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Thread: [DTB] U/R Delver

  1. #761

    Re: [DTB] U/R Delver

    Quote Originally Posted by Smuggo View Post
    Cool, how was the Pteramander? I'm thinking of dropping the goblin guides for pteramanders and maybe cutting the grim lavamancers for a couple of Young Pyro to see how it plays. Would slow it down a bit but maybe let the deck reach into the mid-game better.
    Pteramander is really good in my opinion: it turns on LutS very early in the game, and then it's a 5/5 in some turns (like turn 3 or 4). I think though that lavamancer is really good, so I wouldn't cut it too easily, I'm considering playing the second copy to see it more often :)

    EDIT: yeah, I just played a game in which Pteramander and Lavaman worked really bad one with the other, so I understand the necessity of cutting Lavaman (maybe putting him into the sideboard) if we play Pteramander

    I'm considering to add Vapor Snag, or isn't that a viable option anymore?
    Last edited by alvoi; 02-11-2019 at 05:09 PM.

  2. #762

    Re: [DTB] U/R Delver

    Yeah there is a little anti-synergy between Lavaman and Pteramander which probably becomes unacceptably high once you're running 4. Lavaman could go in the sideboard instead, but I'm not sure, really need to remap my sideboard from the ground up I think as I've not seriously thought about it since the DRS ban.

  3. #763

    Re: [Primer] U/R Delver

    This deck won the Legacy Challenge yesterday.

    4 Delver of Secrets
    3 Pteramander
    3 True-Name Nemesis
    3 Young Pyromancer
    3 Island
    1 Mountain
    1 Bloodstained Mire
    3 Polluted Delta
    4 Scalding Tarn
    2 Volcanic Island
    4 Wasteland
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    1 Vapor Snag
    3 Chain Lightning
    3 Spell Pierce
    4 Ponder
    1 Preordain
    1 Forked Bolt

    Sideboard

    2 Flusterstorm
    2 Pyroblast
    2 Surgical Extraction
    3 Abrade
    1 Price of Progress
    2 Blood Moon
    2 Electrickery
    1 Red Elemental Blast

  4. #764

    Re: [Primer] U/R Delver


  5. #765
    Member

    Join Date

    Oct 2012
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    Italy
    Posts

    317

    Re: [Primer] U/R Delver

    I'm considering playing this deck at a local event and i'm kind of a delver newbie. Seeing the 6-1 lists from the legacy challenge (the one posted by smuggo over here), isn't the manabase too greedy? 18 lands of which 4 wastelands and 1 mountain, leaving the deck with 13 blue sources. I'm testing it but i feel like i have too many unkeepable hands, and i'm considering swapping a wasteland for a 3rd volcanic, or simply adding a 19th land, or both (cut a wasteland and a spell, add a 3rd volcanic and an island).
    Any suggetions by someone more experienced than me with the archetype? maybe i'm just having bad variance and considering unreasonable choices due to that

  6. #766

    Re: [Primer] U/R Delver

    Quote Originally Posted by LeoCop 90 View Post
    I'm considering playing this deck at a local event and i'm kind of a delver newbie. Seeing the 6-1 lists from the legacy challenge (the one posted by smuggo over here), isn't the manabase too greedy? 18 lands of which 4 wastelands and 1 mountain, leaving the deck with 13 blue sources. I'm testing it but i feel like i have too many unkeepable hands, and i'm considering swapping a wasteland for a 3rd volcanic, or simply adding a 19th land, or both (cut a wasteland and a spell, add a 3rd volcanic and an island).
    Any suggetions by someone more experienced than me with the archetype? maybe i'm just having bad variance and considering unreasonable choices due to that
    So the first thing to remember is that one (coloured) land hands are completely playable in this deck if you've got a decent mix of cantrips, counters and 1-drops alongside it, especially so when on the draw. More than half the deck costs 1 or 0 mana, so you can absolutely win games with 1 land if needed.

    Mulligans also don't hurt the deck as hard as others as the very low amount of lands means that as the game goes on you're getting better card quality and aren't going to flood out on lands.

    The other thing to remember with delver is that it's all about seeing lots of cards and this allows you to play with a low amount of lands as you will be able to find what you need. You typically have 8-10 cantrips allowing you to dig deep into your deck, plenty of fetches to shuffle away things you don't want and delver of secrets also allows you to view the top card of your library and get rid of it with a fetch before you draw.

  7. #767
    Member

    Join Date

    Oct 2015
    Location

    City of Angels
    Posts

    52

    Re: [Primer] U/R Delver

    The basic mountain is absolutely the worst land in the deck, but it plays a crucial role in several matchups. The manabase is totally fine as:
    2 Island
    1 Mountain
    3 Volcanics
    4 Scalding Tarns
    4 Other blue fetches (I don't like playing a 5th red fetch like Arid Mesa, but it's debatable -- kinda depends if you play Blood Moon or not imo)
    4 Wasteland

    The 9 cantrip suite (4 Brainstorm, 4 Ponder, 1 Preordain) is rock solid and helps you dig for whatever you need.

    Both Forked Bolt and Vapor Snag over-perform in this shell, extremely versatile and enable Spectacle. I'm actually playing 2 Forked Bolt and a Vapor Snag. I'm not a huge fan of Chain Lightning.

  8. #768

    Re: [Primer] U/R Delver

    Going to start testing the below list ahead of the London GP (or MagicFest as it's now called?). No big legacy tournament there unfortunately (the new schedules seem way too generic compared to GPs a few years ago) but going to try and take part in as many smaller legacy tournaments as I can. Will try and take some decent testing notes and potentially make some tweaks and make a sideboard map towards the end of April.

    //Creatures
    4 Delver of Secrets
    4 Pteramander
    3 True-Name Nemesis
    3 Young Pyromancer

    //Spells
    4 Brainstorm
    2 Chain Lightning
    4 Daze
    4 Force of Will
    2 Light Up the Stage
    4 Lightning Bolt
    4 Ponder
    1 Preordain
    2 Spell Pierce
    1 Vapor Snag

    //Land
    4 Flooded Strand
    2 Island
    1 Mountain
    4 Scalding Tarn
    3 Volcanic Island
    4 Wasteland

    //Sideboard
    3 Abrade
    1 Blood Moon
    2 Electrickery
    2 Flusterstorm
    1 Pithing Needle
    2 Price of Progress
    2 Pyroblast
    2 Surgical Extraction

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