Page 25 of 44 FirstFirst ... 1521222324252627282935 ... LastLast
Results 481 to 500 of 876

Thread: [DTB] U/R Delver

  1. #481
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [Deck] U/R Delver

    I run an even more oddball list that has FoW in the sideboard instead of the maindeck. Daze is way too good of a spell in a deck that operates on such a low curve. I dislike FoW main because it is so bad against fair decks, and this deck is very much dependent on having enough gas to close games out. It most certainly makes my combo matchups worse, which is the trade-off that I make to ensure that I crush everything else.

    I have my list posted in the R/u Sligh thread in N&D, but since that thread doesn't get much traffic, I'll post it here as well.

    Lands (18)
    3 Scalding Tarn
    3 Arid Mesa
    2 Wooded Foothills
    2 Bloodstained Mire
    4 Volcanic Island
    2 Mountain
    2 Barbarian Ring

    Creatures (14)
    4 Delver of Secrets
    4 Monastery Swiftspear
    4 Goblin Guide
    2 Grim Lavamancer

    Spells (28)
    4 Brainstorm
    4 Gitaxian Probe
    4 Daze
    4 Lightning Bolt
    4 Chain Lightning
    4 Forked Bolt
    2 Price of Progress
    2 Fireblast

    Sideboard (15)
    4 Smash to Smithereens
    4 Force of Will
    2 Spell Pierce
    2 Seal of Removal
    2 Surgical Extraction
    1 Pithing Needle


    tl;dr I'd rather cut FoW instead of Daze.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  2. #482
    Member
    paradigm72's Avatar
    Join Date

    Sep 2013
    Location

    Madison, WI
    Posts

    56

    [Deck] U/R Delver

    Cool list, Hanni. I'm very into burn-heavy lists like this one right now to try go under all the blue DRS decks.

    I'm surprised by the 18 lands given how low your curve is. Can you elaborate on the reasoning for that vs the more traditional 16 from the UR Prowess lists? Seems like you still have the cantrips to play the xerox strategy with the lower land count and avoid flooding.


    Sent from my iPhone using Tapatalk

  3. #483
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [Deck] U/R Delver

    18 lands is much better for my decks tempo. I don't want to be stuck on 1 land, and I don't want to commit early game mana on cantrips to dig for land. I want to play a creature on turn one, and either two creatures or one creature and a burn spell on turn two. 18 lands helps me to more consistently make my first few land drops naturally.

    Also, the extra two lands are actually burn spells. Hitting Threshold isn't too difficult by the time you're ready to convert them.

    Btw, I don't actually have the density of cantrips to Xerox the same. I'm not playing any Ponder.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  4. #484

    Re: [Deck] U/R Delver

    Hey folks,

    I'm writing a primer on the UR Delver vs D&T matchup for Thraben University. Do you all have any thoughts on the matchup that you'd like to share? I've read what you've said about the matchup in the primer, but I'm always open to hearing more!

    -Phil Gallagher

  5. #485
    Member
    paradigm72's Avatar
    Join Date

    Sep 2013
    Location

    Madison, WI
    Posts

    56

    Re: [Deck] U/R Delver

    Quote Originally Posted by Medea_ View Post
    Hey folks,

    I'm writing a primer on the UR Delver vs D&T matchup for Thraben University. Do you all have any thoughts on the matchup that you'd like to share? I've read what you've said about the matchup in the primer, but I'm always open to hearing more!

    -Phil Gallagher
    I find D&T to be one of the hardest matchups for UR Delver - I'm 2-9 lifetime against mono-white D&T with UR, despite being 55% overall against the field. 2-1 against RW, so 28% if I combine them. So it's possible I'm playing it wrong and that's part of my issue. But, my experiences about strategy and cards:

    Overall strategy:
    -My most common way to lose is failing to get a basic land manabase established early. We have the basics in the deck to do this (typically 2 Island 2 Mountain), but not all draws really allow it, depending on fetch configuration. I like to keep 3- or 4-land hands against a known D&T opponent if possible in order to try to avoid dying in this first subgame. But I usually am not going to send back a really nice 2-lander, and sometimes I get punished for it.
    -Some of the success I've had has been trying a "ride the Delver" strategy, particularly on the play if we get it down turn 1 and flip turn 2. Especially with the reduced number of flyers in D&T lately, using Force of Will or Daze on a Swords to Plowshares can sometimes mean winning a tempo game by attacking for 3 in the air and using our 8+ removal spells to delay the equipment game on the ground.
    -We are in a really good position to take advantage of increased Mirran Crusader usage, since we can get a nice tempo advantage by bolting him.

