 Phyrexian Tower
1 Bojuka Bog
1 Dryad Arbor
1 Karakas
Creatures 19
1 Walking Ballista
4 Veteran Explorer
2 Deathrite Shaman
4 Dark Confidant
1 Eternal Witness
1 Nissa, Vastwood Seer
4 Tireless Tracker
1 Chameleon Colossus
1 Carnage Tyrant
Spells 18
4 Cabal Therapy
4 Green Sun's Zenith
2 Crop Rotation
2 Abrupt Decay
1 Diabolic Edict
2 Collective Brutality
1 Maelstrom Pulse
1 Toxic Deluge
1 Pernicious Deed
Sideboard 15
2 Deathrite Shaman
2 Carpet of Flowers
1 Sakura-Tribe Elder
1 Mirri's Guile
1 Duress
1 Crop Rotation
1 Maze of Ith
1 Diabolic Edict
1 Walking Ballista
4 Lost Legacy
Here's what I would like to build though, the list is untested, and I'm pretty far away from being able to assemble it.
Land 25
4 Verdant Catacombs
4 Badlands
4 Taiga
1 Bayou
3 Forest
1 Swamp
2 Mountain
1 Phyrexian Tower
1 Karakas
1 Bojuka Bog
2 Valakut, the Molten Pinnacle
1 Dryad Arbor
Creatures 19
1 Walking Ballista
4 Veteran Explorer
2 Deathrite Shaman
1 Dragonmaster Outcast
1 Sakura Tribe-Elder
3 Dark Confidant
2 Imperial Recruiter
3 Tireless Tracker
1 Nissa, Vastwood Seer
1 Huntmaster of the Fells
Spells 18
4 Cabal Therapy
4 Green Sun's Zenith
2 Crop Rotation
1 Lightning Bolt
1 Collective Brutality
1 Burning Wish
2 Abrupt Decay
1 Diabolic Edict
2 Scapeshift
Sideboard 15
2 Deathrite Shaman
1 Carpet of Flowers
4 Lost Legacy
1 Sylvan Scrying
1 Maze of Ith
1 Maelstrom Pulse
1 Pernicious Deed
1 Reclamation Sage
1 Collective Brutality
1 Toxic Deluge
1 Scapeshift
Dovescape, Splendor and Convergence are 3 cards (+deed, sometimes) that resolves 99% of the cases. Playing leap, sac a rector to grab a Dovescape and then play another rector for Convergence is just the top interaction, but in the majority of the games you win just slamming one piece ^^
Really, that's not a problem you have to concern about =D
Hey all,
So I played in the ChannelFireball 4K last weekend, and finally got some time to do a quick writeup.
Nyx Fit (which I've started calling Curse Fit, since there's no Starfield of Nyx in the deck and all the lock pieces are either Curses or might as well be)
2x Bayou
2x Savannah
1x Scrubland
3x Forest
2x Plains
2x Swamp
4x Verdant Catacombs
4x Windswept Heath
2x Phyrexian Tower
4x Veteran Explorer
2x Eternal Witness
4x Academy Rector
3x Swords to Plowshares
4x Cabal Therapy
2x Collective Brutality
3x Evolutionary Leap
2x Sylvan Library
1x Abrupt Decay
4x Lingering Souls
2x Pernicious Deed
2x Green Sun's Zenith
1x Curse of Death's Hold
1x Dovescape
1x Cruel Reality
1x Overwhelming Splendor
1x Sandwurm Convergence
Sideboard
2x Stony Silence
2x Curse of Exhaustion
3x Leyline of Sanctity
3x Surgical Extraction
4x Leyline of the Void
1x Helm of Obedience
Yes, that is Helm of Obedience in the sideboard. There is really no reason for it to be there, other than that winning even once would be worth it (spoiler alert: I did).
The Games
Match 1 - Grixis Delver
G1: My opponent goes T1 Deathrite Shaman, T2 DRS+Delver, and I'm stuck with nothing really relevant. Fortunately, I get a couple of good topdecks - Deed to clear the board, then Rector + Phyrexian Tower to tutor up an Overwhelming Spendor. After a few turns of nothing, he concedes.
G2: Similar to game 1, he starts quickly but I sweep with Deed and run out Spendor. This time, though, he drops a few more creatures and starts beating me down with 1/1s. I'm at 6 when I finally find a Vet, which I Leap into a Rector into Curse of Death's Hold, and it's game over. 1-0
Match 2 - Some BUG variant
Lost my notes for this one, so this is by memory.
