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Except they don't rise in a 1:1 ratio, and the rise isn't sustained. For example, Alliances FoW was about $80 pre-announcement. Volcanic spiked from ≤$250 to around $280-290 pre-EMA-post-announcement. Volc is now back down to its pre-announcement price, and Alliances FoW is around $60.
Yes but only temporarily. As mentioned above, dual prices have already fallen back down to what they were pre-EMA spike and the reprinted EMA cards are cheaper than they were pre-reprint.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
https://www.mtggoldfish.com/price/Re...c+Island#paper
Not really. It still seems ~40$ expensive than before the annoucement, despite slowly dropping off.
If prices rise, it's mainly due to random buyouts from hoarders in combination with price memory. With the total number of players stagnating, it seems unlikely that there's that much increasing demand to justify price increases.
This is a fair point, but no one knows when "the end" will happen. People have been wringing their hands about Legacy for at least seven years now. I've been reading "Legacy is dying" claims for that long. It's surreal. Prices have increased, but the player base hasn't dropped off. I want to remind everyone that this fear of Legacy being accessible has been replayed for years. How about this post, the first from the Bitching About Prices, Buyouts and Reprints Thread, from January 2010:
My advice is always to play Legacy. For most people who want to play, there are ways to get into the format, even today when prices are higher than they were seven years ago. To me, complaining about accessibility is not useful at all.
True, to a certain extent, except what do you do with those cards if the price of one RL-card is the same as two times all the staples you bought in recent years?
Also true, but in recent years all non-RL cards have been reprinted. It's a bit different than say seven-ten years ago. I personally am not complaining at all, simply because I already own enough cards to make different decks.
Yes really. I prefer to use a graph that doesn't only report the average price of cards for sale (click on "low"), when in reality cards are exchanging hands off these main sites (i.e. Facebook HEG) for far less. In addition, look at TCGP's market price, which is the average price at which cards are actually being sold for on that site (their graph used to be better, but trust me when I say that pre-EMA Volcs were exchanging hands for around $250 tops, more like $230ish).
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Wizards of the Coast doesn't release sales data, but ICv2's new Internal Correspondence came out and may be of interest. The version on the website lacks some of the more detailed information (which is available by purchase), namely that both suppliers and retailers report that Magic sales for them are a little down compared to the previous year, though it also does note that this might not equal a drop on WOTC's end due to there being more places to buy the game.
Interestingly, the Pokemon TCG is absolutely exploding right now, outselling Magic and Yu-Gi-Oh combined in mass market retailers and finally taking the #2 spot in game stores from Yu-Gi-Oh.
Huh, I wonder if there's a lesson WotC can learn from Pokemon's huge success. It's no doubt that Pokemon Go increased the franchise popularity greatly, it's almost as if having a good digital environment would draw in consumers to your paper game as well...
Oh wait, I think I've got it! Magic Augmented Reality, a phone game where you can walk around in the wild and meet Jace and the Jacetice League IRL.
We already know what that looks like.
It is not pretty.
https://www.google.com/url?sa=t&rct=...49397726,d.cGw
Pokémon throws shit at you (their fatpacks comes with sleeves, flip coins, I think dice) and makes it super easy to get into the digital game, also their foils are cool.
It's like they actually want you to spend money on their game
Magic Go! Head outside and find booster packs. Throw mana at the booster pack to capture it! Unlock rare and powerful Planewalkers, then battle Planeswalkers in local Planesgyms to be the best!
Use the power of friendship to keep your own Jacetice League on top!
Hrm, it didn't really say. Just that a lot of guys say they were disappointed by Magic sales this year compared to the last.
I should note that this is very different from sales being outright bad; one distributor commented "I would not be complaining about the sales if it were anything other than Magic." And as previously stated, it's not clear if this is actually a decrease in sales for Wizards of the Coast in total. Individual stores and individual distributors may be down a little, but there are more places to buy it so it could still be a year of growth for Magic when everything is added together.
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