    Cards and sideboarding
    -Sideboarding Cuts: Force of Will/Daze (play/draw), Price of Progress. I think Price is serviceable in the matchup, since you can usually get in a hit for 4 if you time it right. But it's lower impact than the cards we're boarding in, and a bit expensive. This is not the case for RW Taxes where I think Price is quite good.
    -Sideboarding Adds: Pyrokinesis (10/10), Smash to Smithereens (9/10), Abrade (8/10), Grim Lavamancer (9/10), Forked Bolt (10/10), Rough//Tumble (7/10), True-Name Nemesis (5/10).
    -I think Sulfuric Vortex (3/10) is a trap because getting to 4 noncreature mana is really tough against the mana denial. I really want free or cheap spells. I'd even love to have things like Gut Shot in the board for this matchup, but there just isn't the space for it.

  6. #486
    Member

    Join Date

    Nov 2011
    Location

    Finland
    Posts

    41

    Re: [Deck] U/R Delver

    Hi! I dont thik the D&T matchup is that bad for UR. I have a positive record against the deck in magic online. The matchup gets much harder if they have Aether Vial active so game 1 it´s good to counter that if possible. Post board you get Smash to Smithereens to fight Vial/Equipment and side in more removal spells. I usually keep daze in on the play even if they play Cavern because you can counter a Vial or a removal spell. D&T sometimes sides in Path to Exile against us and gives free land drops which helps us with their mana denial game. Price of Progress is a nice finisher here because you will fetch basics and they usually have 2 or more nonebasic when you cast it late game. True-Name is also a card that wins many games because it prevent´s Jitte counters and lifegain from batterskull and swings past defense for the final points of damage. I dont play Sulfuric Vortex but even if I did I would not bring it in here because it would be uncastable most of the time. I think the match up is very draw depended and even but entertaining to play from both sides.

  7. #487
    Member

    Join Date

    Mar 2016
    Location

    Austria
    Posts

    50

    Re: [Deck] U/R Delver

    Is the discord channel dead?

    I've recently seen some "UR Threshold" lists using Stifle and Wasteland popping up and i'm inclined testing something similar to see if those decks are a viable option.
    Anyone has some opinion about those lists or got some testing going on?

  8. #488

    Re: [Deck] U/R Delver

    My opinion.

    Even if UR non-prowess is better positioned on the meta than prowess version, I think you are attacking the meta with a strategy so similar to Grixis delver or RUG delver that I am unsure what are the benefits over them. I would say only the mana base is the actual benefit, Grixis and RUG have a better removal and creature package because of their color, would the mana base make up for that? I don't think so, depends on the meta. If you run the list you will probably feel it is very good, but if it is better than Grixis I'm not really sure.
    If you have the base from UR and wants a more tempo oriented deck, then it is pretty fine doing it even though I think you will have a 95% Grixis/RUG delver deck in terms of efficiency, what I can tell is that even though you change like 10-12 cards, the deck style completely changes UR prowess is an aggro/combo deck, it plays completely different than other delver decks, so you should first see what style of deck you want to play also.

  9. #489
    Member

    Join Date

    Mar 2016
    Location

    Austria
    Posts

    50

    Re: [Deck] U/R Delver

    Quote Originally Posted by Raizen884 View Post
    My opinion.