G1: My opponent mulls, and I keep a questionable hand which unfortunately gets ripped apart with Hymn to Tourach. He gets a Tarmogoyf out and I can't find anything relevant.
G2: My opponent mulls again. Fortunately, this time I have action and return the favor by ripping apart their hand with Vet+Therapy. He fiddles around with a DRS, but soon enough I find Rector and win.
G3: He starts with DRS into Hymn to Tourach, which fortunately(?) hits Lingering Souls. I beat down with spirits for a bit until I find Rector. 2-0
Match 3 - Stoneblade
G1: We both mull to 6. After a T2 Stoneforge Mystic, I Therapy away the Jitte and see 2 True-Name Nemeses (which I fortunately am able to hit on the flashback). After that, it turns into a topdeck war, which he wins with a JaceTMS.
G2: Probably my worst mistake of the day. I board in Leyline of the Void + Helm, and keep a sketchy hand with Leyline. After some back and forth, it's my Sylvan Library vs his JTMS. Unfortunately, one fateful turn I forget my Library trigger (too much practicing on MTGO and not enough on paper :p). On my opponent's turn he fateseals with Jace, does a double take, and puts it to the bottom. I end up not finding anything else. After I concede, he reveals that he had seen Helm. Welp. 2-1
Match 4 - Lands
G1: We go on a mulligan spree - him to 4, me to 5. I had played 4 straight matches against a similar deck on MTGO the night before, so I had a good idea of an approach to take when I see T1 Taiga + Gamble. He recovers from the mulls pretty quickly, but I still had enough time to drop Leap, then go Vet -> Rector (Sandwurm Convergence) -> Rector (Cruel Reality).
G2: A nice quick match. I start with Leyline of the Void, then go T1 Vet -> T2 Cabal Therapy, hitting a Crop Rotation first and Krosan Grip on the flashback. A couple turns later, I hit Helm with enough land to activate it immediately. 3-1
At this point, I feel that the day has been a success no matter what. This is good, because the next two rounds are pretty bad.
Match 5 - BUG Delver
Both games are almost exactly the same - I drop a Vet + Therapy, hit nothing first and 1 card on the rebound, then fail to find anything relevant the rest of the game. I eventually lose to a Goyf G1 and a Tombstalker G2. 3-2
Match 6 - ?
I was pretty tired at this point, forgot to take notes, and remember only that I lost quickly to another Delver-type deck. 3-3
There was still 30+ min left on the clock, and with nothing on the line I decided at this point to drop and get some sleep rather than wait 45 min for a final round.
Final Thoughts
I'll probably make some tweaks to the deck - I put Curse of Exhaustion in the side mostly to be cute, but Ethersworn Canonist is probably just better. Abrupt Decay was OK, but every time I got it I would have rather had another Deed. On the other hand, Collective Brutality was awesome, especially when I could Duress + take out an opposing Deathrite Shaman, and I might consider dropping an Eternal Witness or something to make room for another. The frequency of mulliganing was also a little concerning, but I'm not sure how to handle that.
All this aside, this deck is a blast to play. Even when I was losing, the fact that I could be one topdecked Rector away from victory means there was a big incentive to constantly process whatever information I got. I can also tell that I need more practice with the deck, especially on paper - I punted at least one game because of a missed trigger and might have been able to do better in the last two matches if I could have kept more focus. I did get lucky in not seeing any combo other than Lands, a matchup I think isn't really too bad assuming a half-decent draw. On the other hand, I got horrendous card luck in a couple of my losses, and most of my wins didn't feel particularly close.
Also, let's be serious - one of the best feelings in Legacy is playing a card and seeing the opponent furrow his brow and lean over to read it.
TL;DR: Lots of fun, need more practice, 10/10 would play again
Thanks for reading!
Originally Posted by Giliean (via /r/mtglegacy)
Hi!
Nice deck!
My concerns: I think you're heavy on big enchants, aren't you? How many games where screwed by to many of them forcing mulligans or as soon dead cards in hand? Just to know
If it was me, I would remove at least one among cruel reality/sandwurm
Also I would had 1GSZ to find more easily those veterans and 1 Dryad has been really relevant for me as ever fetchable leap sacrifice.
Your feeling?
Ah! Yes! Question: on the reading I see a lot of DRS. Did your opponnents often forgot to deal rector with it too?
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