    Even if UR non-prowess is better positioned on the meta than prowess version, I think you are attacking the meta with a strategy so similar to Grixis delver or RUG delver that I am unsure what are the benefits over them. I would say only the mana base is the actual benefit, Grixis and RUG have a better removal and creature package because of their color, would the mana base make up for that? I don't think so, depends on the meta. If you run the list you will probably feel it is very good, but if it is better than Grixis I'm not really sure.
    If you have the base from UR and wants a more tempo oriented deck, then it is pretty fine doing it even though I think you will have a 95% Grixis/RUG delver deck in terms of efficiency, what I can tell is that even though you change like 10-12 cards, the deck style completely changes UR prowess is an aggro/combo deck, it plays completely different than other delver decks, so you should first see what style of deck you want to play also.
    Thanks for your response.
    I've been playing UR Prowess for almost two years now and even started playing Canadian Thresh (proxing the Tropicals) a few weeks ago so i'm aware of the different playstyles.
    You have a valid point that this is probably just a worse RUG/Grixis Delver deck in disguise, tbh i have made that exact same comment when another user first asked about that UR Stifle deck a few weeks ago. I thought this style of deck was kind of a homebrew at first but i keeps putting up results so there may be something about it.
    The problem is that RUG is still the best stifle deck out there and Grixis does the YP thing better so that leaves a cleaner manabase and the ability to run Blood Moon as advatages for straight UR.
    I was just curious if someone has got some testing going on because if this build proves to be only slightly worse than Grixis/RUG i would not have to shell out for the missing Tropical islands to play Thresh.

  10. #490
    Member
    TheManWithaPlan's Avatar
    Join Date

    Dec 2016
    Location

    Toronto Canada
    Posts

    113

    Re: [Deck] U/R Delver

    Quote Originally Posted by Medea_ View Post
    Hey folks,

    I'm writing a primer on the UR Delver vs D&T matchup for Thraben University. Do you all have any thoughts on the matchup that you'd like to share? I've read what you've said about the matchup in the primer, but I'm always open to hearing more!

    -Phil Gallagher
    Hi! I feel that UR Delver is favoured against Death&Taxes. I believe that the number of creatures in Death&Taxes that don't block Stormchaser or Delver combined with the number of burn spells in UR Delver makes it very easy for UR Delver to get through for a lot of damage. That said though, I think from the DNT side you should aim to resolve Sanctum Prelate as early as possible. Sanctum Prelate, if landed while your life total is still relatively healthy, will just win the game. Stoneforge Mystic getting Sword of Fire and Ice is a great way to gain control of the board if you can keep your creatures alive. Umezawa's Jitte is scarier when you are trying to stabilize. Multiple Swords to Plowshares can deal with UR Delver's flying creatures and your plethora of ground creatures can stop Monastery Swiftspears. Mana denial draws with multiple Rishadan Ports and Thalia can be extremely good if the UR player is tight on mana. The same can be said if for a well timed Wasteland and a Thalia.

    Those are just some spitballs, @Medea, please don't hesitate to ask more questions if you have more!
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
    The patient Brainstormer always wins.

  11. #491
    Man of the Bounce
    Que's Avatar
    Join Date

    Apr 2011
    Location

    City of Angels
    Posts

    387

    Re: [Deck] U/R Delver

    Has anyone had the chance to play with Webb's UR List? Basics with Wastelands:http://www.mtgtop8.com/event?e=17203&d=306430&f=LE

    Its obviously a different strategy than prowess, but idk if this is thread to bring up discussion. x]

    I like the fact that it has the basics so that you can still play magic (blood moon/wastelands) while also giving you solid threats like Young Pyro and TNN. You can also shift gears during the match relatively easy.
    WESTCOAST
    DREDGE Playlist

  12. #492

    Re: [Deck] U/R Delver

    How do you guys deal with Storm decks? I think Ur Delver does not have a good matchup against Storm right? Currently I play 1 Pyrostatic Pillar and 2 Flusterstorm in the board vs. Storm. Should I play more or is is enough? Hows the matchup in general?

  13. #493
    WTP's Choice
    CabalTherapy's Avatar
    Join Date

    Aug 2010
    Location

    Berlin, Germany
    Posts

    685

    Re: [DTB] U/R Delver

    Quote Originally Posted by CabalTherapy View Post
    Yet another small note on the storm MU:
    The UR MU is my best MU at the moment.
    It's almost impossible to lose with ANT against UR if they don't bring in at least 8 useful cards.

    From the rare occasions where I played UR myself against ANT, I brought in around 10 cards to fight their combo: 2 SE, 2 Flusterstorm, 3 Pyroblast, 1 Eidolon, 2 Spell Pierce.

    Postboard, I'd opt rather for a faster hand than a disruption heavy because racing the combo or at least pressuring them is the best way of winning here.
    WantToPonder
    former: Team SpasticalAction & Team RugStar Berlin
    Team MTG Berlin

    Quote Originally Posted by guillemnicolau View Post
    Since the print of dark petition grim tutor hasn't seen play in legacy (not in competitive decks).
    Quote Originally Posted by THerzog41 View Post
    I believe Maverick is still the best deck in the format and definitely the most underrated deck in the format.
    The Dragonstorm
    http://www.mtgthesource.com/forums/s...he-Dragonstorm

  14. #494

    Re: [Deck] U/R Delver

    I'm preparing for a couple of larger tournaments in my area and that's how my list looks like:

    4 Delver of Secrets
    4 Monastery Swiftspear
    4 Stormchaser Mage
    2 Bedlam Reveler
    4 Brainstorm
    4 Ponder
    4 Gitaxian Probe
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    3 Chain Lightning
    2 Price of Progress
    1 Fireblast
    4 Scalding Tarn
    4 Flooded Strand
    1 Bloodstained Mire
    3 Volcanic Island
    2 Island
    2 Mountain

    1 Abrade
    2 Smash to Smithereens
    1 Sulfuric Vortex
    2 Blood Moon
    2 Pyroblast
    2 Flusterstorm
    1 Pyrostatic Pillar
    1 Eidolon of the Great Revel
    2 Surgical Extraction
    1 Grafdigger's Cage


    I choosed to play the 4th Stormchaser over the 4th Chain Lightning for more consistency. I normally don't want to start with a hand full of Burn and Counters and before adding something like Lavamancer or TNN I'd rather take the 4th Stormchaser. Also flying is still a huge thing in 1.5. The rest is pretty standard. To the board:
    I do expect a lot of DnT, Stoneblade, ANT and 4c builds. I think last year this 3-4 deck types were played quite a lot. Against Stoneblade and DnT I'm running 3 cards against artifacts and an additional Vortex for Lifegain. Against ANT I play 2 Flusterstorm which also help in other matchups and a Pillar/Eidolon split. Since ANT plays Cabal Therapy the split is needed here. Also Surigcal extraction should work good against ANT. I played against a couple of 4c builds and I honestly do like Blood Moon more than PoP. Reason for this is since 4c is running Wastelands I will fetch to Basics anyway and PoP sometimes does not make "that" much damage since Wasteland can target itself. Blood Moon just kills the entire deck while PoP is just an other Burn spell without being a removal. Also Blood Moon should protect me better against Lands or Aggro Loam and their Dark Depths. I think Ur Delver will not be the best deck anyway in this meta but its the only deck I can build with my cards except for Burn.

  15. #495

    Re: [Deck] U/R Delver

    Been newly experimenting with this deck on MTGO. Seems to me that we are advantaged in most fair matchups, particularly where PoP is hitting for at least 4.

    The issue I am having is with combo/burn. It seems like we do not have enough interaction in these matchups... Not sure how to remedy the situation, but storm, show and tell, and burn seem really tough to me. We can sculpt the board to remedy this as best we can, but is there any concessions made in the main to meet these issues? Or am I just off in my assessment?

  16. #496
    Member
    TheManWithaPlan's Avatar
    Join Date

    Dec 2016
    Location

    Toronto Canada
    Posts

    113

    Re: [Deck] U/R Delver

    Quote Originally Posted by Mattincognito View Post
    Been newly experimenting with this deck on MTGO. Seems to me that we are advantaged in most fair matchups, particularly where PoP is hitting for at least 4.

    The issue I am having is with combo/burn. It seems like we do not have enough interaction in these matchups... Not sure how to remedy the situation, but storm, show and tell, and burn seem really tough to me. We can sculpt the board to remedy this as best we can, but is there any concessions made in the main to meet these issues? Or am I just off in my assessment?
    I don't think Burn is as bad as you think it is. You have permission to stop some of their burn (Daze in particular being very good early) and you have enough pressure to contest their pressure and potentially out race them. Eidolon can sometimes be a pain, but can also be a pretty sharp double edged sword.

    Combo decks such as Storm and Show and Tell can be difficult though. If you are looking to have some dedicated hate in the board for these matchups, your best option is probably Eidolon of the Great Revel/Pyrostatic Pillar and more counterspells.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
    The patient Brainstormer always wins.

  17. #497
    Member

    Join Date

    Nov 2017
    Location

    Ohio
    Posts

    2

    4 UR Delver Decks in Hareruya T16

    In an mtggoldfish article ( https://www.mtggoldfish.com/articles...-god-of-legacy ) 3 UR Delver lists were highlighted for being in the T16 of a 265 player event in Japan. 4 UR delver decks in total made the T16 ( http://www.hareruyamtg.com/article/e...ory/detail/216 )! Only one deck was the Monastery Swiftspear/Stormchaser Mage prowess build with 16 lands, while the others were all 18-land builds with 4 Wasteland. Of the bigger land builds, one splashed an Underground Sea for Cabal Therapy, one played Stifle, and the other played a pair of Spell Pierce alongside a full 8 Lightning Bolt/Chain Lightning. These bigger-land builds all ran 2-3 Grim Lavamancer, 1-2 True-Name Nemesis, and 3-4 Young Pyromancer. All of these decks were playing at least 2-3 basic lands in order to take advantage of Blood Moon and/or Price of Progress.

    It seems like there are many builds being tested for this archetype at the moment and it would be nice to get some data as to what people have been testing and playing. What is your current build? Has anyone found success with the wasteland/stifle package? Who has been rockin' young pyromancer or even Chart a Course? Is anyone an advocate of sticking to the lean and mean prowess build? I can't help but wonder if a stifle/waste version of this deck should just be RUG, and if a young peezy/true-name version should just be grixis delver. However, the Japanese 18-land, "slower" lists did take advantage of the two-color mana base to punish opponents' mana bases. Maybe they are on to something...

    Thoughts?

  18. #498

    Re: 4 UR Delver Decks in Hareruya T16

    Quote Originally Posted by montu15467 View Post
    In an mtggoldfish article ( https://www.mtggoldfish.com/articles...-god-of-legacy ) 3 UR Delver lists were highlighted for being in the T16 of a 265 player event in Japan. 4 UR delver decks in total made the T16 ( http://www.hareruyamtg.com/article/e...ory/detail/216 )! Only one deck was the Monastery Swiftspear/Stormchaser Mage prowess build with 16 lands, while the others were all 18-land builds with 4 Wasteland. Of the bigger land builds, one splashed an Underground Sea for Cabal Therapy, one played Stifle, and the other played a pair of Spell Pierce alongside a full 8 Lightning Bolt/Chain Lightning. These bigger-land builds all ran 2-3 Grim Lavamancer, 1-2 True-Name Nemesis, and 3-4 Young Pyromancer. All of these decks were playing at least 2-3 basic lands in order to take advantage of Blood Moon and/or Price of Progress.

    It seems like there are many builds being tested for this archetype at the moment and it would be nice to get some data as to what people have been testing and playing. What is your current build? Has anyone found success with the wasteland/stifle package? Who has been rockin' young pyromancer or even Chart a Course? Is anyone an advocate of sticking to the lean and mean prowess build? I can't help but wonder if a stifle/waste version of this deck should just be RUG, and if a young peezy/true-name version should just be grixis delver. However, the Japanese 18-land, "slower" lists did take advantage of the two-color mana base to punish opponents' mana bases. Maybe they are on to something...

    Thoughts?
    I like that list, more tempo, with young pyromancer, lavamancer and true name, but why is the reason to play that instead grixis delver?
    imo if u play u/r is take advantage being more aggresive, if u want play tempo deck i think grixis delver is better
    thoughts?

  19. #499
    Member
    TheManWithaPlan's Avatar
    Join Date

    Dec 2016
    Location

    Toronto Canada
    Posts

    113

    Re: 4 UR Delver Decks in Hareruya T16

    Quote Originally Posted by Kirt View Post
    I like that list, more tempo, with young pyromancer, lavamancer and true name, but why is the reason to play that instead grixis delver?
    imo if u play u/r is take advantage being more aggresive, if u want play tempo deck i think grixis delver is better
    thoughts?
    I have said the same thing several times. I just haven't said it much online, just in person a lot.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
    The patient Brainstormer always wins.

  20. #500

    Re: 4 UR Delver Decks in Hareruya T16

    Quote Originally Posted by montu15467 View Post
    In an mtggoldfish article ( https://www.mtggoldfish.com/articles...-god-of-legacy ) 3 UR Delver lists were highlighted for being in the T16 of a 265 player event in Japan. 4 UR delver decks in total made the T16 ( http://www.hareruyamtg.com/article/e...ory/detail/216 )! Only one deck was the Monastery Swiftspear/Stormchaser Mage prowess build with 16 lands, while the others were all 18-land builds with 4 Wasteland. Of the bigger land builds, one splashed an Underground Sea for Cabal Therapy, one played Stifle, and the other played a pair of Spell Pierce alongside a full 8 Lightning Bolt/Chain Lightning. These bigger-land builds all ran 2-3 Grim Lavamancer, 1-2 True-Name Nemesis, and 3-4 Young Pyromancer. All of these decks were playing at least 2-3 basic lands in order to take advantage of Blood Moon and/or Price of Progress.

    It seems like there are many builds being tested for this archetype at the moment and it would be nice to get some data as to what people have been testing and playing. What is your current build? Has anyone found success with the wasteland/stifle package? Who has been rockin' young pyromancer or even Chart a Course? Is anyone an advocate of sticking to the lean and mean prowess build? I can't help but wonder if a stifle/waste version of this deck should just be RUG, and if a young peezy/true-name version should just be grixis delver. However, the Japanese 18-land, "slower" lists did take advantage of the two-color mana base to punish opponents' mana bases. Maybe they are on to something...

    Thoughts?
    I recently switched to this build and I can say with full confidence that this is by far superior to ANY UR Delver build in the current meta.

    The deck:
    4 Delver of Secrets
    4 Lightning Bolt
    4 Brainstorm
    4 Daze
    3 Chain Lightning
    4 Force of Will
    4 Volcanic Island
    4 Scalding Tarn
    1 Flooded Strand
    1 Polluted Delta
    2 True-Name Nemesis
    1 Wooded Foothills
    1 Misty Rainforest
    1 Mountain
    2 Island
    4 Ponder
    4 Wasteland
    2 Gitaxian Probe
    2 Young Pyromancer
    2 Snapcaster Mage
    3 Grim Lavamancer
    3 Stifle

    4 Surgical Extraction
    1 Red Elemental Blast
    2 Flusterstorm
    1 Forked Bolt
    2 Abrade
    1 Price of Progress
    1 Blood Moon
    1 Izzet Staticaster
    1 Divert
    1 Spell Pierce

    I played 2 leagues, went 3-2 and 5-0 before I realized that this deck was absolute gas and I needed to gather data. So today I played 3 more leagues and kept the data:
    https://docs.google.com/spreadsheets...it?usp=sharing

    Just to give a little background, I've played all the flavors of delver, was really good at RUG maybe 4/5 years ago I play on and off and recently came back to playing magic again.

    What makes the deck good:

    Grim Lavamancer
    In a meta full of Deathrite Shaman, Grim Lavamancer is king. In Grixis mirrors where you both have DRS, its a subtle dance for who gets mana/life. With Lavamancer, there's no dance, they either kill the lavamancer or lose their whole board.
    I used to board 1 Lavamancer in my Grixis Delver deck just for this reason.

    Basic Lands
    Not getting wastelanded out of the game is a great feeling. It does inconvenience you sometimes when you brainstorm and you look at your other land and you wish it was something else. But you know whats more inconvenient? Not having lands.

    Stifle
    This hits a lot of stuff besides fetch lands.

    The deck plays like RUG(the stifle build) except you have basics and grim lavamancers. You're losing Tarmogoyf and Nimble Mongoose and neither is very good right now. You have more reach instead thanks to chain lightnings & Snapcaster Mage.

    On the differences to the prowess builds, when playing the prowess creatures, I often had situations where you cant really trigger prowess on your turn(hand full of counters) or you draw them late and they're garbage.

    On grixis, losing Deathrite is pretty big, but the tradeoff is Lavamancer, which beats opposing Deathrites. Gurmag Angler is also a card that is hard to stop, unless you have a live Lavamancer, in which case its merely a bolt away from dying. Your only real problem is TNN, which you also play, and you play stifle/daze/waste so getting to resolve a 3 mana spell should be pretty difficult. It does hurt the reanimator matchup so I play 4 surgicals in the side. That said I've played 4 BR reanimator matches and lost only 1. Dredge should be kinda bad though.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)